Комментарии:
mano, isso é bom demais!
ОтветитьI learnt so much from this tutorial. Thank you so much!!!
ОтветитьHow could i make viewport solid like you , not effected from (lightning and texture?
ОтветитьThank you, thanks to you I've realized many things that seemed difficult before
ОтветитьThis is great. Not too many show the ColorIO workflow and this was just what I needed!
Ответитьfor the liquid why you dont use nested dialetic for more realism. i see a butch of videos on this and irs comonly use to render liquid in glass surface
ОтветитьAnyone knows where to get free redshift? I cant afford the licence :)
ОтветитьNot a bad tutorial some reasonable tips but poor method throughout
ОтветитьRoss “I’m a bit of a perfectionist” absolute wank
ОтветитьFUCK SAKE CC O TEXTURES IS CLEARLY NOT THE NAME ON THE BOTTOM OF THE SITE OR THE URL
ОтветитьWHAT FUCK ARE YOU SAVING THE UVS OUT IN CINEMA FOR RIZOM CAN DO THIS IN MAYBE 4 CLICKS CINEMA IS STUPIS HOW MANY DIALOGUE BOXES U MUST GO THROUGH, MAKE IT FUCKING EASY ROSS AND EXPORT FROM RIZOM
ОтветитьWHY THE FUCK ARE YOU FLIPPING UVS IN RIZOM ON PACKED WORK AND NOT HITTING THE ALIGN BUTTONS
ОтветитьThis is a great tutorial! I just have one question. When I am doing the modeling of the bottle and adding loop cuts, after I scale the geometry a couple of times it no longer works. By this I mean when I create a loop and select it, I will try to scale the line using the scale tool and nothing happens. I'm not sure if this is a weird glitch in C4D or if there is something I am doing wrong, but I haven't been able to figure it out. I had to resort to using the pen tool and then a lathe to just create the bottle that way. Not sure if anyone else has had a similar issue or knows of a solution, but if so please let me know! Otherwise great video.
ОтветитьKeep this going! Finally someone on YT goes deep and brings the goods to light. Thank you!
ОтветитьGreat stuff right here! Very well explained!
Ответитьi love the british accent
Ответить👌
ОтветитьCan you explain how the reflection of the colored glasses on the wall can be done in cinema 4d? That is, there are four windows in a room, the glass of these four has color change and I want the reflection of these four colors inside the room.
ОтветитьInsane 😮
Ответитьnice
ОтветитьId like to know if there is any reason, why you used a cyldiner instead of just drawing a spline along the reference and using the Lathe Tool? Is there any advantage or is it just another way? And thanks a lot, great video!
ОтветитьI will never get my head around cinema4d - Too much!!
Ответитьcan u pls tell how did u manage rizomuv exporter working with r25?
I tried all version wich I found on internet and none of them works.
thanks!
You say use X shortcut to do X, i press that shortcut & it doesn't do the same thing as yours. Not sure if it's down to versions being different but it makes it impossible to follow the tutorial.
ОтветитьAll this work just to make a picture without any animations... are you OK bro?
ОтветитьCould this same workflow be applied to corona renderer?
ОтветитьThank you very much for the lesson)
Ответитьthis is so fking awsome
Ответитьgreat👍
ОтветитьIncredible Tuts !
ОтветитьLearning Cinema 4D, this is dope. Thanks for sharing
ОтветитьAfter this video, i think Rhino is better for modelling…
ОтветитьAmazing bro! Thank you very much!
ОтветитьBest tutorial for making a beautiful bo oh in C4D. Thank you so much mate! Cheers!
ОтветитьWhy does my the lighting in the viewport, redshift pre-render and, and actual render look drastically different. The viewport if blindingly bright, pre-render looks sooooo dark, and the RS render comes out somewhere in between. Makes it so hard to get the right lighting
ОтветитьHUGE!!!!!
ОтветитьAmazing tutorial! Keep up the good work! Thankyou
ОтветитьTHANK YOU SO MUCH! Amazing!!!!
Ответитьhow old r u
ОтветитьGreat video the color correction aspect is so much easier when using Davinci Resolve using LUTS for color management and then moving on to color grading.
Ответитьhow did you create those folders
ОтветитьReally great approach... picked up some handy tricks will definately use them later... One little suggestion I would like to give is the caustics of the bottle had less details due to the additional details of the bottle were added using bump rather than on geometry... so the caustics were calculated as if it was a flat object... try giving details on the geometry and use the bump map as displacement as well... it will break the sillhoutte & u'll have much better result ^_^ thank you for sharing ^_^
ОтветитьThank You so much
forgot to reverse the normals of the inner part in it kept messing with the results
it was furstrating
but thank u thank u
u saved me
Amazing Ross - learning loads from you, big up!
ОтветитьThe bridge plugin doesnt work with newer versions of c4d
Ответитьhey, great video, would you be able to leave a link to the abstract hdri you used in the final render please
ОтветитьAbsolutely solid demo
Ответитьdude, you are a beast!!!
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