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Tyyyyyyyyy, hugs from Brazil!
ОтветитьA week later and I’m hella more comfortable with everything but one question what the heck are doctrines I can’t find anything on my screen about them
ОтветитьYou definitely want to pop that chaplain first. A circle of Centurions with a chaplain in the middle providing damage and morale buffs is a great time.
ОтветитьI had no idea what the hell I was doing. I still don’t but your video did help a lot thanks dawg.
ОтветитьRemember to call back from your fortresses or vehicles eventually, for the game wont remind you of this, and they wont gain any EXP when they aren't on the battlefield.
ОтветитьI am steel, I am doom, I march for Macragge and I know no fear!
ОтветитьI'm 4 years late to the party, but OMG I just adore this game, I already have 100 hrs in Gladius within 3 weeks! I can just play and play... there are so many mods and the DLC factions now out are incredible!!
ОтветитьHave things changed since this video?
ОтветитьAfter getting your city economy set up, build Chaplains, they have the skills which provide 12 loyalty. Getting Chaplains and keeping them alive helps tremendously.
ОтветитьI did not know that each tile can hold up to 3 buildings.. going to be a big help lol..
ОтветитьMy gosh, the sound levels are all over the place in this video
ОтветитьJust started playing this game and I feel like it’s the hardest game I’ve ever played. Hundreds of hours into Civ and I’ve never been fucked as hard as this game fucks me.
ОтветитьI can appreciate the uploader has a thing for chainswords, but it seems to me assault marines aren't really very useful. If you add up the damage their weapons do, it is slightly less than the damage tactical marines do at range one, once you allow for the tactical marines being doubled at range 1 due to the rapid fire trait. But tactical marines can fire at range 2, which assault marines cannot do. The only real advantage of the assault marines is the ability to jump, which to me just isn't enough to justify spending research time on. Later on you get more powerful melee units, dreadnaughts and terminators, that make assault marines look feeble, so if you do research assault marines there is a pretty short time window when they are still slightly useful before the big boys make them obsolete.
ОтветитьI was hoping, I had missed an important part. I´m playing on the lowest difficulty and it´s still very tense :D
Ответитьyour intro jumpscared me pretty good, thank you lol (helpful tips too btw, literally my first ever strategy game I've played starting 3 days ago)
ОтветитьI love this game but its a bit too much like civilization at times wehre it took me 20 horurs before i got to actually start attacking my enemy
ОтветитьIt's pronounced Astra MilitarUM, not MilitarIUM
ОтветитьWay too fast. I may just be dumb but it’s hard for my adhd addled mind to comprehend lmao
Ответитьaudio sucks
ОтветитьI never take assault marines.
ОтветитьPretty good video except for taking assault marines over chaplains. Chaplains are by a large margin the best hero SM have and in my book should be prioritized over the captain
ОтветитьI swear I read all the tips during gameplay but I learned more from your video than my first 2 hours of playing this game. Thank you! For the Emperor!
ОтветитьRIP eardrums
Seriously, why such a loud scream in the beginning?
A lot of what I'm getting from this is that you need to play as Imperial Fists: build, fortify, defend and reinforce until you have enough research and resources to start dropping terminator squads directly into the enemy HQ. For Dorn and for the EMPEROR!
ОтветитьGood volume in the beginning then susddenly too silent.
ОтветитьSubd just cause of the funny words like "rickety wreck" lmao. Good informative video too
ОтветитьGratitude Traveler
ОтветитьI never build assault SMs. They are melee units and most of the time stay on healing.
Ответитьdid you do guides for the other factions, too? I just got this game. I imagine there will be a lot of new players as well due to the steam sales at the weekend.
ОтветитьIf you do a Chaos SM tips video I highlight, extreeeeeeeeemely highlight the importance of rhino transports. I am very surprised by the fact that the SMs don’t have any but I suppose the orbital deployment is Slytherin’s balance counter for the lack of early game transports. These things are so integral to your strategy in using cultist mobs and marines for specialized roles that the armory should be your first tech tree option taken as they are perfect for soaking up enemy damage while protecting your troops, and then unloading two units and providing a solid amount of focused damage between whatever units you unloaded and the rhino’s combi-bolter which doesn’t do much damage but when upgraded with havoc launchers can do quite a bit of AP damage. Right now I pretty much am far enough into my campaign that I’m turning out rhinos every two turns and producing cultists and marines to fill them up and send them to the front lines.
ОтветитьSome great tips there thank you.
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