Комментарии:
how to mirror the poses to the left hand
ОтветитьHey man, here the snapoffset is not working for me
ОтветитьI'm struggling to find a guide on this but do you know of a way I can record a hand pose like this and add the mesh model to the scene as an example in a tutorial scene.
Ответитьhas anyone got a custom ahnd prefab with animators and scripts that they can just send me, i cannot manage to get the finger and thumb moving no matter how hard i try to :( please help.
ОтветитьHi, Valem great tutorial. I noticed each controller manufacturer has its own position and angle offset to the hand . the hand works well on whatever VR controller you initialy set up, but then change to a different controller , Vive, oculus or index then the hands no longer Line up. do you know if there is a list of (manufacturer) offsets or a way of getting the standard offsets in code???.
ОтветитьCan we a thing where we can trigger different hand pose for different objects?
ОтветитьYou did this by using OVR. is it possible to make it by using Unity XR?
ОтветитьI would like to animate a custom hand pose in autodesk maya. I found the according fbx files in "\BNG Framework\Models\Hands\OculusHands" but when I import an example pose, the actual hand mesh is missing which makes it harder to visualize the final animation. Thank you!
Ответитьhow to play
Ответитьcan you do custom hand pose but with XR ?? im stuck because im using xr =(
ОтветитьI cannot see the option of avatar with grab. Where is it?
ОтветитьSO my Tea Cup Holding Simulator idea is not that original? Back to the drawing board!
Seriously though, love the tutorials and once I get my computer fixed I'm going to start designing a game, thank you so much!
why you write teacup instead of teahold? sry i don't quite get it about how the hand pose script works
Ответитьi cant see my hands
Ответитьcan you also make it that the hands have a different pose when grabbing something different?
ОтветитьHello I just noticed that you're using rift not quest. Do you have any idea how to do that in quest?
ОтветитьHello. may i know how you testing it in Unity editor without build?
If it's not in Quest, then do you know how to do it?
Super tuto comme dab, mais en francais ca serait bien aussi ;)
ОтветитьSadly thank you Oculus, this is already outdated and does not work. The latest version of the Oculus Integration is not only missing some of the older prefabs it also literally doesn't work correctly. As an example the hands pass through everything.
ОтветитьVraiment bien! Serait-ce possible d'en avoir en français un jour? With love from Québec!
ОтветитьHello! Enjoying the uploads! Have you ever considered using SMZeus to promote your videos??
ОтветитьIs there a way to get this to work with Oculus Quest? When I click Play I'm not able to see my hands in the editor. If I "Build & Run", it works and I can move/grab stuff, but I can't see the hands while actually in unity
ОтветитьThere is nothing showed on the Animator window when I used CustomHand..
ОтветитьThe LocalAvatarWithGrab did not work :(
ОтветитьCan you fill a cup with water?
ОтветитьHi! I have a project done with htc vive in unity with steam vr, is it difficult to adapt it for Quest?
ОтветитьThanks again Valem!
ОтветитьOmg yay another video of unity vr, thanks again! :D
Ответитьthis might sound weird but I would love to make a giant head of my wife in VR and then put the goggles on her head. Tutorial on this?
ОтветитьThank you for this! Do this with network multiplayer PUN next time see if it works?
ОтветитьAwesome, I've been meaning to try and figure out hand poses for a while , this will make it so much easier!
ОтветитьThis is pure gold. Oculus should being paying you for providing the missing manual that explains all these utilities and scripts hidden deep in the SDK. Thank you! And keep up with the Oculus tutorials ;)
ОтветитьI'm developing a vr game using Oculus integration and a device that I use Windows mixed reality. when I build the controller it doesn't appear. can you help find a solution? this project is for my graduation requirements
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