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Another great video as always. Thanks to your beautiful videos, you both inform other people and your contribution touches me a lot. Thanks to you, I can now develop games professionally. If I lived in a beautiful country and earned good money, I would really try to support you as much as I can. I love supporting people who love helping people. Thank you very much again, both for myself and for other people. Also, are you considering opening a Discord server? If you open, I would like to join too.
ОтветитьThat was... illuminating! Thank you!
ОтветитьYour works are great
Ответитьthe flashlight is such a nice way of showing how to go about thinking. alot of channels i see want to jump all over the place and teach mid and advanced logic and then throw you at something basic and it gets confusing and doesnt really help you learn. whats the point in learning all of that without getting to do hands on stuff that i can see tangible results with?
one channel has it where he talks for like 20 minutes about all the different ways to change a light bulbs color, which is neat and i was fascinated at the many ways it could be done, but its not practical from a learning experience. the kind of tutorials i am kind of looking for are ones that will show the most common aspects of games and start from the most basic of basic. such as "heres a blank slate, nothing at all but the void. lets add a cube, now lets add a camera. oh no the camera cant move! heres what we need in order to make the camera move. awesome! now the camera can crane, pan, boom around the cube, but the cube cant move, lets look at ways we can make him move around on this plane surface." i know im asking for a very specific kind of tutorial video series, but everyone starts with all this stuff that i know has to be taught before we can learn how things work, but the majority then go off on tangents for other factors that dont relate to the most common struggle very very new aspiring game devs might run into. like i mentioned above, i want to learn how to make characters move with the most basic of work, then start grasping the knowledge of the enhanced movement library. i want to know how to shift between animations like how GTA has your player do different movement styles depending on how fast your character is moving like say walking, jogging or sprinting. i want to know this because when i make a game i want to build it from the ground up, i want to be able to traverse it, to see things and say "i coded that". i can learn about changing light colors later. i can learn about ints and floats when the time comes. but the most basic thing almost all games have are moving cameras and characters and so far i have not found any tutorials that discuss it because they all say to just copy paste the code from the player character blueprint which doesnt explain anything im wanting to learn. oh and please dont take offense, this video was very well made and did in fact break the norm of what i have been seeing so i absolutely gave this video a like.
its just that i would love to do a one on one with somebody so i can learn and ask questions but there's no one in my area that i know that i can ask (no one using unreal engine at least), and there's no facility in my area where i can go to learn even if i wanted to pay for the education. does anyone know where i could go where i could possibly do online tutoring? as weird as that may seem, i feel as if i would learn better if i had a person i could talk to and ask questions. just sitting in my room, taking notes and watching videos doesnt really seem to be working for me. i have tried on and off for the last 6 years and every time i start getting better something happens and i stop for months at a time and lose all the progress, if i had an obligation to go (as an introvert i am very much afraid of angering others or being an inconvenience) i feel that this would encourage me to not put it down and instead stick with it and force my way through the barrier i keep hitting. sounds dumb i know but i really think thats how i can best learn rather than getting stuck on tutorials.
Grandeee! Buen video gorka
ОтветитьHello good sir, thank you so much for this video I learned a lot. I took a look at some of your other videos and you have a bunch of things I want to implement myself and I just wanted to thank you for creating all this fantastic content that I will be going through. Please don't ever stop man you're doing incredible and I know you'll only continue growing your channel and spreading more knowledge over time.
Also wanted to mention that you tagged the game unreal(like unreal tournament) from 1998 and so this video is probably shown to less people searching for unreal engine content instead of the video game unreal. Figure i'd let you know just in case.
If it's not too much to ask, could you possibly look into creating a tutorial for an ice sliding mechanic for a top down game? Movement is mouse based so click to move and I am trying to get my character to step on ice and begin sliding without having control once over ice and the speed remains constant regardless of the starting speed once on the ice. So you click on ice, begin sliding and can't turn or slow down until you are on the other side of the ice. This has been very tricky for me as I have been trying various methods to do this but so far I have only been able to get ice sliding to trigger but I can't figure out the movement and speed and taking away control then giving it back after off the ice. Just a small request if at all possible but even if you don't thank you for your incredible work! Have a great day.
One word of caution, at the end when adding the Flip Flop into a callable Function 'Tutn Flash', it will not turn off. Each time you press 'E', the flipflop will trigger A. You will need to set some variable that keeps track and pass that into the function. (I spent way to long to figure that out...)
ОтветитьI like how you named your projects folder "Proyects" 🙃
ОтветитьI don't think I fully understand . I know it is good to know the fundamentals but I just baught a book on Blueprints for Unreal Engine and I was doing good on chapter 1 now it is as clear as mud . My suggestion or request is that you make tutorials on specific subjects within Blueprints .
ОтветитьThanks A LOT!
ОтветитьBro Gorka, you are the freaking man. I just started learning UE5 last week and your videos are a godsend.
ОтветитьGreat video! Really demystified Blueprints for me. Thank you.
Ответитьid like to know more about events
Ответитьthanks for this stuff. just a small point; repeatedly saying 'go ahead' is really not great - it's just noise.
