Making an Overhaul Mod for Factorio (Devlog 1)

Making an Overhaul Mod for Factorio (Devlog 1)

Galdoc's Tutorials

11 месяцев назад

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Coyvan
Coyvan - 20.10.2023 20:47

I've not really used Blender before but you parts look...odd. It's like they aren't rendered in perspective but rather an off off axis isometric giving them a skewed and back heavy look to them especially the things that you would expect to be dimensional such as the I beams and square tube. maybe its a lighting thing.

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Martin Habovštiak
Martin Habovštiak - 12.10.2023 18:29

Cool! I had the same idea about making specialized machines for the parts but just have them more efficient than assemblers and nothing about these different metals.

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Robert Roy
Robert Roy - 29.09.2023 19:41

So nice I wanted to like it twice! But instead I realized I can hit the tipjar :)

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MrBluEDicE
MrBluEDicE - 29.09.2023 04:01

Don't furnaces already work like this? They'll take whatever fuel source and whatever ore and produce something.

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Casper Moon
Casper Moon - 05.09.2023 18:35

I'm currently working on my own suite of mods that will integrate with vanilla but also support a few of the popular overhauls currently.

I've seen you (or atleast your mods) mentioned in a few discords and I'm happy you've decided to make a small tutorial on your process.

Thank you!

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Carlos Rodriquez
Carlos Rodriquez - 03.09.2023 22:27

When I'm thinking about all of the mods I've played, I'm sort of shocked that there hasn't been a large RTS overhaul mod (though maybe there is and I missed it.) I get strong broodwar vibes every time I play Factorio and that really inspires me. Your videos have encouraged me to look into making my own overhaul mod! It's difficult to find the time to code after doing it all day at work, but in the meantime, I can live vicariously through your work.

I can't wait to see what happens with your mod in the future!

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overdramaticpanromantic
overdramaticpanromantic - 30.08.2023 04:20

Woah. Awesome concept and great execution thus far. And also awesome channel - I checked out a few other videos and this is awesome. Keep up the good work and take breaks as needed!

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Zacco
Zacco - 30.08.2023 01:00

As I was watching this, I kept going "YES. YES YES.' With a few "FUCK YES"es thrown in.

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Gaming
Gaming - 22.08.2023 05:22

I have always wanted to watch a deep dive into making mods for factorio there just isn't a lot of videos out there I tried to get into it programming mods for factorio as programming is passion of mine and factorio is just the icing on the cake its just hard to figure out where to start and how to actually get things working I must not be looking in the right areas on how to actually start though

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Director K1
Director K1 - 12.08.2023 08:58

have you ever thought about naming the minisemblers to constructors?
cause they do all the part constructing i think

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chauve
chauve - 11.08.2023 21:10

Hey man, any chance of a Part 2 in the foreseeable future? I can't stop thinking about this..

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Esmolol
Esmolol - 19.07.2023 10:38

Factorio is one of the games, that deserves a Game-Of-The-Decade titel.
It's one of the few games that I would recommend even to young people at about 12 years instead of all that call of duty shit that isn't suitet for children anyway. Or that stupid ass Fortnite/Overwatch etc. Those games don't make you clever at all.
It turns you into a cringe baby that loves to throw a tantrum non-stop.

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The48th Ronin
The48th Ronin - 13.07.2023 03:33

I’ve thought about something like this for a long time, and I’m excited to see where it goes!

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Alexander Sannikov
Alexander Sannikov - 10.07.2023 12:52

a note on texturing objects: you really want to use some sort of a geometry-aware information to shape your textures. for examples, oxide layers tend to get scraped off around sharp edges of your geometry, gunk typically builds up in crevices, etc etc. usually they do this kind of stuff with substance painter/substance designer, but maybe you can do something similar in blender.

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Tasty
Tasty - 03.07.2023 15:18

Your idea for intermediary crafting actually sounds like the Modern Industrialization mod for Minecraft - which funnily enough was inspired by Factorio

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Holgast
Holgast - 01.07.2023 11:05

Advanced renamer looks really good...

