Комментарии:
Animation rigging has a lot of potential to be really good, but i feel it could be used for more than just overriding idle animations and more for making them instead. Would be nice to see improvements to it and to be able to preview it in edit mode
ОтветитьThis is so goos
ОтветитьBro ,it's a cutscene .Not cinematic
ОтветитьThis is pretty dope! I really want to see a good way to move a character with animations in timeline. 🍻
ОтветитьPlease make humanoid animations go with it!
ОтветитьOoooh! So THIS is how to make those fake mobile games ads!
ОтветитьAndrééè!
ОтветитьIs there anyway to make your characters transform
Ответитьamazing tools
ОтветитьTranslational camera shake is bad in 3d! Use rotational perturbation driven by perlin noise.
Ответитьnice
ОтветитьUnity, so you're out here lying to people again? Well, hold on a second or two. I've purchased a PLUS Subscription SEAT and you've had my employee locked out for months.... without just cause. It takes MONTHS to get a customer support response. This means the services and products that were purchased and PAID for IN FULL.... were not provided as Unity promised.... and you know... it comes to the point where your services are just NOT worth the headache. If I did NOT pay for Unity.... it still wouldn't be worth it. The sad thing is... I paid American dollars to be treated in this manner.
Unreal Engine has earned my first purchase today and I am content to have my employees begin the transition to Unreal Engine!!!!
fantastic
ОтветитьAmazing Work ✌️
Ответить(人 •͈ᴗ•͈) sexy❣️
Ответитьcan you make a lite version of unity 3d takes 100 mega bytes for pc
ОтветитьHelpful overview and example that will give newcomers to these Unity workflows a solid starting point, but a few suggestions for anyone going for a truly "Ultra Cinematic" look with Unity: 1. Go easy on the post processing effects. Less is more, and more is far too much. e.g. Chromatic Aberration is meant for subtle color fringes, not for separating the color channels so far apart you start seeing double / triple (as this does not occur in a camera lens, cinematic or otherwise.) 2. Instead of the classic ParticleSystem, consider using Visual Effect Graph which can handle many more particles and advanced forces for a more cinematic look approaching the fidelity and richness of particle simulation effects you see in hollywood films.
ОтветитьHow about fighting game inputs
ОтветитьThis is amazing 😍 thanks for the tutorial
ОтветитьHey welcome to Mix and Jam, a channel about game development experimentation 🤍
ОтветитьUgh
ОтветитьI haven't liked the other prototype videos I've watched, as they were too vague and seemed more like an ad or showoff than anything. This is actually cool though. Learned about the existence of several helpful things I didn't know of. You don't know what you don't know, and this is a cool overview.
Thanks!
Great demo!
ОтветитьSickkkk. Can't wait to use this :}
ОтветитьThanks for the video@unity but where can i make my own character
Am trying to use blender though
ахахахаха омегалул))))што за говнище 2000 годов?))))))))00000000
Ответить@Unity Hi ! I have a doubt...i am creating a 2D game and it has a 2D cinemachine.....i wanted to create a sprite mask that follows the mouse...so i just added this small script to the sprite mask in the update function..
transform.position = Camera.main.ScreenToWorldPoint(Input.mousePosition);
But Camera.main.ScreenToWorldPoint is not working because of the cinemachine that follows the player...do you have any solution for this?
Great Cinematic example/tutorial! Well done 🤓👍🧡
ОтветитьI trust you. Please keep unity afloat and running...
ОтветитьWould love to see some combo combats with fists, swords, magic etc.
ОтветитьWhen I saw this I knew I hear that voice before and the style was way too familiar, turns out it was Mix and Jam, A gem in the community!
ОтветитьI need detailed tutorial of this.......im a student and im curious and interested about creating game cinematics...
ОтветитьThe red ninja does not even pretend to be blasted. Nice video though, a full tutorial would be helpful.
ОтветитьI hope this is one of many upcoming fighting game tutorials. Checked out the asset package. and its got all the beginnings of a great project
ОтветитьYou guys copied mix and jam
ОтветитьExcellent! I just have one annoying problem,as I was downloading a unity update via unity hub,due to network issue or something i guess,the download stopped all of a sudden!and it disappeared from installs!now I have download it again from beginning which is super annoying...also please give an estimation of the amount of internet required to download the same.
Ответитьexcellent!
Ответить"portal" ...after using each basic portal, a new option will be presented to you, until your map pathway is completely custom...example: show your map to other players , yes/no...show the sequence # i explored, yes /no...
Ответитьthose prototyping short videos are awesome. keep doing them !
Ответить👏👏👏👏👏😁🙌
ОтветитьIf there could be a demo of making a non-game cinematic using cinematography terms (master shot, close-up, etc.)....
Oats Studios may have some tutorials out there on how they used Unity for their true machinema with Adam... or the demo group for The Heretic... not a film school, per se, just "Filmmaking with Unity" basics...
Usefull !
Ответитьvery exciting <3
Ответитьgood game
ОтветитьLovee it <33
ОтветитьBlue ninja is Goku, change my mind
ОтветитьWow, this is the video that I’ve been looking for for soooooo long! So thankful for them for keep making these videos for us.
ОтветитьI use both Unreal and Unity
But for me Unity is well organized in so many ways