ОтветитьI've been using UE for quite awhile and I never realized how useful functions could be for organization. I usually just have a ton of events in my event graph but this is super nice to have. Thanks!
ОтветитьVery clear and concise tutorial. Thanks.
ОтветитьBuena explicación Gorka!
De curiosidad, que monitor usas?
i just learned unreal this month and i dont understand a single thing about blueprint even if i re-watch lots of tutorials. but your videos are amazing dude, i really apreciate it how you explain throughly about everything in a simple way and i can understand it in one go! thanks a lot!
Ответитьet cetera... et cetera... et cetera, et cetera.... et cetera.
ОтветитьI was following other guide to ue 5 (version 5.0.0) trying to learn basics but I am stucked at verry beginning... When I want to create a new node ,,add Event BeginPlay'' instead of creating it I am moved at the graph to ,,Add Input Mapping section'' to an already existing node named exackly the same. What may be the solution?
ОтветитьWhy is selecting blueprint better than c++ if theres still blueprints? Does it in any way force you to in some cases open up visual studio and start writing code?
ОтветитьFirst tutorial video that worked for me. Thanks!
ОтветитьLol
ОтветитьLiked, comented and subbed! Well done sir!
ОтветитьYOo this was so helpful tysm
Ответитьbro you're moving way to fast for beginners.
ОтветитьA good tutorial, just try next time to talk less about stuff you then say we dont need it now. But the rest was verry good.
ОтветитьCan i use this tutorial for unreal engine 4?
Ответитьwe live in such an amazing time to be a game designer, imagine if you told game devs from the 90s one day you would be able to fully make a complex game with nothing but a gui system and without writing a single line of code lmao
Ответитьthank you very much, you are the best! eline sağlık <3
ОтветитьHi bro, Can you slow down your delivery of dialogues to normal pace ? ? !! if you do that only then you can name this tutorial as "Blueprint for Beginers" ! one thing is, those who are even little advanced wont need this vid. those who are beginners cant easily catch the delivery of your word flow. Dont aim for rapid-lesson. Aim to make your viewers understand. i appreciate your attempt to put some video.
ОтветитьTy i sub)
ОтветитьGreat!!!!!!!!!!! ^^
Ответитьi try to make a flashlight system which is attached to a mesh and to the camera (IF i have the flashlight equiped). In this tutorial i only see how you made the flashlight connected to the Thirdpersoncharacter directly. Hope you can tell me how i can make a separate BP that is connected with the camera if i hold it
Ответитьcan you make another more detailed tutorials please 😁? if it won't annoy you ? Because Blueprints is really something I wanna learn before C++ and I've been dreaming of making games 3 years ago.
ОтветитьRequest: can you please do a video on promoting an integer variable from a controller or bone? And plug the variable into two parameters in a material: U offsets and V Offsets? If a bone or controller translates along an X axis it outputs an integer variable. That integer variable will translate the U offset and V offset in a material texture atlas in a Construction Script? I cannot seem to figure this out, may I ask for your help?
ОтветитьThank you so much, now I can create my dream game
Ответитьthank you so much!
Ответитьis it normal, that my new 3. person project copile 6k shaders when i click create?
Ответитьhey, for some reason when i do the last step and make the 'turn flash' function the flashlight only turns on but not off? i made it play a sound when it turns on and a different sound when it turns off and every time i hit E it plays the flashlight on sound but when i hit E again it still just plays the flashlight on sound and the flashlight stays on. it seems like putting the flip flop node into it's own function made it stop working properly. do you know what is wrong?
ОтветитьThis was a perfect first lesson I loved it!
Ответитьive yet to see anyone slow down and actually explain the blueprints. why is it that when you press space bar you jump? where does it say or show that you need to press space? or with the movement. where are you key mapping that you want W to move forward S to move backwards Ect.
ОтветитьGreat video!
Ответитьcan someone pls help me? I'm trying to use a variable from one BP in another BP and I can't believe it's so difficult to get an answer on how to do it. I tried looking it up but everything I get is for UE4 and it's not working in UE5.1... I want to use the Vector variable from one script and Get it in another
ОтветитьOkay, awesome tutorial. After 1 year of UE5 this level is perfect for learning!
ОтветитьCan you do camera lag, as this feature is used in a lot of third person games, like when a character jumps the camera doesn't follow the jump, and gives the character a better feel, like how Mario jumps?
ОтветитьThank you for explaining the BP using flashlight on/off as an example.
I needed tutorial on UE5, it was very helpful :)
Can you help me fix out of video memory when I Launch UE5 Although I Disk Cleanup Disk C.
ОтветитьThank you alot on this you are the man. Question I have about a game I'm putting together and I'm stuck on a situation. Can you get into 2 vehicles on your game? Meaning I can get inside my jeep ( using box collision and the BP interface that I set up with the third person and jeep and did yhe Event graph correctly) but when I put the same BP interface and all for the jet I can not get in. I even made a interface and things seperate for it and still can not get inside the jet. I know I can get in there and fly it because I got another project where I'm just flying the jet, so I was wondering if you can shine a little light for me please....
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