Why you should use code to animate your UI in Unity.

Why you should use code to animate your UI in Unity.

Game Dev Guide

5 лет назад

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The Wealth Wizards
The Wealth Wizards - 30.08.2023 12:46

Me hearing the first the part about performance: uses animation anyway

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Nick
Nick - 28.08.2023 21:36

I see the benefits, but as a UI artist, I more often than not want to control a multitude of things on a screen rather than just generically fade away or scale away a panel. eg. there might be half a dozen elements on the pages that I want to disappear at different times and have differing effects applied to them. - colours changes, mask changes, text tracking changes - the list goes on. Im wondering if there' some kind of package out there that would allow a mix of animation timelines and tweened animations maybe so we could have the best of both worlds?

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PabTSM
PabTSM - 31.05.2023 02:02

wb DOTween

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Omar Emad Sayed
Omar Emad Sayed - 19.04.2023 18:46

<3

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Squidward
Squidward - 11.04.2023 19:00

You perfectly made me interested in the thing I've not heard about 5 minutes ago, while I'm pretty apathetic. Congratulations

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Errorist
Errorist - 07.04.2023 16:17

DoTween is also quite good

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Aun Abbas
Aun Abbas - 06.04.2023 22:43

Yes. I use dotween, sometime manually do it with lerp also.

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GemTappX
GemTappX - 17.02.2023 20:35

Just deactivate your animator when you're not using it. Problem solve.

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SILENT
SILENT - 16.12.2022 22:25

Can you make your UITweener script available for download?

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Yuchen
Yuchen - 29.10.2022 17:27

This is extremely useful! I cannot believe I didn't know it before!

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kasquez
kasquez - 15.09.2022 06:45

Wait, so if I want to put a sprite based animation on the UI, by doing it using code I'd be achieving the same performance wise as the tweening showed here?
Or I'm completely wrong and doing it will always be expensive? >_>

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Sekai Yukki
Sekai Yukki - 09.09.2022 02:43

It would be nice if there's some way of converting an animation to tween code.
Animation is nice since you can do things directly on inspector, which is essential if you have non-programmer working on your game.

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Drax _
Drax _ - 27.08.2022 19:45

Wont destroying a UI object just create a bunch of unnecessary garbage? I guess unless you are only expected to use the UI element once per cycle. Still I think performance wise it would be better to just set inactive right? (I'm an amateur so this is a teach me question). Thanks for the awesome video.

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Feliscape
Feliscape - 27.08.2022 00:46

It'd be great if you could share the UITween script you use. This is a fantastic tutorial.

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Bluzen
Bluzen - 18.08.2022 11:14

does anyone know which should I be using? DoTween Pro vs Lean Tween? and why?

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Mar Vert Jayson Neyra
Mar Vert Jayson Neyra - 05.08.2022 05:09

to be honest, i feel much more comfortable scripting than messing around in unity animator. so this is perfect for me!

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Christopher De La Mare
Christopher De La Mare - 04.08.2022 23:33

Wow this is a very well made and informative video. You helped me a great deal. Thank you.

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Mr.Epsilon
Mr.Epsilon - 19.07.2022 09:21

Love you and your channel bro, keep it up to good work. My best sensei 🌹

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Marc Dirian
Marc Dirian - 22.06.2022 10:39

Hi and thank's for your video.
I saw in your code that you use Canvas Group. I use it in my project to group 4 buttons choices. I'd like to make them appear from down to up when I click on a button play. What solution can I use using LeanTween of course, please ?
thank's

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mpbMKE
mpbMKE - 30.05.2022 02:14

My only critique here is the loose usage of the term "tween." The animator method also creates in-betweens, and the interpolation between keys is still "tweening," in the classic keyframed animation sense. What you're really talking about is programmatic, or keyless animation.

Also... animators really don't like using that term anymore. You don't hear it very often, for pretty obvious reasons. We either say "interpolation" or refer specifically to the curve so no one accidentally flags us to any federal watchlists. 😂

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Marcos Elias / MEP
Marcos Elias / MEP - 09.05.2022 10:42

That’s just perfect, I can’t believe I was not using it until today

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Black Gate Studio
Black Gate Studio - 06.05.2022 16:39

This is the valid approach for this job. Thank you for this explanation.

