Комментарии:
Decommissioning multi-tools I think has become a boon for gathering nanites, and multi-tool expansion slots, regardless of the option to otherwise trade in multi-tools, because of the Weapon Specialist having no limit on the number of multi-tools they give. You can get a seemingly infinite number of multi-tools from them in a day, so long as you have room, and if you put them in your freighter, they'll offer a different type and/or class in every system. Every time I log on, I go and grab 3 tools from them, and go decommission them, and check back every now and then to see what they have. I have no shortage of expansion slots or tools to trade-in, and another method of bringing in nanites by selling the tech gotten from decommissioning.
ОтветитьHow do you access the singularity expedition story in the base game? Will it unlock automatically while playing the story?
ОтветитьWish we had the jetpack holes the capes have without the cape as a layered
ОтветитьLooking forward to the station update
ОтветитьA couple of bothers I have is how the large artifact crate uses vortex cube thumbnails instead of something new which also happens with drop pods where one of the parts to repair is an image of carbon nanotubes but is repaired with sodium nitrate, yet carbon nanotubes are used to repair another section of a drop pod. Never understood that choice
ОтветитьI've just came back to NMS recently and already feel a lot of changes made in between. I haven't even done the very first story bit of the original release, so I am a proper noob. But now I get a lot more combat action, both on foot and with the space ship with random encounters and pirates appearing. Is a lot of fun. The thing that's bothering me a bit about the space ship battles, is that they were fun at the start, but get old, because of the very limited ship controls. I really hope Hello Games will improve on space ship controls to make it more fun. A good reference would be a game like Chorus (basically a very arcady space ship shooter). Just adding the drifting system from chorus to NMS would already make a huge difference. (massive increase in possibilities of very cool manoeuvres together with the different thruster boost levels)
So far I have a lot more fun in NMS compared to back in the day and it is a welcome change to Starfield, which offered very little space exploration and left me wanting for more. A hole, that NMS can fill very well! I hope I'll encounter one such large scale freighter space battle, soon. It looked very epic and like a lot of fun! :)
(And it's something completely missing in Starfield. I prepped my character and space ship all game long for that huge space ship battle, that will come for sure at some point in the main story or at least one of the faction stories. But nope. There's literally NONE of that in Starfield!)
I want to have capital ship combat
ОтветитьThey nerfed infra knife. And also changed the living ship stats. And also the settlement NPCs are working on my end, this was only fixed (for me)this update. And last but not least. The NPCs in general are WAY different, different dialogue and different sizes (like you mentioned) but you missed the new texts that they have new animations and… the holographic friend makes Vy’keen sounds. Not gek lol. Other then these changes I think you did a very good job
ОтветитьWhat do you teach?
ОтветитьIt's so cool playing this game again in like a year and being able to destroy frigates it's so amazing.
ОтветитьHow to get the ship from echoes trailer?
ОтветитьThx. That helps a lot not missing too much. Next i try to get into that singularity content. Wish you some hot drink with honey and ginger .
ОтветитьI really wish there were better maps for navigating around the current star system, or a way to target things that aren't in your LOS – like a moon you know is there behind a planet somewhere but you can't tell where it is so you might be going the total wrong direction
ОтветитьThx for the video!
How do I start the Singularity expedition content in the base game? I just returned to nms a few days ago, after lastly playing in ~2021.
The only thing I feel is missing every update is the lack of ground combat and like factional combat especially on planets it would be cool if there would be like planets that had procedurally generated bases scattered across a planet that you could take over and defend and have npcs fight alongside you and against you some using exo craft imagine having to win a space battle to assault a base and then having to capture every base on the planet for a nice reward like a conquest type of gameplay where you have to fight biological horrors or sentinels even pirates or just one of the 4 races little quests or side missions you can compete to have more help assaulting another base I know nms isn’t a combat focused game but I feel like it would be a blast
ОтветитьIf I just progress through the main story content, I'll eventually run into the Autophage content from Singularity, or is there a more specific way to trigger those missions?
ОтветитьHi... What is the font name of text "please stand by"?
ОтветитьGreat video. Worth noting that scrapping a staff you maybe didn't like provides a cache of void motes
ОтветитьI don't know why but asteroid fields in my game are never this dense, (i want them to be )
ОтветитьI noticed that NPCs on my freighter now get in my face to complain...and NPC freighter captains go on a rant when deciding to purchase their freighter... I think it's pretty funny... Lol...
