Комментарии:
you just need to follow the video step by step, so ez @@
ОтветитьThank you so much! You helped me a lot!
ОтветитьLink for the head?
Ответитьbro separates the vertical in the middle while unclipped, I couldn't do it no matter how hard I tried. (T▽T)
ОтветитьThx
ОтветитьЧе
ОтветитьBRO!!! IVE ALREADY WATCHED LIKE 10 TUTORIALS AND I COULDNT DO ANYTHING.. BUT THIS !! FINALY IVE GOT NORMALY LOOKING ANIME FACE !! THANK YOU!!
Ответитьscreencast keys not appearing for me
Ответитьumm, this video is great,, and what i want to ask is, can we use this method for any type of character head? (i mean like if we using different head image reference), thankss :v
ОтветитьI think that was the most annoying thing I've ever had to do 😅😅. But it helped me a lot and my head looks like a head now too. Thank You 👌
ОтветитьHình như ko có âm thanh
Ответитьgood video and good think thanks for helping
but please my system in core 2 qude 8 GB RAM 1 GB video card but no spotted 2.93 blender version
I don’t have an option to delete the vertices in blender 3.9
ОтветитьFinally a good tutor on faces, thanks man
ОтветитьNice tutorial, you are a professional.
Ответитьi'm just a beginner and i only modeled a donut before, but even i was able to do this! thank you so much <3
Ответитьfinally, i think theres something i understand. could i use the draw tool to draw the vertices instead? and then go into poly build?
Ответитьgreat! thanks a lot <3
ОтветитьI followed this process and got passable results, but the character I'm trying to make, Fushi, from Fumetsu no Anata e, needs more detail than this simple character. For example, his eyes have lots of sharp angular changes, and the mesh here lacks the ability to do other than very round edges. I briefly tried applying subdivision modifier, but quickly realized that would be a nightmare to edit that many extra vertices.
Ответитьhey where did you get the plane 001 from?
ОтветитьWhen I added the neck object via J command to the main face mesh, the Mirror modifier included it, but the clipping and merge are not inherited. So when I made adjustments to the neck, I have overlapping geometry. How to fix that?
ОтветитьDownload link 3 model please
Ответитьafter extruding the mouth inwards why did u scale it flipped?
Ответитьспасибо огромное, раньше я пытался сделать из головы, по памяти персонажев, с соблюдением топологии, но получались монстры, теперь я всё понял
Ответитьwhy do you invert the mouth like that? doesnt it defeat the purpose of giving it a mouth
ОтветитьI want the link of anime face model
Ответитьur 30 minutes = 4 hours my time 🤣
ОтветитьСовершенно неясно, чем тут народ восхищается. Половина действий вообще непонятны. В гробовой тишине и без комментариев, что человек делает, просмотр видео больше раздражает, чем помогает в освоении не самой простой программы.
ОтветитьNose is troublesome :c
Ответитьbruh where'd you get the head ?
ОтветитьIn the process of creating a line through Ctr+R at around 7 minutes and 30 seconds, the line does not appear in the one space below. Does anyone know a solution? (It may sound weird because it's a translator)
ОтветитьLike!!!
Ответить