So I Learned To Make PS1 Graphics In Less Than 24 Hours

So I Learned To Make PS1 Graphics In Less Than 24 Hours

Garbaj

3 года назад

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The Unofficial PS1 Archive
The Unofficial PS1 Archive - 20.11.2023 16:02

Nice! The PAL versions ran at 256p in some games if that helps? lol

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Bloody Shrine
Bloody Shrine - 12.11.2023 09:34

What software did you use?

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CyberRonin
CyberRonin - 07.11.2023 22:46

Now you just have to add the warping.

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ArtsyVids
ArtsyVids - 20.10.2023 13:32

Garbaj predicted twitter X

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PHɅNTØM
PHɅNTØM - 16.10.2023 23:27

THANK YOU SO MUCH!!!

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Taylor Aston
Taylor Aston - 14.10.2023 23:29

Every time I attempt a low-poly human model, girls especially, I start to realise why fellow low-poly modellers conveniently hide the hips

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Kett
Kett - 03.09.2023 00:35

why she wearing that twitter merch

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blargg
blargg - 23.08.2023 12:57

I was sure this would be how to get the weird texture distortions the PS1 had.

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LEGO Metaworld
LEGO Metaworld - 15.08.2023 22:44

Puppet Combo is great and I get why PS1 graphics are done but I feel like it has a similar pitfall to photorealistic graphics in that people will spend an excess of time trying to get it right. Granted, it doesn't take nearly as long as trying to make photorealistic models and textures, for sure, but I feel like it can take time away from the gameplay et al process. The opposite extreme of just lowering the resolution and saying it's a PS1 game when the models are at blatantly higher poly counts isn't a great thing, either. Pixel art graphics are different because they're impossible without extra effort (and when you cheat your way to it like Dead Cells, it's pretty clear) and is why they're used so much. For people who don't know how to model or rig like myself, it's sometimes easier to find high-poly character creators and models for free than it is to create them ourselves. PS1 graphics can be done right, for sure, but I don't want them to oversaturate the market, which some of these comments imply a demand for them to. Consider whether this fits the project and whether you'd be willing to put in the extra effort before making this your whole aesthetic, it's about as easy to make a satisfying, above average art-style that still looks modern (i.e. the myriad of Spiderverse clones) as it is to go to this extreme.

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Cordelia Simonson
Cordelia Simonson - 14.08.2023 23:39

U use blender?

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Rifqi L
Rifqi L - 14.08.2023 07:33

X (twitter) logo idea

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birdekek
birdekek - 06.08.2023 07:33

You could also simplify the lighting too because most games of that era had either no lighting, baked lighting, or vertex shading where the vertex would be assigned a color depending on the position of the lightsource and the normals

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Bobo
Bobo - 04.08.2023 14:24

Damn, you predicted the twitter thing.

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JackyBOI
JackyBOI - 05.07.2023 18:01

What happened to the zombie game that was in development?

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Sam Hansen
Sam Hansen - 04.07.2023 19:57

thas hot

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Jefferson Willame
Jefferson Willame - 30.06.2023 00:57

i aways had a dream to make a ps1 game
ill do this sooner or later

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look at this dude
look at this dude - 29.06.2023 20:05

What is this engine?

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Gakkan
Gakkan - 22.06.2023 04:52

Could you do one for ps2? I wanna make a game with ps2 level graphics but I can't find any videos talking about how to do it

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SKULLBOY
SKULLBOY - 17.06.2023 20:58

What software are u usin

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Nikku4211
Nikku4211 - 02.06.2023 22:49

PS1 maximum resolution is actually 640x480 interlaced (in NTSC) but this was rarely used because the entire screen takes up part of the same video memory used to store textures, and there isn't much VRAM.

