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Nice
ОтветитьInstant sub. This was the first video I’ve ever seen of yours and it is so, so helpful. I’m so excited to binge watch your whole channel!!!
ОтветитьThis video clarifies how easy to use game engines are
ОтветитьKozel thing in head hurt.
Maybe this info and tutorial would be usefull to me if I was wanting to learn how to do it.
i'm having an anxiety attack....
ОтветитьWhy am I watching this at 4am. I don't even make games
ОтветитьI'm new at c++ and was wondering why you're using things like GLint instead of int?
ОтветитьglProgramUniform* is much nicer in general, but needs GL 4.1... BUT the vast majority of 3.3 implementations support it. No shader binding needed so you can set a uniform at an point in time without worrying.
ОтветитьThis explained really well how glsl stuff works. I had a course a while ago, but was not quite sure and this video really drove home how it works internally. I also didn't really understand the whole "Shader" vs "Program" stage until now.
Great explanation!!!
Absolutely wonderful! Can't wait for the next one
ОтветитьDislike 👎
ОтветитьNice! Wish there were more content like this!
ОтветитьРеально крутой туториал. Это не то, что я искал, но то, что мне было нужно.
Однако я слишком тупой и ограниченный в понимании всего этого сразу.
Поэтому увидимся через парочку лет и тогда посмотрим, если эта инфа влезет в меня.
Wow! Loved it! The only video I really enjoyed!
ОтветитьExcellent tutorial and presentation.
However i can't help but feel that opengl functions in general are way more overcomplicated than they should be, and i really don't know why.
I wanted to take a look at vulkan and other libraries but i think thos will be even worse.
this gotta be the best opengl tutorial
ОтветитьAmazing series. Sad that only 4% of people are subscribe. This is professional course level content for free.
ОтветитьNot sure if you'll ever see this, but I just wanted to say that I think this series is really cool!
I tried doing this "Code a Minecraft clone" type project a while ago but never got far past rendering a few cubes - mostly due to confusion and lack of understanding in terms of OpenGL coding.
If I'm being honest though, I think this explains a lot of neat concepts that helped me understand some of the issues I had in the past, though.
can't wait for next ^_^
Ответить> How to code minecraft
> Minecraft usually not using shaders, and even not using such simple things as Vectors, Matrices, Quaternions and etc
🤨
Nice! Wish there were more content like this!
ОтветитьThanks I wondered how that stuff works for way to long! :D
ОтветитьHey in your rasa nlu tutorial which rasa version did you use cause in the new one (Downloaded on Feb 16 2022)almost everything is changed like the model files now have no nlu and core and the interpreter is not being imported although rasa shell works just the same.
Thank you
Looking forward to the 36 hour version for Vulkan
ОтветитьAMAZING CONTENT! Totally subscribing
ОтветитьThis is a great video! Wish I had this to hand when learning
Ответитьshaders is really daunting the first time I learned about it, it still is.
Ответитьlove these videos but pleaaasee no music :c I want to put my own music on in the background whilst I watch c:
ОтветитьIncredible! You have such a great talent for explanation :^)
ОтветитьDude your channel is so underrated!
ОтветитьGood man!
ОтветитьHi gabe thx very much but I really hope that u make a dedicated course for computer graphics (opengl) then reference this course in the upcoming series
Ответитьcan you do compute shader?for beginners
ОтветитьThis series has given me motivation to try out GPU programming with Metal (not OpenGL, but each to their own), thank you!
ОтветитьFunny that this showed up in my recommendations. I started learning OpenGL some months ago and I am currently making a minecraft clone myself (without following any tutorials as a challenge). So far I have been able to make a 3d world with minecraft blocks and infinite terrain generator that utilizes a perlin noise-like algorithm that makes the terrain look minecraft-esque. It's fun but also frustrating.
ОтветитьAbout shaders
Can you make a shader that just adds shadows?
This is best explanation of shaders I've ever seen.
ОтветитьThis is a series I've alway been looking for, but could never find it. Please make more videos, I really enjoy this kind of content!
ОтветитьYou forgot to add a link to the book of shaders. It's easy to google, but just letting you know it's missing.
ОтветитьDude top notch! I feel like I’m back in college! Thank you!
ОтветитьVery nice video, it reminds me of 3Blue1Brown! :)
Ответитьjust when i started going through this series there's a new episode. Nice!
ОтветитьIs your library open source? If so I would love to see some of its code! Also you have thought me to a lot about graphics programming through the Java Mario game engine series. I feel like I have enough knowledge about shaders and general graphics api stuff to maybe implement these concepts in another graphics api like vulkan or directx! I just want to say thank you for keeping this free for everyone😀.
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