Комментарии:
Thanks for the tutorial videso, they are great!
Would you mind doing the same series with Unity 2022?
hello thank you for the video !. I set up everything you said in the video it works well. But in build the rendering is totally different from play mode. You know why?
ОтветитьThank you. Lots of things changed since 6 months ago. May you update this video for URP?
Ответитьhey i got a problem with the only 1 pixel light count since my game is set in a store with mutliple lights on the roof, so what do i do cus if its set to one then i only have the sun's light outside.
ОтветитьWhen i do all of this stuff and i build my game, i can only see out of one eye and the left eye is white, what do i do?
ОтветитьHello, thank you always,
1 qeustion,
In texture compression i can see 'powerVR' what about this, intead of ASTC?
please teach us how to add a iap button and how to create everything needed to press it like a line pointer thing.
Ответитьdoes this work on Quest Pro?
ОтветитьThanks for doing all this research and putting it in a video. It was very easy to follow along and check all the same boxes. Time to make a build and see how it runs!
ОтветитьThank you for another cool video!!! Please, do more!!!
ОтветитьYou’ve been going crazy with the vr optimization uploads, keep going ima need all this once I’m done with the map I’m working on
ОтветитьB-bbut linear colorspace runs worse on android/quest 2! Switching to gamma is like +20fps in my project (which is targeting 120hz)
ОтветитьBrilliant stuff - been going through optimization stuff over the past few days for my quest 2 project and this is just super useful. Keep up the good work
ОтветитьGreat video! You sound so handsome!
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