Creating Cubemaps - Shader Graph Basics - Episode 33

Creating Cubemaps - Shader Graph Basics - Episode 33

Ben Cloward

2 года назад

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Antonio Suárez
Antonio Suárez - 20.05.2023 03:31

thanks, grate tutorial

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FloHavingFun
FloHavingFun - 18.10.2022 15:49

Thanks!

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Dancing Man
Dancing Man - 13.09.2022 17:37

Hello Ben, thank you for the great video. Photoshop tells me that I cannot export an image with resolution higher than 4k (due to CUDA texture size constraints). I don' get it, since when is there a constrains like this?
I wanted to have a highres cubemap 2k x6, but can't save as my long side is over 12k pixels long. Have you had this issue?

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Sergio ricardo dos anjos
Sergio ricardo dos anjos - 26.08.2022 20:52

entendi nada, e não funcionou..

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CG Cowboy
CG Cowboy - 20.08.2022 21:49

How are you capturing the 6 images with the Unity camera? Are you rotating the camera to the 6 different angles/surfaces and doing a screen capture? This must be easy but I'm missing something. Thank you for the series!

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Emmanuel Renquin
Emmanuel Renquin - 02.07.2022 10:24

This is the very first time I see a cube map with the 6 pictures horizontal. I only knew the "cross shaped" arrangement. Is this cross shaped legacy ?

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Christopher von Bronsart
Christopher von Bronsart - 17.06.2022 23:43

Hey there! How do I keep the cubemap from rotating WITH an object in the scene view. Unlike in the shader Graph the Cubemap DOES NOT behave like a reflection in the Scene view.

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Dallis Bloodworth
Dallis Bloodworth - 29.03.2022 03:21

???????

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DarknessFX
DarknessFX - 04.03.2022 05:30

Hi, great video! One suggestion is to create cubemaps inside UE, using CubeRenderTarget texture and SceneCaptureCube component, with this setup you can create cubemaps using 6 textures like you showed or even easier capturing HDRIBackdrop (plugin) to cubemap. This method works for VR too and can capture a cubemap for each eye.

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cmds. learning
cmds. learning - 19.02.2022 18:36

thanks Ben!

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Trener Jakub
Trener Jakub - 15.02.2022 00:09

Hi, I have a question. what would be your advice for developers who want to make an fps game? where to start? or where do you start first? thank you for your answer have a nice day and much success.

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abdul h jada
abdul h jada - 14.02.2022 00:04

Hello Sir am beginner, please which course i have to start learning?

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Tomas Rovina Roquero
Tomas Rovina Roquero - 13.02.2022 17:08

First off just want to say that your tutorials are very informative and interesting. Love them!
I have a question, have you tried using latlong images to create a similar effect as cubemaps? I’m a Unreal user and found that latlong images are easier to create and work with. I also noticed that Unreal imports a .hdr latlong as a cubemap but if imported as .exr it becomes a 2d texture (eventhough it’s the same image). I don’t know why that is 😅

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Menno Barten
Menno Barten - 13.02.2022 13:18

Hi Ben! I'm curious if you ever got around doing your own version of the 'Half Life Alyx Liquid Shader'.
That shader got a LOT of attention when it was added to Half Life Alyx, and you being a shader artist I bet you've seen it too :D
This video reminded me of some of the techniques that were used in it like reflection, transmission, refraction using cubemaps!

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Peoples Gaming
Peoples Gaming - 12.02.2022 04:24

Hey Ben! Fantastic content! I was wondering if you could possibly show us how the "custom" node works with HLSL ? Perhaps with a very basic instruction? Thanks again Ben. You've helped us all grow.

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MarkRiverbank
MarkRiverbank - 11.02.2022 04:45

I’d love to see you do one of those parallax fake interior textures for building windows, which give the appearance of interior geometry that isn’t really there.

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ArdyOlt
ArdyOlt - 11.02.2022 01:14

Sorry this isn’t on the relevant video, but in your video creating rain puddles, you use a appendmany material function. And I cannot find it anywhere, can you please link me to where I can find it?— thank you so much

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Soratheexplorer
Soratheexplorer - 10.02.2022 22:07

Your tutorials are a blessing.

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Padakodart Games
Padakodart Games - 10.02.2022 19:02

I don't know how I got to this video... But nice ! ;)

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Privacy
Privacy - 10.02.2022 18:37

It is great to hear someone else is also using the "LeGaCy" version (or may i say the proper version) of photoshop. the cloud cc is embarrasing. Ill never remove my cs6 install

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Gursimran Singh
Gursimran Singh - 10.02.2022 18:26

hey is there any way to make pseaudo volume textures from a mesh inside ue4 there is a bp to voxelasize meshes which makes vule textures from mesh but i dont know how to get that runtime texture to static texture

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Enlightener
Enlightener - 10.02.2022 18:02

Bro please you create gun impact on water tutorial

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Enlightener
Enlightener - 10.02.2022 18:01

1 v

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