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Thanks :)
Ответитьyou sound like pewdiepie xd
ОтветитьI knew that cube was up to something shady...
ОтветитьThis looks really promising. What if I have an animated character with head and facial animation? Would anyone know how to add this behavior, without losing the head and facial animation?
ОтветитьHow does this method know which bone is the head bone?
ОтветитьIf it doesnt work, make sure that your characters animation type is set to humanoid!
ОтветитьThis is great but it should be more smooth so it doesn't look so unnatural lol
ОтветитьI was annoyed for hours about why it didn't work for me and it only worked as soon as I checked "IK Pass" to enabled in the animator.
You didn't show this step, which is why it at least didn't work for me!
works, but my character isn't looking at the target I want, he seems to look at a spot in the ground, I wonder what's wrong
ОтветитьIs there way to use this but make it look at the center of the screen if u know what I mean
ОтветитьHow can I modify this to look at multiple objects?
I would like my players to look at things that can be interacted with, like keys, papers or doors, and this is more than one object.
Hi. I think you have to tell them to turn on the IK animation in the animation as well. Thats why its not working for everyone.
ОтветитьHi. How do you slow the head rotating in that direction? Like if you were to switch to another object. The head, in my case, snaps too quickly in that direction. I am actually using this for navmesh navigation, where the avatar looks in the new direction, but its unnaturally fast.
ОтветитьThis isn't working for me...is it because am using animations from mixamo ?
ОтветитьI Really Like Your Channel!!!
Ответитьnicee
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