Комментарии:
It seems like your foliage is flickering here, I am having this same issue. Do you know a fix for this? thank you!
ОтветитьWill it work with non rtx card?
ОтветитьI am currently working on a ArchViz-Scene and at he moment Im trying to get the best and most realisticest Lighting Results. So when i pressed the build button, there are like 60 Errors for 60 assets with the information: "invalid draw scale" ( in the Check map category). Every asset in the scene has the same error cause so yeah. It also says the drawscale is 0 (NULL) and I dont know how to increase this Value. I´d be so delighted if you could help me! PS: I dont have problems with the UV overlapping and stuff.
ОтветитьDoes this work with a heavy scene with lots of foliage?
ОтветитьGreat! What about simulating overcast day maybe more like winter lighting but both outside and inside the room? I saw when you used a RectLight it gives that weather mood. How Light Portals could add to the scene in combination with HDR lighting or RectLights? And one last thing is this dynamic lighting will stay exactly the same with baked lighting? Thanks :)
ОтветитьI dont know why but when you said that thing with nuclear explosion, I had to laugh really hard. I think because you said that so serious :D. And btw thank you for this video. It really helped me alot with dynamic lighting.
Ответитьfantastic!!! this is awesome. one question: with RT enabled, the materials look weird, very reflective or inverted, and there is no shadows, or 'contact shadows', i mean, the floor and walls looks like were floating, the wall doesnt cast shadow on the floor. (inside scene). the way I have fixed this, is enabling raytracing reflection (type reflections) and override max roughness to 1 and max bunces to at least 2. and well, FPS drops down considerably. is this how is supposed to be? Thank you in advance! <3
ОтветитьCan you touch on mixture of outdoor and indoor dynamic lighting. My open world is dynamic lighting for day night system at the minute I have my lighting right for outdoors. But indoors is very dark, I’m using skylight and auto exposure at the minute but it doesn’t look great indoors
ОтветитьVery helpfull video.
One question though, did u build the scene at the start before playing with RT and dynamic lighting? I mean do we always have to build at first , even though we will use dynamic lighting workflow? Or you didnt build at all and just start adding lights etc ?
Outdoor lighting would be really useful as well.Thank you! Love your videos very helpful for sure!
Ответитьthank you frind
ОтветитьLoving these videos! Maybe something on post processing and rendering after baked lighting
ОтветитьNice one.
ОтветитьI’d like to see a video on baked lighting too!
ОтветитьMake tutorial of mesh blending in unreal engine
ОтветитьLove it, my guy!
ОтветитьYes please make a baked lighting tutorial.
ОтветитьThanks for that beginners videos :) helpful
Ответитьthankd for this lesson. The RT stuff is terrific.
Ответитьway to go man i love the way u explain things
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