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Kasper Bjerby
Kasper Bjerby - 29.06.2023 04:17

See.. This is how you do stuff! So many people hard code stuff and its so hard to scale.. We live in a age where the computer can do millions of things a second, so make the computer do all the hard and repeating stuff

Ohh and by the way, are you saying that Factorio does not support something as basic as multiple items as a ingredient without making it a whole new recipe?

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Ambermonkey
Ambermonkey - 29.06.2023 03:39

i latly have been wanting to make a factorio mod, and i just havent been able to find a good tutorial, could you release a step by step guide? good vid btw.

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Frostermos
Frostermos - 28.06.2023 17:57

What I got from this, is you don't play Warhammer.

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B Case
B Case - 28.06.2023 17:38

Just Wow this is some incredible stuff

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CheekyRektangle
CheekyRektangle - 28.06.2023 04:33

Factorio devs please implement it

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Erfar Krasnobay
Erfar Krasnobay - 26.06.2023 15:56

BTW In Anno 1800 there are special "specialists" that work like modules in beacons, some of them for example allow to use Iron Ore instead of Iron. Could that be implemented by factorio modules? So you could make high throughput aseembly line that take only intermidate products, or, for example you could place module that make your engine assemblers take iron instead of steel, iron instead of gears, iron instead of pipes and ore instead of iron. So you place 4 "utility modules" as trade of "productivity" or "speed"

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Erfar Krasnobay
Erfar Krasnobay - 26.06.2023 15:52

I'm don't sure about tons of intermediate product, but idea of replaceability 1 of X to 2 of Y is very appealing to me. And I think more in terms of "options" like You could make something with 1 iron ingot, or 1 iron plate, BUT you could use special production line that would make from 1 ingot 2 plates.

And also, could you alternate production time depend on input?

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Kyojin, desu
Kyojin, desu - 26.06.2023 11:38

Ore Ganic as in "they have 4 sprites for every ore but they look kinda boxy or square-ish".
Sometimes I miss the ore blobs from 0.16 just because they have curves.

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mossonthetree
mossonthetree - 25.06.2023 19:37

I still need to launch the rocket, every time I get to the next level of resources, I make a mental note of the layouts and what I need, then start new.

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chesapeake
chesapeake - 24.06.2023 11:50

The game I wish existed, but I will never bother to make, would be somewhat like the open world of Minecraft with 3d voxels, but with a deeper cave system with more layers like Terraria, and with automation like Factorio.

The core idea would be to make it so the automation mechanics are simulated separately to the world, as their own little DAG. What's being rendered and what is being simulated don't need to be that close to eachother, really. You could easily do a BuildCraft style quarry by just converting the entire area to be mined into a quickly accessed inventory ahead of time, and only checking what's been mined when the player bothers to peek inside.

I just want to make giant holes and feel like a terrible person for doing it, okay? And I want a game that isn't full of jank that leads to you losing all your items because you accidentally crushed a gravestone with an elevator, and fake players breaking gravestones cause the gravestone mod to freak out... yeah sorry I just really hate how Create ends up due to technical limitations. Really hope those guys make their own game.

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Sander Bos
Sander Bos - 23.06.2023 21:01

Thanks for the insane production quality!

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symphony
symphony - 23.06.2023 12:25

my takeaway from this is that art takes a long time

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symphony
symphony - 23.06.2023 12:11

this is the most structured devlog vid I've ever seen

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Supply Chain Operations Research
Supply Chain Operations Research - 22.06.2023 20:49

goddammit, man, i gotta work and ya'll keep coming up with the best experience possible. please, i gotta work

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Em&M
Em&M - 21.06.2023 21:25

Ive always wanted to get into coding for games like factory but idk where I should start. If I should learn a particular coding language or generalize into different languages or whatever

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CitricBase
CitricBase - 21.06.2023 17:23

This is awesome! I love hearing about it and your problem solving skills are A+. I hope to see more updates in the future :)

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Steel Liox
Steel Liox - 21.06.2023 02:13

as someone who works in a machine shop. i look forward to playing this overhaul standalone.

