Network Multiplayer Fundamentals | Live from HQ | Inside Unreal

Network Multiplayer Fundamentals | Live from HQ | Inside Unreal

Unreal Engine

4 года назад

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@placebo_yue
@placebo_yue - 10.04.2023 19:01

whats wrong with the subs? are those from a completely different video or perhaps 5 minutes offseted?

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@NovemberFalls
@NovemberFalls - 17.01.2023 20:54

Out of curiosity whats the max (hard limit) of players that the engine can handle online at any given time?

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@l_t_m_f
@l_t_m_f - 16.01.2023 19:06

English subs (not auto-generated) are off for me when I watch the video.

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@dreamer69projects
@dreamer69projects - 15.12.2022 21:28

Thank you for the network multiplayer tutorial
It's very useful for my project can you check the English sub-title, please
I think it looks weird
Thank you

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@ruellerz
@ruellerz - 04.12.2022 02:33

25 players in a game. Pawn movement sync help? Dedicated server.

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@MorianMithrill
@MorianMithrill - 26.09.2022 21:08

Project files aren't available anymore :( Got "Oops! That page doesn’t exist or is private." message when clicking Project files link in the description.

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@imagine-games6677
@imagine-games6677 - 11.05.2022 04:37

The closed captions are not synced to the time..

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@voidvev
@voidvev - 16.04.2022 12:00

..... a dev that doesn't know how his own tech works def a google coder jesus

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@user-dr1eb4fe8t
@user-dr1eb4fe8t - 09.04.2022 15:39

@Unreal Engine Where can we get the cool stickers 😍😍😍 Greetings from Germany

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@jeff_allen96
@jeff_allen96 - 06.04.2022 21:32

The stream is really good. But please tell me where can I buy that mouse-keyboard movable desk.

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@santiagodeadmonkey6217
@santiagodeadmonkey6217 - 01.03.2022 16:32

Pls fix the english subtitles :c

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@judofright4206
@judofright4206 - 05.02.2022 03:55

was wondering if theres anything i need to know about custom movement mode & network replication?

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@MadPonyInteractive
@MadPonyInteractive - 30.01.2022 20:47

I get "Oops! That page doesn’t exist or is private." on the project files page

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@EasyRideCZ
@EasyRideCZ - 13.11.2021 14:12

Project files MISSING! Link is not working! Oops! That page doesn’t exist or is private.

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@suitoha9336
@suitoha9336 - 12.07.2021 18:27

Thank you for the video.
You should utilize timestamps for such lengthy videos.

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@arrowsdev
@arrowsdev - 25.06.2021 09:24

if my game is prepared for local network multiplayer in pc will it work locally too in mobile via wi fi ?

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@kikinao
@kikinao - 25.06.2021 09:17

Subtitles are out of sync

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@PabliyoCR
@PabliyoCR - 21.05.2021 18:28

Alan Wake works for UE?

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@dehrk9024
@dehrk9024 - 06.05.2021 17:02

Don't wanna be mean but i feel like michael is bad at coming to the point and more just chattering.. (at least in the seond half)

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@mikecarvelas4720
@mikecarvelas4720 - 03.04.2021 02:11

Can you make more multiplayer videos?

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@TheTrifel
@TheTrifel - 19.03.2021 22:17

So the question I have, I got a source build up and running , build a dedicated server for testing things between different hardware on the same home LAN network

The idea would be to load the server and have it start the map ,
And have a UI that can
Start a offline game , start a local listen server , join a local listen server , join a home network LAN server by entering the IP the server is running on , or finally join a outside server ( like steam )

Now the issue I find is when joining the dedicated with a client say my desktop (where my laptop runs the dedicated server standalone ) I get "oss no game session to leave for session (games session ) error in the server log

players can connect on the server and seem to be working, even if one is on the laptop with the server and one is on the LAN.... but I get that error on join and leaving from both pc's

Has anybody ever figured out that error ?
I've seen a ton of people asking over the last few years with very little real answers or fixes

It seems to me that the server loads a character on creation of the server , which I change to an empty pawn or character and has no effect 🤔

Multiple player starts seem to not fix it either

It seems to be on creation of the server auto loading a character to one of the player start regardless of how the game mode override is setup


Is there any actual clarity

On building and joining a dedicated server on a network and how to possess either the server character that spawned or to have the server not spawn a playable player character until you've joined ?


