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I'm learning from scratch to make a game, I will use Unity to make my 2D TopDownMovement game without knowing anything about coding, I've built a 2D Basic built-in project to do so, as you said it was the usual, all my assets are hand drawn as I can draw consistent cute artwork and animations, the thing is, I know NOTHING about programing, but im learning fast and I already set an amazing movement dynamic with camera controls of your choice with spring jump and everything I need so im content, but as I still need a whole lot to learn, what i gather from this video is that I should keep doing it on the built-in? Or else tutorials will be harder to find?? Is that it??
ОтветитьHi great video. I'm considering HDRP but was wondering this. If the people using my game (or application) don't have a desktop or laptop with a dedicated graphics card what will the result be for them? Will they get a rendered down version of it? Will it work at all on their device? I don't necessarily make games with Unity but build 3D visualizations of which my users have pretty ordinary laptops or desktops. Wondering if it's worth my while to go HDRP or stick with the built-in. Steve
ОтветитьThanks for the video, I was hoping to know how to setting it up! I have difficulties to set up mine since I created my project with Built In then I want to convert it to HDRP but I don't know how to do it exactly! I'm relearning Unity kinda a noob ATM! lol
ОтветитьThis is exactly what i was looking for ! Thank you for making this video ! Really confused why this doesnt have thousands of views lol
ОтветитьI only have a very basic understanding of render pipelines and have kind of blindly been using URP, but I haven't really dove into how to use it to its full (or even minimal) potential lol. One day I intend to do a deep dive, but for now this gave me a nice overview of how to look at each of the pipelines - thank you for the video!
ОтветитьYou r amzing 🎉🎉
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