Blender 2.82 : Advanced Rigging In 60 Seconds! (Double Joints)

Blender 2.82 : Advanced Rigging In 60 Seconds! (Double Joints)

Royal Skies

4 года назад

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Royal Skies
Royal Skies - 04.02.2020 10:11

When normal joints just aren't enough~

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toon animation studio
toon animation studio - 17.09.2023 21:58

Wow problem solved under few secs

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Madara uchiha
Madara uchiha - 21.06.2023 23:43

Y que pasa con la cadera
Esa parte deforma feo

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Никита Еремеев
Никита Еремеев - 18.06.2023 18:28

info: this is also called sphere deformation (SDEF)

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Piccolo Sama The God Of Destruction
Piccolo Sama The God Of Destruction - 17.06.2023 15:47

But rigify is not working in this rig. Error message : Thigh.L Heel bone not found.

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Lorem Ipsum
Lorem Ipsum - 06.06.2023 00:49

for people who don't understand how he rotated both bones at the same time, set transform pivot point to individual origins and select both bones

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NamelessXIII
NamelessXIII - 01.06.2023 00:41

No matter what issue I seem to be facing, you almost always have a tutorial for it.
60 seconds. 60 seconds! I would've spent hours fussing with weight painting and really hacky solutions only to maybe eventually come around to this simple technique on my own.
I fucking love you~

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david f fortes meireles
david f fortes meireles - 06.05.2023 20:38

this work for retarget in unity??

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Michael J. Anthony
Michael J. Anthony - 27.04.2023 14:48

Question, i have a human model and the fingertip of the right thumb has no bone joint, so it's not posable. How do i update the bone rig to make it movable?

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PingerSurprise
PingerSurprise - 21.04.2023 11:01

The "Preserve Volume" option in the Armature modifier is also a god send for keeping the shape of the joints on an organic model.

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Colaster
Colaster - 12.04.2023 19:37

Wow, that's a well spent minute. Cheers

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Epic Sucker
Epic Sucker - 03.04.2023 12:09

The VOICE changed LOL

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Aglae Juarez
Aglae Juarez - 30.03.2023 21:48

I know this was posted 3 years ago but I'll make questions anyways, will this work on the other leg having the mirror on? If not, do I have to mirror the whole rig after I do this? Will that mess up the rest of the rig?

😅

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Michael Macha
Michael Macha - 30.03.2023 07:00

That's... brilliant.

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Cross Vadar
Cross Vadar - 27.02.2023 08:17

I know this video is still working, but I would like to know how to to do it in Unity, since the Humaniod system doesnt have a driver

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jweinrub
jweinrub - 25.02.2023 00:10

I'm working on a game and I decided to use this tutorial cause I wanted to try something new. I didn't do anything with the arms and kept them basic.

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tulga tulgaldo
tulga tulgaldo - 22.02.2023 12:03

Fantastic

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I Tried
I Tried - 14.02.2023 02:19

It's like valuable tutorials only appear after at least 30 hours of searching. Where were you all my life.

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johnjoeparrott
johnjoeparrott - 12.02.2023 04:15

yeah done.

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Sajida Parveen
Sajida Parveen - 04.02.2023 11:56

you are amazing.....

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Blendercage
Blendercage - 18.01.2023 00:51

I just got a much better result doing this. Thank you.

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Kabar Yuen
Kabar Yuen - 17.01.2023 13:58

and the IK control chain number should be +1?

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itchytastyurr
itchytastyurr - 06.01.2023 10:20

figured the knee out myself but thigh deformation is hell when going into aa legs crossed possition, even with the added bones!

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Greg
Greg - 31.12.2022 13:16

Should the shin bone be "connected" to the knee bone. Specifically, shin.L has parent knee.L. Also, I see that "Connected" is grayed out for "Pose" mode, but is not grayed out for "Edit" mode. In Edit mode, under "Relations" I can click the "Connected" box. Is this necessary?

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TriUmph2025
TriUmph2025 - 30.12.2022 03:00

I dont know what I did wrong, but in pose mode the knee looks like its repelling to the shin like a magnet.
rotating the knee in edit mode doesn't rotate the shin with it instead having a broken line connecting the two.
I have it that the shin is parented to the knee and the knee too the thigh. but im not sure where I've gone wrong

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Under8ted Men0s
Under8ted Men0s - 22.11.2022 14:46

Why the rig cheeked up tho 😅

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Stephen
Stephen - 12.11.2022 00:25

ty!

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Juan Fernandez
Juan Fernandez - 06.11.2022 17:12

Master class!! thank you

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ivanejpg
ivanejpg - 01.11.2022 23:55

anybody knows how to implement this for a rigify rig? it's so confusing

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Chase LeSwift
Chase LeSwift - 19.10.2022 06:41

thank you

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cem batur kemikkiran
cem batur kemikkiran - 25.08.2022 03:01

You can subdivide and move the bone to make it even easier. Cheers

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Hugh Manatee
Hugh Manatee - 02.08.2022 11:38

Doesn't this break your IK setup?

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Alex Mercer
Alex Mercer - 23.07.2022 21:03

🙂🙃👌

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Piccardo
Piccardo - 22.06.2022 20:31

Does it work with metarig? Becouse I get only error message list index out of range...

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Conor Grennan
Conor Grennan - 09.06.2022 00:47

my extra knee joint wont rotate at all any ideas?

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Andrew Prahst
Andrew Prahst - 19.05.2022 02:36

Wow I found exactly what I was looking for, basically.

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Tcrakman
Tcrakman - 14.04.2022 04:03

Heckin love your tutorials! straight to the point, not overlycomplicated, and crazy useful!

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Кирилл
Кирилл - 10.04.2022 09:44

your videos are the best on the whole internet dude

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Popi
Popi - 31.03.2022 22:44

amazing!

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LiptonDipper
LiptonDipper - 27.03.2022 00:36

This guy sounds just like slim cognito, from ratchet and clank, trying to sell me illegal weapon mods. great tip btw

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Araylie
Araylie - 17.03.2022 18:08

Good tutorial, got my answer 👍

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wolf man
wolf man - 21.02.2022 22:49

Your videos are a godsend, I'm no artist and unlike the 20 minute tutorials that meander along explaining the history of a view panel your videos got me rigging a model for animation.

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3DRamenArt
3DRamenArt - 20.01.2022 19:15

OH my gooodness! You're a lifesaveR! You just solved my problems in just a minute long video..freakin awesome.

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Semiirs
Semiirs - 15.01.2022 20:16

New bone is not added to vertex paint groups

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Raymond Johnson
Raymond Johnson - 05.01.2022 06:58

This guy is too awesome for words. Do you teach people how to use unity and unreal too? We need more people who get right to the point.

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Cameron Kiesser
Cameron Kiesser - 28.12.2021 04:37

Bruh why am I not subbed yet? Well, here you go king.

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Silver Hyangiraikyo
Silver Hyangiraikyo - 23.12.2021 20:50

I wondered why this messed up my model's knee but then remembered my IK chain length was set to 2 and now it was one bone longer, so it worked after changing it to a chain length of 3.

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sujan ghosh
sujan ghosh - 10.12.2021 07:32

Can this be applied on human metarig?

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