Комментарии:
Is it possible to occupy these camps?
Ответитьfirst time i did one of these missions and completely forgot to recruit the prisoner although i still got 9 turrets and a mortar so it was worth
ОтветитьExpected some cartel-like stuff like disposing of failed pawns, but this is also good.
Ответитьi once had a rescue quest that was 1 guard with wooden club and 18 mini sentries
Ответитьnote: claim the building's doors after you have taken out all the enemies and sentries, this will allow easy access and you don't have to break the doors down
ОтветитьOr you could disable all of the enemies electrical equipment by simply bringing 1 or 2 measly sun lamps to the fight with you. Doesn't take much carrying capacity and enemy bases aren't build to handle the stupid amount of power they suck while active. You just have to attack at the right time.
ОтветитьUsually solar panels are backed up with batteries. If you have access to shield belts, a fast moving pawn can close in and uninstall the batteries. Instead of destoying the solar panels, you can just destroy a single segment of the power conduit, unless there are 3 or more turrets targeting the pawn, a good shield belt should be enough to prevent any harm. Deconstructing the solar panels will yield more steel and components, I like to pod in with some chemfuel for the return trip, and loot the components and steel I need to build the pods. In and out fast and be back at home for dinner.
ОтветитьI usually bring a sniper or two to force them to come at me
ОтветитьAlternatively:
Step One - acquire a KA-52 attack helicopter via mods.
Step Two - load said KA-52 with antigrain warheads
Step Three - send a small team to act as spotters
Step Four - Carpet bomb the base until resembling Dresden
Step Five - Collect the prisoners with a shovel and declare victory
"...and LEAVE >:("
ОтветитьMe playing with mods (SRTS helicopters): (shows up with cobra and huey)
Me: (orders airstrike)
Me: (charges in with power armor and automatic weapons)
Me: (strip mines the surrounding area, deconstruct the entire base, and leaves no trace whatsoever, absorbing it all into my own)
You can rescue your pawn...?
I had my colonist kidnapped and they just appeared in the next raid. Alone. With just a knife.
Get the outpost mod and make artillery outpost for the perfect rain.
Ответитьtheres a mod for treating on the spot without sleeping spots, theres a mod for imprisioning on the spot and well thats about it
Ответитьi think something is missing in this video. Why is not everything going downhill at the end as everywhere else ? XD
ОтветитьI don't rescue prisoners... I make prisoners
ОтветитьTip: claim and OPEN the doors, don't smash them down like I did, because if you want to use the building for a day or two as makeshift hospital / shelter, you really want that door!
ОтветитьIn a moded game of mine had to send 5 space marines agsint the base the result was a success with the loss of 2 marines to save a old pacifist pawn with high crafting and a decent smelting. He may not like to fight, but he makes good guns and armor. The two marines die from a mod resource I'm currently working on and i made it OP because I didn't understand how to set values for damage types. To put it simply if the melee weapon has ok armor penetration and can be made from stuff items then dear lord a spear can one hit anything with my mod lol. Even if the AP value sucks the sharp damage alone is enough to one hit or two hit pawns not going to mention what it can do to walls and armor.
ОтветитьIs there a mod that allows you to go into enemy buildings without claiming the doors to them? I have found it to be very annoying.
ОтветитьI'm sure the pawn will be grateful for the rescue from prison, especially when they get thrown into another prison because they don't believe in Tophatism...
yet
Instead of mortars use drop pods, there more accurate and loading booms loops into the middle is better.
Ответитьmy last prisoner was taken by a bunch of canibals, they litterally spawneed on top of him while he was out hunting . i didnt bother with a rescue mission
Ответитьnot gonna lie, since this is rimworld I was expecting the advice to be along the lines of 'they can't kill the hostage if you kill the hostage'.
ОтветитьMe : call airstrike with SRTS
The plane: accidentally bomb the prissoner
The prissoner : dumb labor wimp astma
Also me: aight bois , lets leave.
No lie, while I miss the longform content, this very short stuff is equally as entertaining and far more practical. It's become really handy where, if I can't figure something out or simply forget due to endless decay of brain cells, I can just pop on here, quickly find which little vid of yours could help, and then get back to rimming! (I know what I said)
Again, many thanks to you and your awesome team. Keep up the solid work! 👍
Dislike. Low quility clip.
It's like "use the spoon when you eat soup"
There is also the simple Warrant Mod you can use to get him back. Just remember to only give a reward for alive. You can also go through the available Criminals like a shopping List for new Colonists to see if anyone has good Skills and Traits.
ОтветитьThere's always a freed prisoner that just walks around the map and never leaves. So if i do leave without them going first the mission fails and i lose relations
ОтветитьI wouldn't say freeing, I'd say.....Under new management
ОтветитьNaaaah, too much work. Just molotov the f0ckers (or the plants around them) and then pick them up one by one while the try to extinguish the inferno around their base. I call this move "the grill 'n greet".
ОтветитьI've played a lot, and never had the oportunity to rescue kidnapped pawns, i suppose i never really let them get kidnapped anyway lol but still... 3000+ hours and counting, no rescue missions to be seen
Unless you are talking about the more generic quest about a 'random prisoner nearby stole a radio to call for help"
last time I got so lucky with a solar flare. 8 free turrets and some odd batteries. The prisoner wasnt even worth it, I just left him.
ОтветитьI rescued the prisoner to make them a prisoner who escapes and gets captured becoming a prisoner (etc) prisonerception
Ответитьtalking about gear up, any mod to make it easier to equip/unequip like 15 colonists? it became very tedious to get each of them to equip up to 4 items and get them all basically naked after a battle
i tried a mod, i think it named gear up? but couldnt get it to work, cant recall why
It's all fun and games until the enemy starts using mortars against you.
ОтветитьJust destroy one of the cables, it's easier and faster than destroying panels
Ответитьman what happened to the days of boombalope bombing with drop pods?
ОтветитьYou forgot the part where I land my VTOL craft on the edge of the map and spot for my B-1b lancer bombing run.
ОтветитьRemember had a game where it was literally like a Cod mission. Helicopter mod definitely helped add to it. Had one of my melee guy's get his eye shot out by a semi-auto rifle during the extraction.
Ответитьthat last turret wasnt disabled tho
Ответитьwhy was that "leave" so aggressive and felt so personal
ОтветитьQuick and straight to the point I like it.
ОтветитьGet your early ticket here
ОтветитьHi
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