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i did not understannd the interpolate option and collision detection options
ОтветитьWhat if gravity isn't real? What if there is only buoyancy? Air is a fluid! More buoyant objects float or rise depending on the buoyancy. The same way a boat floats or sinks in water (a fluid) based on buoyancy. Heat air in a balloon, it rises, as an example. Go into space where the air mass is lower and an objects buoyancy changes, and a man can bounce around on the moon. Will Unity change the gravity settings to buoyancy? There is no reason to believe gravity is real :). Ice is also a rock if you google it. Ice is a rock, and ice is simply water in a different state. Humans are 80 percent water, liquid rock is lava... so we are really just lava monsters!!!!!! So unity should also change the humanoid setting to lavanoid!
ОтветитьThank you for the information👍🏾
ОтветитьI didn't know such good quality videos existed in 2013
ОтветитьThanks!
ОтветитьThanks
Ответитьthank you
Ответить"Move somefing viarr its tronsfowm."
Ответитьwhere can i get this project
ОтветитьThank you Unity team, you are doing great job!
Ответитьthank you great video
Ответитьr u the unity creator or are you unity itself?
ОтветитьRigid body didn’t work—- “all compiler errors have to fix before enter play mode “””
Ответитьmy car sinks inside .what can i do?
ОтветитьHow to add rigidbody trough scripting only after a time trigger
Ответитьomg the text is so small
ОтветитьNice, I learnt heaps. I was looking for "drag", as I want my care package to deploy a parachute and slow down its velocity when reaching the ground.
ОтветитьGreat Tutorial
Ответитьapple urgh
ОтветитьHi! Thank You "COOL" Tutorial This Unity3D Demo Uses Kinematic Rigidbody Physics: Unity's Gyroscope & Kinematic Rigidbody v.1
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