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LenTenCraft
LenTenCraft - 02.06.2023 02:12

I could also reccomend using the native low resolution but using some good anti aliasing like 3 or 4 times msaa. CRTs naturally smoothed out the pixels and AA does something kind of similar

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My Mind
My Mind - 28.05.2023 04:44

Please make a tutorial on it

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Alex villela
Alex villela - 07.05.2023 00:24

Great, now learn to make ps1/n64 graphics in 24 hrs without any modern tool, only good old hardware from the era.

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LunaticEdit
LunaticEdit - 01.05.2023 05:21

Yup you need to snap the polygons to integral points to support the pixel jitter, and use a non affine texture mapping shader to replicate the PS1's lack of a Buffer. All you're doing here is a low poly model without texture filtering. Nothing here is really PS1 related.

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beep
beep - 16.04.2023 11:11

Puppet Combo would love you

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8illy
8illy - 16.04.2023 03:15

this tutorial sucks

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Gustavo Santos
Gustavo Santos - 15.04.2023 07:49

Lopoly is the pixelart of 3D graphics.

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Zxcc Xxx
Zxcc Xxx - 30.03.2023 14:10

wow !!! can u explain more in videos ? i really want to learn ps1 modeling

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D R
D R - 18.03.2023 05:41

what program did you make the 3d model with?

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ROMAN
ROMAN - 18.02.2023 14:02

so, first i made the model...



HOW YOU GON SKIP OVER LIKE 30 HOURS OF WORK BRO EXPLAIN???

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Precinct 13
Precinct 13 - 27.01.2023 04:41

What program did you use if i may ask?

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The Whacky Puppets Feat. Treyblowski
The Whacky Puppets Feat. Treyblowski - 22.01.2023 18:58

you had me up until modeling, That is witchcraft I cant figure out

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Phantom Aspekt
Phantom Aspekt - 28.11.2022 21:27

One thing that was missing here is the low resolution PS1 dithering effect, doesn't look quite right without it to be honest because the shading is too smooth.

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Sulphurous
Sulphurous - 01.11.2022 04:08

"Make a 3D model, usually keeping things under 500 triangles..."
Me, who has spent thousands of hours working with Genesis 3 level topology: "What you ask is impossible, I need more edge loops!"

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evprkr
evprkr - 31.10.2022 22:04

Casually skipping the entire step on making the model itself, which is arguably the most important part

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Ivan Shtipula
Ivan Shtipula - 26.10.2022 12:21

I thought he used unity all this time... But he actually uses godot which is great for me because i use personally

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ragnarockerbunny
ragnarockerbunny - 19.10.2022 15:51

"First I made a 3D model" I believe that's actually the step I got stuck on.

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Alium4060 aka Obero
Alium4060 aka Obero - 17.09.2022 09:32

PS1

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omg 102
omg 102 - 06.09.2022 17:35

is there a app on the phone where i can do stuff like this?

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Ben Wyatt
Ben Wyatt - 29.08.2022 10:50

‘Most games stuck with a maximum of 128’.
…decides to use an entire 128x128 texture just for the face alone 😮🤨

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Anime Cabbage
Anime Cabbage - 28.08.2022 18:56

What engine are you using

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Lucas De Souza
Lucas De Souza - 28.08.2022 13:07

amazing how much information in less than 3 minutes. ! +1 new sub

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Mr. Papaveraceae
Mr. Papaveraceae - 19.08.2022 00:32

Yeah 480p on todays 4k panels would be rough on the eyes. I think 1080p is acceptable, cause even if you played on a ps1 console, you can still upscale to 1080p.

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Cal97g
Cal97g - 09.08.2022 17:12

Clickbate & fake

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M i c h a e l
M i c h a e l - 04.08.2022 09:25

Can you do a tutorial on how to make a model in that style?

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Felipe J.O Ribeiro
Felipe J.O Ribeiro - 23.07.2022 05:36

Godot!

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MulletMan
MulletMan - 05.07.2022 18:40

I think it's wrong to make it 640x480 as now you're getting the PS2 look, not PS1.

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Theeggoplant
Theeggoplant - 25.06.2022 18:27

does anyone know what tutorials he used to learn?

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