Комментарии:
thankyou! that is so easy!
ОтветитьNice tutorial, although people with large maps or anything more than a basic game may want to take a different approach, since you're literally rendering the players cam, as well as the entire terrain, which will send the tri count and draw calls through the roof
Ответитьhey, what was that site for shaders again?
ОтветитьThanks for sharing! I did this in Unity Free. Must be that they put the function in after 6 years since you made this video :)
Ответитьwhy tree wont show in mini map
Ответитьyou could just turn the fog off in render settings
Ответитьhi can you share this shader kindly...??
Ответитьthx m8
ОтветитьThat's a tiny monitor right there
ОтветитьThank you for your sharing~I learn so much!
Ответитьthanks for the mini map cam ^^
ill just drop this lil script i made
<C# MiniMap>
using UnityEngine;
using System.Collections;
public class MiniMap : MonoBehaviour {
public Transform Target;
public Camera MiniMapCam;
void LateUpdate () {
transform.position = new Vector3 (Target.transform.position.x,39.5f,Target.transform.position.z);
}
void OnGUI(){
GUILayout.BeginArea (new Rect(920,15,25,Screen.height/9));
if (GUILayout.Button ("+")) {
MiniMapCam.orthographicSize -= 10;
}
if (GUILayout.Button ("-")) {
MiniMapCam.orthographicSize += 10;
}
GUILayout.EndArea ();
}
}<C#>
is there a way to make a light that only shows up through the mini map camera because i'm making a kind of mix of Carnivores, Pacific Rim, and Slender, so it's dark but still need a mini map? (nice tutorial, btw XP )
Ответитьewwwww iso
ОтветитьWill it not work at all in a students edition ??
ОтветитьVista :(
Ответитьty ps another guy helpt me make minimap but didnt sow me how to make it move lolXD
ОтветитьNormalized View-port does not show up for me?
ОтветитьHallo sry wegen Werbung! Suche ein Level Designer natürlich nur Hobby mäßig für das spiel Virus-outbreak wer lust hat schreibt mir zurück unter [email protected]! dann werde ich alles erklären :)
ОтветитьHello.
Please send this map to my email?
please :(
[email protected]
thanks.
error 14 :
using UnityEngine;
public class camerafllow : MonoBehaviour
{
public Transform target;
void lateupdate()
{
transform.position = new Vector3(target.position.x, Transform.position.y, target.position.z);
}
}