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#luke_stephens #dying_light #dying_light_2 #dying_light_2_critique #dying_light_2_review #luke_stephens_dying_light #free_running_zombie_gameКомментарии:
You look like the kinda guy who just couldn't wait for his mom to come home do you could tell on his sibling.
ОтветитьI'll say this. Regardless of the story, right now in the year of our dog 2023, DL2 is easily the best zombie sandbox game on the market. Especially with the slew of upcoming fall winter updates coming soon including firearms, raids & ongoing missions.
ОтветитьFor me it was Kyle, I was really excited to see where his story goes next since I enjoyed the first game so much with him. But after it released and seeing Kyle wasn't in the game I lost interest.
ОтветитьI stopped playing the last of us 2 after they killed Joel… I haven’t played it since and won’t play it ever again
ОтветитьBrother. The last of us part 2 didn't work. Abby seemed less human the longer we stayed with her.
ОтветитьGlider is ass to begin with. It gets really good with upgrades.
ОтветитьHard is the easy mode. Game is too easy, needs nightmare or something
ОтветитьI think that one of the reasons why the night chases don't feel as scary or exciting as in the first game is simply because of the lighting. You can see much more in Dying Light 2, the night is much clearer, while in the first game, it's really dark, you can really only see what's in front of you with your flashlight, even then the range isn't too high and other than that, you just have a few light sources like flares.
In the 2nd game though, the whole area just looks lit up, so it's not nearly as frightening.
Wait... did you forget about the ending of Villedor being ok and Aiden leaving with Lawan?
ОтветитьI was just disappointed because the first game was a Horror, Action, Semi-Open World experience.This game is a Action, Openworld game with Minimal Horror elements. I was hoping for more horror! The first game was pretty scary at many points. This game was just humans fighting and zombies in it.
ОтветитьI personnally found this game pretty mid tbh. I was using a ranger build with the PK crossbow, and I found an infinite crafting ammo/consummable bug which essentially made me always have max ammo and one-shot every ennemy in the game with the crossbow.
The fact that the devs have not fixed this bug in 15 months is proof that they have no idea what to do to fix the game.
That and all the dumb design choices (I'll only cite a few, I've left my negative review on steam) :
Impact Bolts are the best ammo in every single case since, when enemies are hit by it, they will ragdoll against walls and die instantly even if the bolt didn't kill them.
There are two skills in the Parkour tree that have mechanically the same effect : Run through enemies without being staggered.
Sprinting is a skill that you need to unlock as a Pilgrim who is known for traveling very long distances through zombie infested areas.
The paraglider lvl3 upgrade nullifies the entire parkour tree since it essentially becomes a jetpack on cooldown. You're not parkouring anymore after getting it, you're only gliding.
Having to spam Square after having pressed Square to open a door or a chest is not interesting, it's just a timewaster.
Multiple asset loading into other assets : a table that's not rendered properly from 3 different view angles, a bag spawning inside the thick protective cloth of a hospital, a locker disappearing when opening it, an opened chest clipping through a table.
Elemental Arrows' and Bolts' status effect damage doesn't scale with your weapon, and since they cannot be upgraded, those deal less than their melee mod counterparts, rendering them near useless apart from Impact Bolts and Viral Arrows.
Zombies can grab you through walls and while jumping.
X is assigned to interacting with shops and crafters. There is no other use for X. Meanwhile, Square is assigned to interacting with every other NPC, collectibles, chests and doors. It doesn't make sense that both X and Square are assigned to "Interact"
R1 is assigned to both Jump and Dodge, which sucks for both combat and parkour. In Combat, you'll often jump when you need to dodge, and for parkour, you'll have to multi-task with your fingers to get the timings of parkour abilities right, which make parkour feel clunky. Having Jump on anything other than X is stupid design.
In general I agree with your views but the paraglider works perfectly according to me. On ps5, pressing and holding the square button while jumping immediately opens the paraglider. I have used the paraglider even in cramped up places. SPOILER AFTER THIS for example, I used the paraglider inside the observatory when the contamination timer starts.
ОтветитьSpends 10 minutes talking about a house party in the game.
Oh boy
this game was definitely a buggy, broken mess when it launched and even long after launch the PS4/Xbone versions are entirely broken. such as enemy animations not properly playing, or the environment not rendering, causing you to fall through the world infinitely, and of course crashing almost every hour. and one of the much more annoying bugs that happened on the game's launch was one where dialogue wouldn't play during conversations, so you would miss huge swathes of important dialogue. there was plenty of stuff i missed simply because nobody in the game was speaking.
It is so hard for me to believe the devs didn't catch these issues before the game launched. so many games like Dying Light 2, seemingly launch in entirely broken and unacceptable states that it completely tarnishes the reputation of developers who made the game.
Re fallout 4, to be fair the game takes place in America and hundreds of millions of us can use a gun. My wife is a nurse practitioner and can use a gun.
