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Hi Dikko, I'm at the point where I am remeshing the eyelids to the head and my computer is not liking it. I have a RTX 3080 which should be strong enough to do this. We are a while away from the rigging to be ready for animation, what is the solution for this? The remesh I'm using a digit less then 001m, still slow. What is the solution to this? Thank you, I really apprecate it.
ОтветитьTime blocked out 6 hours for this, ended up spending 3 days TT half because of all the learning, but half also because wow sculpting is fun!
ОтветитьI was planning on making the character in my pfp when I started this whole thing, and I've gotten through all the steps to this point without too much difficulty. But after watching through this whole video... I feel stuck, particularly at the very beginning.
I don't know how to continue along when this character has a dog and a long snout that just pulling from the round cube will help with. Do I need to use another shape too to block out this head?
I've tried looking around for other videos about furry heads but at the end of the day, I feel like I need advice on how to do it from the actual tutorial otherwise I might mess up further down the road...
This channel is realy the bible for blender beginners!
Ответитьokay so my character design for the head is a bit of a struggle doing it the way you did it but imma keep it going
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ОтветитьTrying to figure out the eyelashes is kind of a pain to me, even going frame by frame in the video isn't helping me understand the steps.
Ответитьi'm finding this series to be really helpful so far, however some of the techniques used are giving me trouble
as of the moment i'm having issues with remeshing and smooth sculpting the model, every time i remesh and get it to look like the blocking, it lags my pc and it's edges are so plentiful it looks like it's been painted black and the smoothing itself isn't working well with it, half of the time it looks like the mesh is getting cut into slices
do you have any advice on how i should deal with this or a way i can circumvent it and still be able to continue following the series?
First of all, thank you for making these tutorials, they were a tremendous help when I first started out sculpting! I tried following along about a year ago but gave up after this part, I just couldn’t figure out how to get it smooth and nice looking. Also retopo seemed way too intimidating. now a week ago I got into sculpting again and rewatching this, I finally understand the process and workflow and the thoughts behind it. It’s all just a matter of practice, practice, practice. And using reference. And realizing some stuff really does turn out better by accident sometimes haha! Now I can’t wait to continue your tutorials and finish my character this time!
ОтветитьSo question how would you go about making a sculpt in nomad sculpt or zbrush that you can now animation in blender?
ОтветитьI agree that specialization is important but as someone from an Industrial design background my training was every part of the process. Research, designing products, includes sketching, marker rendering, model making ( build prototypes out of the best material to get it down quickly, whether it be sheet metal, vacuum forming, wood, plastics, clay, painting.) 3d modellihg and rendering. The digital painting learned on my own since it was relatively new. That helped understanding every part of the process. I have used the same method learning anatomy, drawing the muscles, studies from life drawing, restaurants, waiting in line, etc. Sculpting them roughly in clay, now I just got into digital sculpting. When you draw, render and model a subject it forces you to fully understand it. Now I want to understand how to make models I can animate (I taught myself some 2d animation over the past few years. I should note that this isn't a days thing. This is years, decades of work. It's key to spend time focusing on an area until you are great at it before moving unto another. How I started out, drawing pencil and colored pencil from I was a child to college, so I had put in the time to get good at drawing, also had wood working classes in highschool so by the time I started ID in college I was proficient enough to take on something new.
ОтветитьIt seems like my smooth brush is about 5% as effective as whats in the video. The section when he added clay strips to the forehead he was able to smooth it in about 3 strokes. It took me about 5 minutes of smoothing to accomplish the same thing. Anyone know why this might be? (My strength is set to 1.000 when doing the smoothing)
Edit - Restarted Blender and it seems a little better, still not great. I can at least resume working on what looks like the alien from "Mac and Me"
well i was following along well, until the remesh... my gpu cant handle it and blender crashes on me.
ОтветитьJust in case anyone else is a huge dummy like me. If the ambient occlusion color ramp combo seems to only be adding the last of the two colors you have to make sure ambient occlusion is checked in your render properties. This took me a whole night and one melt down/rage quit to figure out.
ОтветитьI'm following this tutorial but I'm making an anthropomorphic cat (me) soooo- wish me luck??? xD
ОтветитьBeen following along with this series, and I'm learning so much! Best character modelling for animation tutorial I've seen so far. Can't believe you're putting this out for free!
Ответитьi cannot stress enough how much your videos have carried me through my animation degree
ОтветитьHow did you get all the sides to move equally I have mirroring turned on and it’s not working
ОтветитьHow do you get the two screen view ?
ОтветитьIs there a particular reason that you switch to the smooth brush constantly rather than holding down shift and left clicking to smooth out?
ОтветитьThe seething disdain for zbrushs garbage ui really spoke to my soul lol
ОтветитьThis far into the series and I just learned how to use proportional editing! Proof that even complete beginners can pick up and use blender. All this time I was like "how does he move so many verts if he only has one selected?" I'm really dumb lol
ОтветитьHow would I go about making ears with gages in them when I get to part where you're finishing the ears?
EDIT:
Not sure if this will work but I boolean'd a cylinder in the ear so there's a hole. I don't think I'll need to work on the gage hole since I'll most likely just duplicate the inside, flip normals, and use that as the exterior to the gages.
Sorry if there's any bad English.
omg dude ive tried many things ... to try and get a SHAPE of a head .... thus far no luck until i ran across this xD
ОтветитьI learned so much, thank you!
ОтветитьWhat to do for make mouth to be opened.
Ответитьis it ok if i apply subdivision surface before apply remash?
ОтветитьHow did he separate the ball for eyelids?
Ответитьthis really reassures me that the method that I want to try using for sculpting isn't actually wrong or going to cause me any issues. Tysm
ОтветитьThe explanation of Z Brush is the most accurate review I've heard so far 🤣
Ответитьthe time lapse was so annoying since there was things that i didnt know how to do and i had to pause each frame and try to analyze the mouse movement, uneeded imo and ruins the tutorial
ОтветитьI'm trying to follow the steps around 12-14 minutes, and having a ton of trouble. I thought I followed everything - even using the empties - but when I go to apply the mirror modifier, it no longer mirrors. I don't understand what I did wrong.
ОтветитьWHRE I CAN FIND THE REFERENCE,?
ОтветитьI’m so excited to get started on this phase of the project! I just finished the hands but the face is of course a huge thing. It looks to me like your style of facial sculpting is going to be a really good match for me. ♥️
Ответитьwow. it~ thank you so much! it's been taking me a week ha!
ОтветитьI am a maya user but i like the way you teach
ОтветитьI cant make that background, it looks like it would have a emission everytime and the grids
ОтветитьI saw you using different types of Spheres when blocking instead of using always the same type, why? like I wouldnt know how to decide which one to use if I did it on my own
ОтветитьKey step before applying the Remesh modifier: make sure you apply the Scale transforms!!!
ОтветитьThanks man
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