Комментарии:
Extremely helpful!!!!!
ОтветитьFabulous...straight to the point and worked a treat....
Ответитьthanks man very helpful
Ответитьthank you <3
ОтветитьYou saved my "life".
ОтветитьThank you!!!
ОтветитьYou are life saver!!! Thank you!
ОтветитьI didn't know there was a weighted normal modifier. This helps out alot. Thanks mate!
ОтветитьExactly what i need, thanks
ОтветитьThanks a lot, ur a genius!
ОтветитьOther method is to use transfer normal like how Josh Gambrell do. In my case, these issue happen after I triangulate and join meshes (even though before join meshes everything looks flawless).
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