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Thank you so much! I was looking for a simple tutorial and this was perfect!
Ответитьmy zremeshed model had lots of gross geo after projection :/
Ответить@Jaakko Saari: I would like to ask you a question, again if you have a 3D printer, if I apply following this video tutorial, would you know how the 3D printer behaves, will the model print in high resolution or in low resolution? it's possible that if i apply uv map deception in quotes to the 3d printer, thanks for your answer.
ОтветитьHow can I preserve smaller details on my model like spikes when zremeshing? The geometry gets shrunk, faded or even a bit distorted after remeshing and reprojection can't bring the details back.
ОтветитьI'm disappointed.
I don't see the interest of this video because the problem stay the same with the new object.
ghii yakkko hia <3
ОтветитьI always project all having my low poly model on top of my hi poly one..
2 mil poly for a rock... I don't know my friend.. lol
You can project the lowest poly created, then subdivide, reproject, subdivide and reproject, until the details are satisfying enough. Keeping the Lower Subdivs and not deleting them, can be useful to go back and forth, working on the low poly object.
I also, consider that the hole is created due to large data from the beginning. If you project the low poly first, and do as I described earlier, close holes might not be needed. Check it out.
cool work. When I use alphas to add detail and then decimate the UVs are slurred, as a beginner trying to figure out how to add detail with an alpha and sculpting, decomate it and bake normals in substance painter...would make a nice tutorial :)
ОтветитьThank You! That exactly what I've needed!
Ответитьyou dont show the result in low poly at the end. I am gonna go for an other tutorial then.
Ответитьbut its still highpoly with 2.4 million polygons..... how to actually transer highpoly detains onto low poly mesh ?
ОтветитьGreat tutorial. Thanks.
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