The story was pretty poor but the lawyer being able to shoot a gun is less odd than the PC of FO 1 being able to use one.
I'm just personally tired of having these games saying "your choices effect the world around u" and all it ever is a small difference
ОтветитьNearly anything pre 2018 is better than anything that's released in years. Hell even games from 2014 that I thought was mid... I now consider almost masterpieces
ОтветитьToo many missions have boring timed or platform parts that honestly feel more like a chore, unsurprising this game didn't win many if any awards last year.
ОтветитьWith my 2 playthrus of dying light 2 i experienced a crap ton of audio bugs where my audio would cut and i have to restart the game and i had issues with the game crashing and easter eggs just not working
Ответитьupgrade the glider
ОтветитьOkay the complaining about skill trees has finally gotten to me, I heard it for Valhalla, Tsushima, and now this one. I understand that a max-level character will have all the abilities, same as any other, but that's not the point. The point of the choices is the difference it makes as you play through the game, the maxed state is not what you will be using for much of the game. You can't dismiss the entire system just because everyone will max out the same. Both options have pros and cons. This game probably should have had more limitations to encourage teamwork in co-op, but that doesn't mean that a pre-determined level-up list is better. You need to realize that trimming the fat is good, but not everything that seems like fat to a streamer will feel as useless to a normal player.
ОтветитьDying Light Definitive is an amazing deal when on sale but its also really telling on pc.
What I mean is that the original game is borderline unplayable at times due to leaks causing excessive cpu strain.
This is a well known issue that has been documented on every forum from reddit to gamefaqs yet the devs went on to release a definitive edition and update it several times never once fixing this game breaking bug.
I despise the right bumper/R1 as jump.
ОтветитьI played this game for like an hour and completely lost interest.
ОтветитьI am still mad that the choices that the developers talked about was just fake. Like flooding a whole section of the city, I really looked forward to that =(
ОтветитьI can’t believe you spent 10 minutes talking about the state of the house like good lord man move on
ОтветитьWhy don’t these companies realize we want GAMES not fuckign movies. Subnautica, dying light, halo. Those games were fun because the mechanics were WHACKY, I wanna kick them and watch them rag doll. I wanna fly in Subnautica, I wanna rocket jump in halo to reach outside of them map. Yet ALL OF THEIR sequels were GARBAGE. They take a genuine concept, and turn it into rpg leveling shit. 2 games get away with this and it becomes the standard.
Make a fun not scripted game. If I wanted to watch a movie. I will pay 7 dollars. Not 60z
Yeah I finished dl1 like 40 times and I still haven't finished dl2
ОтветитьDying Light 2 felt like a step back from the first one, to me.
ОтветитьI don't know if it was their intention (probably not) but the game cover looks like a singer and a microphone... its just bugs me.
Ответитьbeen playing this again just started actually, since it came out when i rushed it to make time for elden ring. and you know what this game is pretty sick. it might help that ive now forgotten all commercial propaganda, and its been patched quite a bit. story is still poop.
ОтветитьRb for jump? Dafug
ОтветитьYall know why the dying light 1 isn’t available in the store? Im from Germany btw.
I want to play this game, but is kinda expensive and from these vids abt the game seems that the first one is better
now this is where i agree ngl i enjoy it dont get me wrong but it isnt a game i would replay again and again kinda thing its a one and done for me dying light 1 was def better
ОтветитьAs a dying light fan you’ll enjoy it the first time around but after that you’ll start seeing all its flaws.
ОтветитьSince when are games $70 dollars...?
ОтветитьChases were scarier in 1 cause it was a darker game
ОтветитьImagine if lawan never shot watlz with the crossbow probably would of saved us hours of a mediocre fetch quest, I mean sure waltz did try to kill us UP until he found out we were adien and his entire tone changed. Most likely once he realized we were adien he probably would of just brought us down to his secret lab and Aiden would of met his sister wayyyy earlier and probably helped waltz and understood his pov once he explained what he was doing
ОтветитьYou have to realize that weapons ARE disposable so don't hoard them, just use them, you'll find plenty as you play, I like it, changes up your weapons
ОтветитьYou have to upgrade the glider for it to perform, also use the air vents, I like it, once you get the hang of this cobbled together glider
ОтветитьThis game is TRASH 🗑️..I want my money back... dying light..more like, dead game..call the Corona more bugs than a New York City project building
ОтветитьBumper Jumper control schemes are better for parkour games, you doofus.
Also, You clearly don't know what a red herring is because you used the term incorrectly.
The channel substantially favors bugs and glitches over gameplay
ОтветитьStill there is some donkeys who says that dying light 2 deserve GOTY wtf 💀
ОтветитьThe problem in the end is that to really create a video game that stands out you need a lot of money and time, more than we think. And if a company has to invest many years and a lot of capital to receive a return on the investment in such a long time, it is a risky bet. Mobile games without any budget or time thanks to micropayments make much more profit in such a short time that the future of good works is disastrous.
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