Комментарии:
Honestly, do some editing. You seem to have a desire to teach, but if people are constantly falling asleep you won't teach shit.
Ответитьis it possible to change the shape of the normals so that it creates a fillet look without Bevelling the object?
ОтветитьStarted really slow but has lots of good content. I think you shouldn't go over features one by one in the start, you should show the real use cases.
Thanks!
Unreal navigation is easy if you use w a s d
ОтветитьThe most useful information about normals in blender 2.8 !!!
ОтветитьFound it helpful thanks for your time.
ОтветитьI just downloaded the latest blender 2.8 and I can't find normal rotations anywhere :(
ОтветитьHi! Thanks for the tutorial, very informative!
Though my question is offtopic, more technical. I see you use linux and have good 3D performance (talking input response) + tear free. Do you have a radeon card? If Nvidia, what combination of composer/scripts do you use, if any? Just want to ditch Windows so bad, but can't get the tear free experience out of Nvidia without problems with DE or having bad input response in 3D apps=(
Awesome tutorial. A bit too speedy though.
ОтветитьReally Awesome Tutorial...
ОтветитьIs there any way to use the edit normal tools with an object that has a SubDiv modifier on it?
ОтветитьA not atypical line from this video: "Average Normals basically...averages the normals. People in games are using it. You know. " Sorry but most of this just feels like you clicking through features without having a true understanding of them. Would be a much better video if you relayed some information that isn't obvious to anyone watching.
ОтветитьHow did you get the transform gizmo? The transform gizmo in my build of Blender 2.8 isn't visible and I don't know how to make it visible.
ОтветитьThank you very much! I didn't knew it's available in 2.8 without plugins, this is so cool!
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