Комментарии:
The Regeneration code does not work, but its not SOOOO bad.
Ответитьits not working in v2.1.0
ОтветитьI have a question if we do regeneration and multi HP at the same time when the marbles hit the block it doesn't get destroyed but if we set regeneration faster (like 1 sec.) Will it be get regenerated before marbles destroy the block?
ОтветитьWhat's the name of this app?
Ответитьhow can be a lot of cool things in only 41 MB?!
Ответитьplease teach me how to make a plinko dots that goes up and regens from the bottom when it hits the top
ОтветитьThis is so complicated… it prob works I gues
ОтветитьIt isn’t working…
Ответитьhow do i make it so when a marble touches it it teleports that marble to another place and the part gets damaged?
ОтветитьNice work
ОтветитьIlike this video。
ОтветитьI love it
Ответитьjust PLEASE dont add collision to the crumbling effects XD
ОтветитьThank you very much.
Ответитьim adding this to my marble race
ОтветитьPerfect instead of making a break a wall track I made a like destroy the caste or stuff like that Thanks for making me improve you got a + sub
ОтветитьI am kinda of a new player in algodoo, and I know basic scripting. but this one helped me a lot for my marble race, thank you :D
Ответитьplease give me a code
Ответитьtysm 10/10
Ответитьi just tried it and the basic blocks dont work can u send me the code? cuz it's not in desc
ОтветитьFor skippers:
(e)=>{collideSet = 0; colorHSVA = [0, 0, 0, 0]; e.othel vel = [0, 7]}
does it work in onhitbylaser too? im making a halo minigame in algodoo its a puzzle game one of the games items are breakable walls these walls get breaked when you shoot them with your laser i wanted this script for it tnx a lot
Ответитьso helpful!! THANKS A LOT!!!
ОтветитьcolideSet 0 Not works
Ответитьthe colideSet continues 1
Ответить(collideSet -}
ОтветитьWhere Should I copy The Long Script From?.
Ответитьcode: PosStep _respawnTime > 0 ? {_respawnTime = _respawnTime - 1 ) : ( collideSet = 1;colorHSVA = [0 , 0 , 0, 1] } }
Ответитьjoke killer the marble
ОтветитьMy multi health did not work idk how it did not work
late comment
haha
edit 1: I followed the steps
for some reason multi hp block isnt working did i do something wrong?
ОтветитьNice vid!
ОтветитьThanks for the tutorial! It only helps my marble races get even better!
Ответитьnot working
Ответитьwhat coding language is it? lua?
ОтветитьHow to do it in mobile?
ОтветитьGood video, but when I make the multi health blocks part, the balls always go trough them
ОтветитьEasier:
Go to Material and Killer and Immortal
Ground is Immortall
Can u teach me how to make a crumbling marble race?
Ответитьmy algodoo elimination started over and i forgot how to do this so yeah
Ответитьu got your 722cd sub
ОтветитьWhat do you mean paste, where do we Copy it >:(
ОтветитьThis is amazing, one of the best, most useful tutorials ever.
ОтветитьI need help with the Combine Regen and Multi HP
ОтветитьHow do I make marble clone itself?
ОтветитьHow do you change the color of the crumble effects
its probably easy but i have no clue how to script so
(e)=>{
collideset = 0;
colorHSVA = [0, 0, 0, 0];
e.other.vel = [0, 25];
for(7, (i)=>{
scene.addbox({
pos := pos;
vel := [scene.my.randfloat(-5, 5), scene.my.randfloat(1.25, 1.75)];
size := [2, 2];
timetolive := 0.5;
collideSet := 0;
colorHSVA := [scene.my.randint(25, 40), scene.my.randfloat(1.3, 1.7), scene.my.randfloat(1.3, 1.7), 1.55]
})
})
}
Sorry about the problems with combining Regeneration and Multi health. I figured out the problem and I have updated the document with a "Combine Regen and Multi HP" section that offers the code if you combined both parts.
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