In this tutorial we'll learn how to work with pivot points in 3ds max, what they are and how we can benefit from using them in our 3d projets.
(All techniques and tools used in these tutorials work for all 3ds Max versions)
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A pivot point is an anchor around which an object transforms. Position rotation and scale are calculated relative to the object's pivot.
Check this 3d rigging tutorial to learn more on how to use and edit pivot points to your advantage in 3ds Max to create realistic animations of your 3d models.
To Learn More on how rig characters in 3ds Max, check out my complete Ultimate Beginners Guide on How to Rig Full Characters in 3ds Max on this link where go step by step into building a Complete Character Rig from Start to Finish":