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TAW
TAW - 20.06.2023 18:05

The irony of the Warhammer abstraction point is that modern Warhammer has moved closer to vanilla Factorio's than your mod concept... nowadays they're pre-posed with predetermined weapons, and some now have thematically colored plastic.

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John Wicked
John Wicked - 20.06.2023 15:02

Very Nice video

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Calvin Sharlow
Calvin Sharlow - 20.06.2023 11:07

This is really really cool also I got a question hows project brutality going

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Ðe Isaac Project
Ðe Isaac Project - 20.06.2023 10:55

i hope to not pressure you but, i cannot wait to play this.

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DjNaphthalin
DjNaphthalin - 20.06.2023 09:21

This sounds amazing!

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commanderguy3001
commanderguy3001 - 19.06.2023 11:43

I'd love to have a mod like that, a really nice balance between "extra content that makes the game harder" and "adds so many millions of intermediates and extra steps and stuff that's just useless imo"

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Ben Kraas
Ben Kraas - 18.06.2023 20:40

Have you considered opening a patreon or buymeacoffee? 🤩

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Esras
Esras - 18.06.2023 19:54

Nice progress and good luck! As a note about the visual designs, you have a lot of good ideas, but I think you should exaggerate them more. Right now, while the base material might be distinct, some of the other parts get lost in a sea of noise, and with base Factorio, there’s the advantage that most things have distinct color and shape. Here, items may only have one and with the noise pattern from the oxidation, at even reasonable distances it can be hard to see at a glance what a processing line might be. Same thing with your minissemblers, the colors are too little of the overall object shape. Compare that to the Chemical Plant, where a decent fraction of the overall sprite had the color of the thing being processed, and in the base game all the fluid colors are quite distinct.

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tomsterBG
tomsterBG - 18.06.2023 13:23

I've barely touched factorio mods and the recipe thing is something I've noticed to be an awful problem. I love extending progression and adding levels to things like turret lvl 2 which just costs a bit less materials and a bit less crafting time and it's a bit more optimized all of that for a tiny bit more science or even lamp lvl 2 since lamps are kinda just unlocked and never touched. This is hell for recipes and overall I think due to how the game works it's better to still craft the same turret with the cheaper recipes, but upgrade the turret with the upgrades so you don't have to check and replace all of them. I love this because it gives you an easier alternative short term choice which you can pick if you're up to it.

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artemonstrick
artemonstrick - 18.06.2023 13:09

Holy Moly I had a VERY similar concept in mind, but instead of doing this as a mod to factorio (exactly stumbling upon the problem with polymorphic recipes, or as you call them fungible ingredients list), I started doing an abstract incremental where you place node graph on a canvas, similar how you do a node graph for shaders in blender. This way I can whip up a playable prototype much faster, without spending too much time on graphics, refining gameplay first. I am currently at engine & basic UI prototype phase :)

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último controle
último controle - 18.06.2023 03:59

It kinda reminds me of greg tech new horizons

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Sound Tech
Sound Tech - 17.06.2023 19:15

"puns are better than reaction videos"

Never have truer words been said

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Ray
Ray - 16.06.2023 23:32

this sounds like a really cool mod idea, i am stoked to se how it goes

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Elijah Morishita
Elijah Morishita - 16.06.2023 19:07

Great work, love this dev log, your take on adding mods is very interesting and educational

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Biggus Dickus
Biggus Dickus - 16.06.2023 16:52

Wow.Just wow!
Thanks for taking the time to compile this. Sign me up!!
Also, nice to see the support your video is getting by the community is amazing! Keep it up!

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RTlnx
RTlnx - 16.06.2023 15:38

Krastorio and Space Exploration with a ton of extra new intermediates. I never knew Factorio could be even more awesome. I really hope this mod will see the light of day. Even if not, thanks for the awesome work you put in already.

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SnareGG
SnareGG - 16.06.2023 14:30

"i dont actually play warhammer"

unsubbed.

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