In essence I'd like the server to just run 24-7 with a programmable reset interval , and be able to connect or disconnect at will within a Home LAN network,

Possibly adding join outside network servers once I get further along

There seems to be no real information about how to actually make this work properly without having to have some service like Amazon server hosting or something

To me if your building a game for people to play , emulation through PIE is basic , then you move to testing on a dedicated, then you move to public testing with a dedicated, then you bug hunt

Otherwise you end up like cyberpunk 2077 with a game that worked in an editor but not on people's actual hardware and you get sued for your crap game for lack of actually testing it

And there seems to be absolutely no real hard information on this that isnt scattered ,lost in tutorials or just not assembled very well 🤔

Is there any idea if there will be some real breakdown of how to set up a dedicated server on a private network for testing purposes so some of us aspiring people can avoid a lawsuit filled future being unable to properly test functionality across various platforms

It just seems like there is a real lack of clarity on anything that involves a dedicated server that doesn't involve paying other people to host it for you

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@treasureboxofmemes9299
@treasureboxofmemes9299 - 21.02.2021 22:10

"For obvious reasons i wont be typing that in" made me chuckle

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@ISCREAMCRONE
@ISCREAMCRONE - 20.01.2021 08:37

When I run as listen server for some reason one controller controls all the players any idea why that is happening?

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@saurabhtembhurne4
@saurabhtembhurne4 - 18.11.2020 10:49

PC AS DEDICATED SERVER AND MOBILES BE CLIENT AND PLAY OFFLINE .

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@forgiven88
@forgiven88 - 15.11.2020 00:18

wonderful thank you!

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@corejake
@corejake - 08.11.2020 02:16

No server checks and so much client-side trust. Reliable multicasts are a big no-no too, there is so many unpractical takes in this video. I guess that's why this video is called fundamentals.

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@wecomfrom
@wecomfrom - 03.11.2020 23:10

Hello,
Thank you very much for this video.
A question seems important to me: in a sport game (with a ball and some online players) is it necessary to separate Frame Rate from Physic Tick Rate to build an efficient netcode like that of rocket league? If so, is there an easy way to create this separation?

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@sentalogic
@sentalogic - 02.11.2020 16:14

Hello there I have a question. I am making a game and it is suppose to be a multiplayer battle royale type of game the question i want to ask is that every multiplayer game requires SERVERS and for a game that is to be played by a million it need alot of servers. Does Epic games/ Unreal Engine provide any type of service in which we can use a server farm from Epic games or not?

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@StreetArtist360
@StreetArtist360 - 19.09.2020 23:52

Thank you very much.

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@DiversityCraft
@DiversityCraft - 06.09.2020 12:32

is it still working for 4.25 ? Because I watched alot of other tutorials (made for other versions than 4.25) and all of the don't work for me.

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@kippesolo8941
@kippesolo8941 - 23.08.2020 16:58

I wonder why i should ask stuff like "is localy controlled" when i didnt set this up anyway. But is this because of the replication and to figure out which one is my pawn and controller and so on? So the Server gives every client a unique but not unique pawn+ controller? They are all the same, right? I just have to differ what function runs on server and what is for the clients to be replicated?

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@drummerman883
@drummerman883 - 09.08.2020 01:27

That intro though.....Jesus

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@adinallen
@adinallen - 17.05.2020 07:47

That intro though haha

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@m31288smilise
@m31288smilise - 13.04.2020 16:06

Epic Online Services - that sounds very nice!! Cant wait for it

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@jeuxdz
@jeuxdz - 11.04.2020 05:34

what is the point of this video, if you dont explain how to do it

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@antonschmid229
@antonschmid229 - 09.04.2020 03:46

You guys are a kind of my heros.. iam an architecture student with some need of creating sparetime fun for me and friends. Think this will help a lot. Def will check this kind of new unreal engine out. •••• all best

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@RobCardIV
@RobCardIV - 06.03.2020 02:22

Very well said

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@Pontypants
@Pontypants - 05.03.2020 02:31

Flashiest intro ever. Great show, thanks guysA!

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@hussambarikhan1659
@hussambarikhan1659 - 02.03.2020 19:12

Good night
How can I export my project to html

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@flyingtruck5301
@flyingtruck5301 - 02.03.2020 18:52

Best engine ever 🤖

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@romazahrypa
@romazahrypa - 02.03.2020 15:29

I'd rather watch some c++(or BPs, but only from scratch) tutorial with code explanation with as much as possible detailing. where it would be said why we use X (actions, arguments, naming and so on) thing and not Y. It would be great to see/hear some analogy(not the only way of doing it) for the functions you may show in the feature.


But nevertheless this video is super informative and clear! I do appreciate how These 2 dudes explain it!

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@II-er7gj
@II-er7gj - 01.03.2020 23:57

I don't want to be insulting person but in my opinion at this time this live stream was more like water with no taste at all - it could be done in 50% of time and started for Noobs like Me from scratch from brand new project and not the "setup ahead of time" because we missed a lot of nice things behind of scenes how it is that setup working.

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@mp3ha
@mp3ha - 01.03.2020 18:43

hi
I want make a game Guess the words
for example game Word Cookies

can help me for blueprints and ... for make game and tuch

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