ZRemesher and Projection in ZBrush 4R7 (Transfer highpoly to lowpoly)

ZRemesher and Projection in ZBrush 4R7 (Transfer highpoly to lowpoly)

Jaakko Saari

7 лет назад

73,575 Просмотров

Ссылки и html тэги не поддерживаются


Комментарии:

@organicsludgeqt7037
@organicsludgeqt7037 - 23.03.2021 03:38

Thank you so much! I was looking for a simple tutorial and this was perfect!

Ответить
@cr0uchingtiger
@cr0uchingtiger - 22.07.2020 02:17

my zremeshed model had lots of gross geo after projection :/

Ответить
@EnricoPanebianco
@EnricoPanebianco - 02.03.2020 15:08

@Jaakko Saari: I would like to ask you a question, again if you have a 3D printer, if I apply following this video tutorial, would you know how the 3D printer behaves, will the model print in high resolution or in low resolution? it's possible that if i apply uv map deception in quotes to the 3d printer, thanks for your answer.

Ответить
@a.aspden
@a.aspden - 28.02.2019 17:32

How can I preserve smaller details on my model like spikes when zremeshing? The geometry gets shrunk, faded or even a bit distorted after remeshing and reprojection can't bring the details back.

Ответить
@Donovann09
@Donovann09 - 27.09.2018 19:29

I'm disappointed.
I don't see the interest of this video because the problem stay the same with the new object.

Ответить
@tektuk6567
@tektuk6567 - 18.09.2018 15:01

ghii yakkko hia <3

Ответить
@mae2309
@mae2309 - 22.04.2018 09:10

I always project all having my low poly model on top of my hi poly one..

2 mil poly for a rock... I don't know my friend.. lol

Ответить
@avramidis3d
@avramidis3d - 21.03.2018 17:06

You can project the lowest poly created, then subdivide, reproject, subdivide and reproject, until the details are satisfying enough. Keeping the Lower Subdivs and not deleting them, can be useful to go back and forth, working on the low poly object.

I also, consider that the hole is created due to large data from the beginning. If you project the low poly first, and do as I described earlier, close holes might not be needed. Check it out.

Ответить
@dimeolas777
@dimeolas777 - 19.01.2018 01:12

cool work. When I use alphas to add detail and then decimate the UVs are slurred, as a beginner trying to figure out how to add detail with an alpha and sculpting, decomate it and bake normals in substance painter...would make a nice tutorial :)

Ответить
@anvilworkshop3328
@anvilworkshop3328 - 05.01.2018 19:11

Thank You! That exactly what I've needed!

Ответить
@therondgabriel5511
@therondgabriel5511 - 09.07.2017 04:25

you dont show the result in low poly at the end. I am gonna go for an other tutorial then.

Ответить
@BrownHuman
@BrownHuman - 22.06.2017 17:26

but its still highpoly with 2.4 million polygons..... how to actually transer highpoly detains onto low poly mesh ?

Ответить
@litote9
@litote9 - 29.05.2017 21:46

Great tutorial. Thanks.

Ответить