Комментарии:
Please don't stop making videos, they are really good !
ОтветитьNeat shader, very performatic indeed!
ОтветитьAwesome vid!
Ответитьthat clip of rebb at the end always catches me by surprise hahahaha
ОтветитьUnity made easy? Hell yeah... Nice vid
ОтветитьSuper cool Pablo
ОтветитьAnother great video from PabloMakes. Good job !
Ответитьmore and more shader graph tutorials please !!!
ОтветитьYou always do such a great job of explaining things! Great job Pablo!
Ответитьits rl nice
Ответитьthank you for sharing
Ответитьdude your stuff is so cool
ОтветитьBest shader tuts around ,so much info packed in 6 min delivered in a very chilled way.
ОтветитьNever thought to use fresnel for this. Very cool, thanks!
ОтветитьBles the Fres(nel)! Nice and concise explanation for a really cool looking effect!
ОтветитьSometimes it's the simple effects that can add a lot to your toolbelt. This really is one of the easiest things to build, but knowing that you can access a gradient based on the view normal through fresnel is really helpful!
Ответитьuse fresnel to sample the gradient, such simple technique, but the result is so beautiful, great job bro!
ОтветитьYour videos are fantastic. I've just jumped into shadergraph and you do such a good job of explaining. I'll link to your channel when I talk about SG in my tutorials.
ОтветитьPABLO! Thanks for the video!
ОтветитьQuestion, I’m trying to recreate your iridescent shader. Above the “Sample Gradient” node, you have a dot - dot node. The gradient is plugged into the dot - dot. How did you create the dot - dot node?
ОтветитьLove your tutorials, thanks a lot
ОтветитьYou should add the values from the normal texture to the Fresnel node. Currently only the mesh normal is used for the iridescent effect. The Fresnel node has the "Normal" Input were you can just input the "Normal Blend" from the "Normal Vector" and the sampled Texture
ОтветитьI had a really hard time figuring out how to add more colors to the gradient node. So if you are like me, click one of the bottom arrows, hit Ctrl d and then click on the bottom of the graph somewhere. Good luck.
Ответитьthanks a lot😀😀
Ответитьthx a low. So easy tutorial! I've opened ShaderGraph for my first time and after a couple of minutes I got the same result as you!
Ответитьoh my how did i not know of your channel before today. amazing stuff!
ОтветитьHow would that work for Planes
/? Please help me
Great video. Thank you!
ОтветитьExcellent! I'll have to rewatch this and take notes!
Ответитьawesome, this is exactly what i was looking for! thanks!
Ответитьgreat job,i like it
Ответитьsir, how you gonna just skip half the tutorial lol like wheres the part where you put it all together
Ответить