Комментарии:
Nice! The PAL versions ran at 256p in some games if that helps? lol
ОтветитьWhat software did you use?
ОтветитьNow you just have to add the warping.
ОтветитьGarbaj predicted twitter X
ОтветитьTHANK YOU SO MUCH!!!
ОтветитьEvery time I attempt a low-poly human model, girls especially, I start to realise why fellow low-poly modellers conveniently hide the hips
Ответитьwhy she wearing that twitter merch
ОтветитьI was sure this would be how to get the weird texture distortions the PS1 had.
ОтветитьPuppet Combo is great and I get why PS1 graphics are done but I feel like it has a similar pitfall to photorealistic graphics in that people will spend an excess of time trying to get it right. Granted, it doesn't take nearly as long as trying to make photorealistic models and textures, for sure, but I feel like it can take time away from the gameplay et al process. The opposite extreme of just lowering the resolution and saying it's a PS1 game when the models are at blatantly higher poly counts isn't a great thing, either. Pixel art graphics are different because they're impossible without extra effort (and when you cheat your way to it like Dead Cells, it's pretty clear) and is why they're used so much. For people who don't know how to model or rig like myself, it's sometimes easier to find high-poly character creators and models for free than it is to create them ourselves. PS1 graphics can be done right, for sure, but I don't want them to oversaturate the market, which some of these comments imply a demand for them to. Consider whether this fits the project and whether you'd be willing to put in the extra effort before making this your whole aesthetic, it's about as easy to make a satisfying, above average art-style that still looks modern (i.e. the myriad of Spiderverse clones) as it is to go to this extreme.
ОтветитьU use blender?
ОтветитьX (twitter) logo idea
ОтветитьYou could also simplify the lighting too because most games of that era had either no lighting, baked lighting, or vertex shading where the vertex would be assigned a color depending on the position of the lightsource and the normals
ОтветитьDamn, you predicted the twitter thing.
ОтветитьWhat happened to the zombie game that was in development?
Ответитьthas hot
Ответитьi aways had a dream to make a ps1 game
ill do this sooner or later
What is this engine?
ОтветитьCould you do one for ps2? I wanna make a game with ps2 level graphics but I can't find any videos talking about how to do it
ОтветитьWhat software are u usin
ОтветитьPS1 maximum resolution is actually 640x480 interlaced (in NTSC) but this was rarely used because the entire screen takes up part of the same video memory used to store textures, and there isn't much VRAM.
ОтветитьI could also reccomend using the native low resolution but using some good anti aliasing like 3 or 4 times msaa. CRTs naturally smoothed out the pixels and AA does something kind of similar
ОтветитьPlease make a tutorial on it
ОтветитьGreat, now learn to make ps1/n64 graphics in 24 hrs without any modern tool, only good old hardware from the era.
ОтветитьYup you need to snap the polygons to integral points to support the pixel jitter, and use a non affine texture mapping shader to replicate the PS1's lack of a Buffer. All you're doing here is a low poly model without texture filtering. Nothing here is really PS1 related.
ОтветитьPuppet Combo would love you
Ответитьthis tutorial sucks
ОтветитьLopoly is the pixelart of 3D graphics.
Ответитьwow !!! can u explain more in videos ? i really want to learn ps1 modeling
Ответитьwhat program did you make the 3d model with?
Ответитьso, first i made the model...
HOW YOU GON SKIP OVER LIKE 30 HOURS OF WORK BRO EXPLAIN???
What program did you use if i may ask?
Ответитьyou had me up until modeling, That is witchcraft I cant figure out
ОтветитьOne thing that was missing here is the low resolution PS1 dithering effect, doesn't look quite right without it to be honest because the shading is too smooth.
Ответить"Make a 3D model, usually keeping things under 500 triangles..."
Me, who has spent thousands of hours working with Genesis 3 level topology: "What you ask is impossible, I need more edge loops!"
Casually skipping the entire step on making the model itself, which is arguably the most important part
ОтветитьI thought he used unity all this time... But he actually uses godot which is great for me because i use personally
Ответить"First I made a 3D model" I believe that's actually the step I got stuck on.
ОтветитьPS1
Ответитьis there a app on the phone where i can do stuff like this?
Ответить‘Most games stuck with a maximum of 128’.
…decides to use an entire 128x128 texture just for the face alone 😮🤨
What engine are you using
Ответитьamazing how much information in less than 3 minutes. ! +1 new sub
ОтветитьYeah 480p on todays 4k panels would be rough on the eyes. I think 1080p is acceptable, cause even if you played on a ps1 console, you can still upscale to 1080p.
ОтветитьClickbate & fake
ОтветитьCan you do a tutorial on how to make a model in that style?
ОтветитьGodot!
ОтветитьI think it's wrong to make it 640x480 as now you're getting the PS2 look, not PS1.
Ответитьdoes anyone know what tutorials he used to learn?
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