ОтветитьEchos is great
ОтветитьEnded up losing a Permadeath save due to a Sentinel Freighter battle. For some reason, it appeared that the freighter didn't just get shields, but it was acting like it had some sort of a phase in/out effect, like the cloaking that the corrupted Sentinel Mini-Quads get when fighting them. I suspect it may have been a limitation of my system (playing under Linux, may need to drop some of the quality levels) but it's not something I'm likely to do for a bit in my new Permadeath save. I may take it up under a normal or survival save though. We'll see. There's plenty for me to play around with before I get to that point.
ОтветитьHow does one go about hunting treasure chests and keys? Or is that on another video?
ОтветитьI will never forgive that company for the lies they told. They are like ghosts as far as I'm concerned.
ОтветитьImagine building walkable spaceships like starfield, that would be awesome
ОтветитьCape looks idiotic
ОтветитьI totally missed the terrain manipulator screen on the multitool display. Nice.
This will come in real handy in VR since you don't have a reticle.
I been playing this game so much lately, it's like I have realized it's not getting better then this for a space exploration game after the starfield flop
ОтветитьWith the multi tool vendor, if you sell one of the newer autophage multi tool, you can exchange it for the new autophage DLC currency
ОтветитьFINALLY i can get rid of all my spare multi-tools
Ответитьthe multitool disposal is really awesome early game, I was able to upgrade a lot more quickly by scrapping all the weapons i got from the minor colonists.
ОтветитьВау крутое видео продолжай в том же духе!
ОтветитьNow I just need my Dreadnought freighter to attack other freighters like the pirates do.
That would be insane
Random question but when was the last time you saw a tornado in game? One of the features I love is adding the previously broken gravity storms to dissonant planets but I haven't seen a tornado in months & lightning is also rarer now
ОтветитьStill no boss combat or new enemies other than Pirate Freighters. We need more interaction on planets.
Ответитьwoah i can now kill the entire fleet?!?!
ОтветитьHow do you start the singularity content?
ОтветитьEpic game 😎😮
ОтветитьAnother hidden change with the Echoes update: Living Ship antennae used to be static, no animation whatsoever. But since Echoes, their antennae now shake when in flight, as if being blown by the wind. As a Living Ship user, this brings even more life to them.
ОтветитьThe only thing we want it more NMS video 😅and
ОтветитьNpcs seem to be more interactive in the way they move, they celebrate ships landing and leaving, i had a vykeen jump up and scream at me shaking its fist
Ответить#4 I thought I was losing my mind on this, I couldn't tell if this was a new thing or it had always been that way.
Ответитьdispointing, the game is nice but it was made for consoles,
menus not intuitive and over complicated
buggy controls with no precision
it take the fun out of the game, shame but another shot in the water
I'm ready for the station upgrades
ОтветитьTechnically, the most overlooked change in the update is the revelation of the Autophage. They've been hiding under our noses (or olfactory sensors for our Korvax friends) this entire time!
ОтветитьI don't know if this is new to the update, or something included with the Singularity update, but there is a new deep-space encounter involving a malfunctioning sentinel ship that leads you to a crashsite. I've never seen this prior to expedition 11. Speaking of deep-space, I would love to see a video about the various deep-space phenomena and how to find them, as well as any unique interactions they have. I don't think any of us know everything regarding these, and you make pretty good NMS videos about relatively opaque topics, like the space curses.
ОтветитьI got like half way through the new expedition then just like... stopped playing the game. It got so boring and tedious that I didn't care about the rewards, and I haven't picked the game up since. I'm sure I'll get back into it and at least finish the main story missions at some point, but damn, that expedition was brutal. I felt like I should have been getting paid
ОтветитьI would like to see some better combat on foot. I think they should add blasters and separate it from the multitool and also add a ADS
I would also like to see more enemies. instead of just fighting sentinels drones what if we could fight actual humanoid entities.
How about a skip main quest feature. The main story line is such a boring slog. Id like to skip it.
Or even better than that get rid of the CONSTANT quest reminders.
I Don't know if this was added earlier but originally when you go to the anomaly if you see a player solar ship it would always look like it is in flight mode in atmosphere and now they don't anymore.
Can anyone tell me if this was noticed by you aswell or was I just a temporary bug that I just experienced for a while that no one else had.