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#realistic_skin_in_blender #skin_blender #skin_blender_tutorial #skin_blender_cycles #skin_blender_texture_tutorial #texturing_skin #texturing_skin_in_blender #blender_skin #blender_skin_texture #blender_3d #blender_tutorial #subsurface_scattering #blender_sss_cycles #blender_skin_material #blender_2.9 #tutorial #beginner #learn #Realistic_Skin_In_Blender_TutorialКомментарии:
Share This Video :) <3
ОтветитьNice
Ответитьbelender lmao
ОтветитьThanks for the tips, I took a picture of my forehead, made it greyscale, lightened it up a bit and blurred out the edges in photoshop and stamped once on my model and ta da, all done xD the skin details will take a bit more work but i like to make things from scratch rather than use assets... part of the reason i'm an artist :P lol
Ответитьدهنت سرویس با این لحجت 😂❤
ОтветитьNot really a tutorial. More like an advertisement.
Ответитьvery nice! I'll use it well. thank you
ОтветитьThis doesn't work
Ответить50 million triangles? lol my PC would explode.
ОтветитьThis is just advertizing, not tutorial at all.
Ответитьfиcking marketing but not tutorial
Ответитьwhy tf is your model 25m polygons
ОтветитьYour English is not good
ОтветитьIs this also compatible with nomad sculpt?
ОтветитьSUBCRIBE
ОтветитьWelp, this is not free so this video is not gonna do it for me
ОтветитьThanks for this,,,I love your intro.,, could you do an tutorial on how you did it
ОтветитьExpensive tutorial
ОтветитьI have 64GB Ram and Rtx 2070 my PC slows down like crazy when I reach 50M verticles and still not looking good
ОтветитьHi. But how make those pores on the low poly version?
ОтветитьThank you!
Ответитьi've also got my face up to 25mil verts, but the pores still don't look as detailed as yours. Could I be missing some options?
ОтветитьDisplacement and Bump Node was invented in 2017
peopel in 2016:
I'm pretty new to this and so far I've heard that the less faces you have the better it's for animations and games. Your model has 25 million faces. My question is: for what do you use these models with such high number of faces for? Static shots? Oh and thank you for sharing!
Ответитьyou have to pay for it? ;(
Ответить25 million vertices my pc would choke and die
ОтветитьI did not expect the vertex count, Your number will slow me down. Low performance artist rather use bump/displacement on materials instead.
Ответитьhi sir thanks for share ,im happy to learn as a beginner but i have a question if you see my comment please reply me .
i subdivided my model i have around 7-8 mil. vertz ,brush worked greatly i have great details but i need to learn how topology when i have that much vertz .i watch many tutorials but everyone making it with realy low vertz .Please give me tips sir ,im just stuck in there
i did like you but it doesn't work
Ответитьhave you been a student of kris costa before?
ОтветитьIt seems like for the object I am sculpting, when I try to use the alpha clipped skin it barely shows up. It will only show up if I add a lot of depth. Any way around this?
ОтветитьBut do the pores stretch?
(Inside joke from Corridor Crew)
@CG Sphere how much RAM you got mate?
Ответитьnot working for me. I subdivided my model by 10 and it still doesn't do anything.
ОтветитьWill you have a video to talk about all the important points to sculpt a character correctly? The parts i struggle the most are the cheeks and eyes. Thank You So Much.
Ответитьhey! thank you very much!
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