Комментарии:
super super very nice❤️
ОтветитьHoly shit, this is so much better than stupid Unwrap UVW... very nice tut!
Ответить😮
Ответитьgreat tutorial😊
ОтветитьGood tutorial.
But the downside of this method is you will create so many polygons, especially when making curve in the corner. If you plan to used this method in large-scale city with more than 10 million polygons, it will lags...
What comes with my ideas is, I create a planar road/street with very lesser polygons, or I just simply create line and enable the visibility in modifiertab, so this line will appear like rectangular plate, and I set the road texture using `Unwarp UVW` and then create line to adjust `Spline Mapping` along the spline, and then adjust the texture using `UVW Xform`. The result about the same, but very less polygons.
Thank you master.
Ответитьthanks a lot!
ОтветитьWhat's that song/beat playing in the background. Link please. Good work by the way😉
ОтветитьVery nice 🙏😊🙏
ОтветитьBest technique I've found online so far. Creates nicely distributed segments while maintaining tangency.
Ответитьamazing sir
ОтветитьNext time dont ff this as hell...
ОтветитьVERY GOOD JOB..THANKS..
ОтветитьThank u sir.. you solved my problem
ОтветитьAwesome Sir G...👌👌👌👌
ОтветитьExcellent
ОтветитьExcellent tutorial
ОтветитьSupport this channel and Watch more video. Keep it up 💪👍👌
Ответитьbro make a round about please
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