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I'm seriously considering creating a VR hardware piece that would make a whole lot of difference for melee and overall physical interaction, I just need enough time in my college schedule to start developing it. The main hurdles I have is finding a way to set up resistance and possible forced change of position with a suspended tracking Exo-skeleton. I need some sort of electric motor or servo set up that has an almost compressible or overcome-able output torque something that has just enough strength to make a solid sense of ground if you fall and catch yourself in the virtual world. another thing would be figuring out how to suspend this skeleton so that the orientation can be controlled to match with the gravity in the virtual.
Ответитьthis is why metal gear rising vr
ОтветитьYou skipped Skyward Sword, one of the first games that ever had motion controlled melee and it worked really well. VR just followed that example and improved on it. I'm loving Blade & Sorcery! 😄
ОтветитьLegendary tales is a good one too it's like blades and sorcery but with multiplayer and a good leveling system.
ОтветитьThe thing with VR melee is that it can be incredibly fun with a one handed weapon but the second you pick up a two handed weapon it feels just weird. It doesn't feel right to swing.
Ответитьwhat about ironlights?
ОтветитьWho would have known that on easy mode you can kill them with ease
Ответитьis that mirrors edge music?
ОтветитьHow is footwork done, or is that just ignored?
ОтветитьThe biggest problem is still AI and weight is still far away from reality even in game.
ОтветитьHELL SPLIT ARENA is really good in a lot of ways it makes it feel better than blade and sorcery and sometimes when I'm playing blade and sorcery I think to myself, wow hell split arena does this better and I end up playing that instead, sure the game crashes every once in a while but! it's worth it the combat is smooth and buttery it delays your swings according to what weapon you use, mace, axe, sword, and if you are using heavier armor or lighter armor, or even what shield you are using, in the game you fight zombies and that makes me a little sad because I would have perferred fighting something a little more... living however sometimes that aspect aides in the combat needing to use heavier weapons like the mace vs skeleton so you can kill them easier with a quick bash to the skull to break it instead of needing to slash at then a million times to break the skull. the campain was a little short at around 3-4 hours but there is a training mode where you can play the game endless times!
ОтветитьDude, I love your channel. You creating amazing content. I wish I would've found it sooner. Can't wait to see all your videos. Keep up the good work.
Ответитьalways thought having kind of a "light up" system so that the weapon glows brighter when your controller is mimicing the position of where it "should be" based on the physics would be cool. the hotter you're lit up, the better the strike. and if your hand/controller doesn't stop where it should, you get penalized with either a botched block or less damage... so you're kind of encouraged to "role play" the mass of the weapon (that's what she said).
ОтветитьHey, I like your videos and, relating to this video, I was hoping to ask a question. :) - Do you know of any VR games that are practical or good for teaching real life Melee skills? I'm new to VR with a Quest 2 and have been looking all over for games that can teach or train real-life skills (any skills) but there doesn't appear to be many. Maybe this could even be a good idea for future video? :) ... I've looked through Steam and Installed some from Sidequest but haven't found much quality. I would love a boxing game that could teach realistic combat but all the training modes involve just hitting a heavy bag, speed bag or double end ball .... not blocking/countering/etc. It seems like a sword fight could/should be one of the easiest real-life fighting things (other than shooting) to learn/teach/do. Have you heard of anything that teaches sword fighting? Katana, Kendo, Fencing, etc.? ... or any word of future games you've heard of that might have potential? Thanks for the videos! :D
ОтветитьIts kinda of crazy that nobody tried not having the arm one-to-one before
ОтветитьAm I the only one that have seen this video 5 times and is still watching again
ОтветитьIf you like Blade & Sorcery you should check out Tales of Glory. Fits perfectly to this list
ОтветитьI think blade and sorcery did the VR body best much like saints and sinners only your hands are physics based. That way you won’t be clumsy knocking everything over like in boneworks. Hell-split arena is also great like blade and sorcery except the body HSA is more stable.
ОтветитьYoooo the Mirror Edge music!!!!
ОтветитьCool analysis
ОтветитьThe best solution for any type of games is to have Forced Feedback Exo-arm that will give you actual resistance. This will be costly until they can mass produce it and make game a lot more complicated. However, i do see this in the future if VR kicks off.
ОтветитьWhat's the point?
ОтветитьHe didn’t mention it but a tank rolled by
ОтветитьAnyone else hear the Mirror’s Edge theme song in the background?
Ответитьdualshock on the controllers would feel better...
ОтветитьWhat's the name of the last game with the Tiger?
ОтветитьI never see any of these videos mention VR Dungeon Knight, released about the same time as Karnage Kronicles but better. Procedural dungeons, traps, secrets and the like and recently pets.
ОтветитьTake note how much slower your characters moves around on the ground in VR than compared to most melee first person games where the character you play more or less looks like their gliding around.
This is what first person melee needs. A natural movement speed we generally don't see in action games that seem to be obligated to be fast paced. Survival horror is the only genre that gets this right.
I am so glad I watched the video till the end. :))))))
ОтветитьYou forgot Hell Split Arena 😱😱😱!!!!
Ответитьi only got my Rift S a week ago and this channel has been so good in helping me decide what games to get, thank you for your videos!
ОтветитьNinja Legends ftw!!
ОтветитьProblem with Melee is lack of feed back when you hit the target. Guns are fine. You shoot and get a vibration to simulate recoil. Not the best but it does the trick. Melee, hard to feel the weight of the target your hitting.
ОтветитьDo VR Controllers have Vibrating motors inside them?
ОтветитьWhat was the WWII game at the end?
ОтветитьIronlights is a great sword fighting multiplayer game
ОтветитьThey should make another doom vr game but the glory kills are manual instead of automatic
Ответитьmelee means a fight or scuffle i.e. "he saw them fighting and joined in the melee" doesn't actually mean weapons
ОтветитьI wish Skyrim got any upgrades in the vr version but it's just a lazy port... An yet they still demand 60€
ОтветитьVader immortal allows you to do wiggle attacks, but it does almost NO damage, and it leaves you open for more attacks from droids. Short swings will do a little more damage, but leave yourself room to block. Big swings can take out a lot of enemies very fast, but require good blocking skills and timing.
In short, wiggling doesnt fucking work, and big jedi-like swings work best.
If You wanna feel the heft of the weapon just get wrist weights
ОтветитьAmazing breakdown as ever 👌 perfectly describes my feelings regarding Melee in VR
ОтветитьVR mechanics are an extension of motion controller mechanics.
In some ways that's stating the obvious, since you know. VR controllers ARE motion controllers (in the early days of Oculus before any dedicated controllers were designed we were using the Razer Hydra, which was originally sold as the PC's answer to Wii remotes)
But speaking of the Wii we can also see the beginnings of VR gameplay mechanics in a lot of the games that focused on motion controls.
This became especially true when motionplus was introduced and the Wii went from effectively 2 axis tracking to something closer to proper 3 axis tracking (With a tiny bit of linear tracking possible as well)
Compare Red Steel to Red Steel 2, and then consider VR sword and gunplay in that context...
Or, try Wii Sports Resort.
Particularly the archery.
... Remind you of anything?
I mean, when you consider the tech this should surprise no-one.
But even so, VR mechanics are in effect the descendants of motion control mechanics, only with much more fidelity...
Instant regret if someone pulled a gun and Isreali draw and kill
ОтветитьA video about VR melee combat, and no mention of ironlights. Kind of disappointed. Good video though.
ОтветитьOn easy you can kill them with ease ~ Virtual Insider
Ответитьwhat game was that at the end?!
ОтветитьMan I just love these videos, keep it up mate
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