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It's possible to do the oposite? A sphere that coloring a grayscale world?
ОтветитьI got it working witch is grate but how can i have this be a fulscreen thing. When i change it to fullscreen evrything is black. using HDRP if that helps
ОтветитьFor everyone trying this in URP you have to make sure "Opaque Texture" is enabled in your projects URP Asset
Ответитьthis is not for URP
ОтветитьIn urp you don't need the multiply by exposure part, you can skip it. Also make sure that the material the shader is applied to is transparent with blending mode alpha.
Also alpha in the shader graph controls how strong the effect is. As in 1 is completly black and white while 0.2 does very little.
You should still have a multiply component because multiplying by bigger number, let's say 1.3 gives you "whiter" black and white. While small number like 0.6 gives you blacker effect.
This doesn't work for URP... I got a gray sphere. Did I miss something?
ОтветитьHow do you greyscale an area such as a room and all it's child objects, custom shader on every object seems a bit tedious
Ответитьis possible to make this for only certain layers?
ОтветитьHI, node exposure is missing in URP, how to do it in URP?
ОтветитьHi
I am on URP in Unity2D, and this doesn't seem to work : I set my material as unlit and the surface type as transparent, but it renders a gray square. Could you help please ?
Awesome!
Ответитьis there any way to do the oposite of this, bring color to a black and white scene? (I'm using URP btw)
ОтветитьYes! Just what I needed. Thank you for making it so quick and to the point. 🙏
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