Комментарии:
Why does the dragonborn have such bad eyesight?
ОтветитьGood stuff, the dialogue does feel a bit cheesy in some cases though. Though that's a nit pick. This seems dope.
ОтветитьThis looks absolutely and utterly boring 👎 🎮 📹
ОтветитьAny updates on your gta mods? Are you quitting the project with the take downs or what?
ОтветитьOk but what happens if you ask Lydia to smash?
ОтветитьThis is actually insane, if Skyrim already is infinitely replayable with the amount of mods and enhancements, this could potentially take it to a whole new level of world building. If this concept get's to the point where NPCs can do certain actions depending on the conversation you have with them, the world of Skyrim will become completely alive. It's almost scary, in a way.
ОтветитьYou know what would be awesome? AI generated quest mods. Say I want a quest where Todd Howard and his grandmother tag team through a Mortal Kombat style ladder against the entire cast of McDonaldland, which'd lead to an ultimate fight against the Boss Ronald McDonald himself.
Or, you know, something as absurd as that... Maybe one day there'll be an open world AAA game that offers infinite possibilities, but for now we're stuck with boring fetch sidequests.
Your project was so amazing that a company had to eliminate it, that means how great your job is and that things are going really well for you.
ОтветитьThis is gay
ОтветитьI can finally scream at her to get out of the stupid doorway and she'll actually hear me
Ответитьi have absolutely no idea how to set this up
Ответитьbe interesting to see this on oblivion is it even possible
ОтветитьThe demonstration was amazing in its scope to bring conversation with NPCs to life, but what about mechanics? At the moment it doesn’t seem like the game recognizes that an npc has given the player a quest, as such it isn’t recorded in the quest log, so the player cannot make progress on it.
Still, amazing work! I can’t wait to see the day this is able to be fully integrated into a game’s mechanics. If I were a dev, I would be careful with this because it has the potential for the player to miss so many quests because they may not even ask about them. Maybe some initial dialogue to orient the player into certain questions would be prudent?
F*** Take two and R* shiting on thare fans agen and agen..
Suing MP creaters and hiring some... taking down mods with no warning and no real reason.. 😢😢
Bloc i can't believe your gta 5 ai mod got taken down. It's infuriating, why would they even do that?!? They just took away something that could help people have more fun with their games, they are truly stupid
ОтветитьThere is no chance that microsoft would not figure out how to implement the generated AI in the next elder scrolls. It would be a huge profit for them
ОтветитьDear Bloc, I know what happened with GTA5 mod and I'm on your side! I think the people who did this are soulless creatures without a heart. They broke the heart of me and other players and ruined your brilliant work. I've been crying all evening, I've been a big fan of your mod and this week has become a epoch for me. Press F!
ОтветитьTake two got so mad that they took down your GTA 5 mod video. Its bullying imo
ОтветитьThe potential here for not only the base game, but modding is insane. You could still have normal voice actors for the few main roles, but with AI training, you could fill a world with minimum effort.
ОтветитьI like that thing from oblivion, that a little chat makes them trust you)
Ответитьneed this for fallout new vegas and vampire masquerade bloodlines
ОтветитьOmg! The potential.
Ответитьelevenlabs voices are soooo bad compared to RVC models...
ОтветитьThis seems impressive until you realise all the conversations are meaningless and have no content, they just talk at you and present no new information, which makes sense given AI/ML models are only really able to generate data from input sets without context or meaning. Gamers are going to love this for a short while, because "wow it's so immersive" until they realise it's not actually of any practical value, and will then prefer dialogue trees again because at least with dialogue trees you know when you have gotten all the useful information out of someone, making them far more efficient. This is a cool idea, and a neat concept, and I can see why it's impressive in some ways, but this is far from the "Future of Elder Scrolls" or the "Future of Gaming", it will be a fad at best.
ОтветитьSo whats the deal with this? I am anxiously waiting for an update. Its been 3 months.
ОтветитьPerfect! I hope one day this becomes compatible with player voice for extra immersion.
ОтветитьThank you for the links. I'm going to see if this works in VR and voice commands.
Ответитьits will be good if we can talk to npc via voice chat
ОтветитьI hope this gets added to nexus mods soon I'm too smooth brained for a manual install
ОтветитьYsolda is literally Walter White
ОтветитьI can’t wait to reassure random civilians in GTA that I didn’t actually mean to bump into them
ОтветитьImagine 10 years from now with this technology. I cannot wait
Ответитьoh man the ending 😂 was not expecting that
ОтветитьHow do you install on skyrim?
Ответитьgreat works man this is insane
ОтветитьDid you stop working on Age of Bannerlords? Will it ever be released?
ОтветитьCheers to Rolf the guard, his poetry was mind blowing 😆
ОтветитьI don’t think people understand the full potential. You could start a fucking apocalypse among the world with this if they can remember your convos and the game actually saves
ОтветитьThis doesn't feel the same without voice recognition. ChatGTP is probably not the best api for that for monetary reasons, a bot that's more language focused would bring the same result (a lot are based on OpenAI's api) for cheaper. I mean unless you need Lydia to help you perform a live surgery or code a website/app that is completely overkill. Probably already what this is tho a lot of AI would still refer to it as ChatGTP as long as it's using it as a base model. This is gonna get better, way better but voice actors are gonna try to kill this. Good luck with that, when a tech improvement kills a job so far the new tech has always won. edit yeah Inworld is exactly that ill probably take a looks at it when I have some spare time looks like they trained it for this specific task on top of the base GTP3 language model. No wonder it sounds so good. You could probably use this to have an AI copy of Matthew Mercer running your own private d&d campaign...
ОтветитьI can finally tell that little sh*t what I think of him when he says "I thought adventurers were supposed to look tough"
ОтветитьI can finally tell Nazeem off for being a prick lol
ОтветитьThe next breakthrough and step toward realism will be other NPCs reacting to conversations realistically if they're in the vicinity to hear it.
ОтветитьI WANNA PLAY IT AGAIN WITH THOSE FEATURES INSTALLED!
ОтветитьMIND FUCKING BLOWING! AAAAAAAAAAAAAH
ОтветитьThis is the DEATH of games without AI!
Well, at least those that have NPCs.
Crazy
ОтветитьThe Ai voice and their interaction is quite good
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