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he forgot to mention addressables in unity. make sure to check it out!!!
ОтветитьI would definitely say, that if you are on your first game, it's best not to make it exclusively multiplayer, since that would make the playability dependent on other people. Have a single player option.
Ответитьi always thought the best unity game dev advice was to swap over to unreal engine
ОтветитьFinishing games is the most important thing at first. But to look at it with logic you game did not fail because it had no online multiplayer, it failed because the marked is oversaturated with this type of game and you can choose better games. You don't have a unique selling point. This is in no way bashing or anything and I want to use a current example:
Vampire Survivors
After a month or two games of the same type are spreading on steam like wildfire and there are, at least for me, just barely a handful (3 - 4) that have enough uniqueness that they set themselfes apart. I am looking through my steam lists and see dozens and dozens of clones, absolutely exact ones. That is the main problem. Sure, the games probably have some fun hiding in there but why buy a barely reviewed product when you can have the master product and/or 3 - 5 more similar products with unique touches?
What I want to say with it is that you have to know your market too. Just because you make the same burgers as the McD doesn't mean you will make any form of noticable profit. BUT for a first release this isn't too important as long you can get in the costs you have spent. Assets, Steam-Fee (100€ for me as example) the extra energy drink you do sometimes to work a little longer. Rarely the first game will be a banger and it's more about the experience you gather.
Learn update procedures, learn how people tick within reviews (quick to blame, barely anyone edits their reviews later), see where you can improve steps and so on. If you work for profits you will fail because you will start to think "What would they like" all the while loosing the passion and the way of "I make the game I like!" You will have it much easier to find people that like the same stuff you do, thus your game too, instead of playing the constant changing russian roulette. With a machine-gun. Belt-Fed. Bullet in every clip. Pointing at you.
Thats the main reason why 3A Studios most often only copy the same concept and barely change things up. And most important if you think of being an awesome indie-dev is you need realism: Out of 100 only 1 will make it.
Again: Game is fun looking but at least in my mates library I have so many couch games of similar types and/or combined types I wouldn't buy it. Not because it's not cool but because I already own good ones. And I don't like more of the same.
Stay crunchy.
ƤRO𝓂O𝕤ᗰ 😎
ОтветитьThanks for making this video get to know about lot of things that I did not know before.
Ответить<3
Ответить"Hi, I'm eleven and I make games" what? you are 11??
Ohhh you'r Levin...
I'm sorry if this is a weird question, but how did you get sponsored by unity while your channel is the size it is?
ОтветитьThanks man,you're a LEGEND for helping us like that!
ОтветитьI am literally thatonegamedev
Ответитьwow...one day for sure I'll be making games :D
(I hope)
P.S. do you know where Dani is levin?
I can't wait to use your code to buy on this Battlefield 2022 :p
-I know. Bad joke. Sorry :(
I love odin inspector. A proper dictionary and list inspector is basicly why I need it.
Ответитьgood~ keep it up~~
Ответить"Also yes I just used Dani for the thumbnail, please don’t kill me." - video description
look behind you.
Brilliant video, Levin. So much good advice in there. ⭐
ОтветитьThere's some great advice in here! My one tip, is don't be afraid to fail. Just try over and over again, and you will eventually get it!
ОтветитьThis is the only FPS with local multiplayer I've ever seen :) Seems like a fun game! Would you mind sharing what your conversion rate between wishlists and actual sales was? My friend and I are working on a game, we have a few thousand wishlist and I'm trying to figure out how many sales we can reasonably expect during the first week...
ОтветитьAlso, from what I understand, another benefit of using the $ prefix for string concatenation over the + operator, is that where the + operator generates garbage, the $ prefix does not. 😁
ОтветитьHas anyone been able to actually use assembly definitions in their project? I'm talking about a mid to large scale project, and try to implement the assembly definition AFTER hundreds of code script have already been made?? We've tried several times but it is just TOO big to do it: you almost have to micromanage each script, folder...etc
We'd love this with our game. Our script compilation time is about 30secs now... and while it is not much, it takes a toll on day to day programming and working.
I will check the video he has talked about, but I reckon It won't solve our problem :(
very useful thank you and also thank you for knowing omori i can recognize that music anywhere
ОтветитьIMO Plastic is hands down the best source control for Unity. It just works, and it is simple enough that artists can figure it out too. I love Git, but it is painful to use with Unity, even with Git LFS. Just make sure you use the actual Plastic client, not Unity's new built-in crappy version. Though any source control is better than no source control
ОтветитьDani??? xD
Very nice Video!
One thing i wish i knew before beginning was that finishing your first game is absolutely crucial. I felt so good after i finally released my first game, and honestly i havent felt burnt out since
ОтветитьBut why levin WWHHHHHYYYYYYY
ОтветитьFirst
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