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CausticLasagne
CausticLasagne - 30.04.2022 14:58

Yeah I bet tweening is great, but if you're really performance conscious you could have animators deactivated on inactive UI windows. This is my approach, really having one animator constantly updating the UI actually works well in Unity when adding new UI elements (such as complex layout items to a layout list) which actually requires a canvas refresh to work properly. There are certain circumstances where I would use it, like your floating coins for example. But the animator exists for a reason and it works great with UI. There are far more things you can do with the animator that aren't possible with tweening.

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FoxApo
FoxApo - 21.02.2022 22:34

266 pepole who disliked are animators who love using Animator Controller and can get rid of this habit :D

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Bâtınî • Kelam-ı Mavzer
Bâtınî • Kelam-ı Mavzer - 17.02.2022 03:04

gj

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IronFreee
IronFreee - 02.02.2022 17:53

Doesn't the Unity animation use tween too? Is there really a performance difference between using the Animator and coding transitions and animations? Or is it just a matter of preference?

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Dino Birb
Dino Birb - 17.01.2022 10:10

So no explanation at all about how tweening actually works? Come on..

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iercan
iercan - 20.12.2021 23:55

i was just about to animate my UI you saved my life

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Fyres11
Fyres11 - 13.12.2021 03:16

Glad to see that. Sometime it's better to be hardcoded instead of using the engine.

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Deniz Yunus Göğüş
Deniz Yunus Göğüş - 09.12.2021 06:52

Started using this instead of Animator now, thank you, it is such good and i didn't even know this. Thank you!

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Bucky
Bucky - 02.12.2021 20:34

Really amazing, I´ll try it for sure!

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Bed Time Stories
Bed Time Stories - 22.11.2021 17:29

I am a programmer. Up until this point, my project's architecture has been fantastic. I've created custom tools to make development easier, including custom units for Bolt/Unity Visual Scripting that has made actual game design awesome. It kinda feels like UE4 a little bit. Core & performance-required logic is C#, game design is visual scripting. However, I've been struggling with UI animations. I was not aware the animator marked the canvas as dirty, what a horrible idea. On top of that, sequencing animations is a major pain in the butt and essentially pollutes the entire project. I have DOTween Pro and why this didn't occur to me.. I have no idea. Thanks for pointing out the obvious :) It is easy to overthink sometimes.

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ColtPtrHun
ColtPtrHun - 23.10.2021 13:03

So we should use code to set properties instead of animation clips because it's cheaper because?...
...Nevermind, let's use this asset that uses animation clips in the background.

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FlightSimGuy
FlightSimGuy - 22.10.2021 20:35

Also with open a door in unity make a script for openobject that you can use script for all

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Adam O'Donoghue
Adam O'Donoghue - 02.09.2021 14:28

Thank you. Learned that the reason it wasn't working was because it wasn't supposed to work that way. Lol.

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HeyBishop
HeyBishop - 19.08.2021 06:01

Zohmygosh... Now I want to redo my entire UI. This is awesome! Thank you for opening my eyes to Lean Tween.

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sebaspi1
sebaspi1 - 13.08.2021 10:24

as someone coming from video editing and renders trying to do everything in real time is counter intuitive as you can render many items in the ui and display them as sprites? that's my guess but I'm still learning.

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Dylan Burke
Dylan Burke - 01.08.2021 08:48

Hey there! I'm trying to make a general purpose UI tweening component like suggested in the the video, but running into an issue where I'm unable to utilize OnDisable to fire my tween as the object just gets disabled (obviously). I could use a separate method, but then something would need to specifically call that method (and thus require reference to the UI tweening behaviour); it'd be great if I could get away with things not needing to know anything about a UI tweening component and just disable the object. Anyone got any ideas?

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Samarth Pradeep
Samarth Pradeep - 28.07.2021 19:22

Thanks for telling me about leantween, I have been breaking my head trying to achieve the same effect with coroutines and now I have a solution

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Uncle Sam
Uncle Sam - 22.07.2021 17:43

Guys, dont use tween for 3d objects, it is ugly... it is useful only if lerp and sinusoidal movement cant reproduce your idea

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Astrah Cat
Astrah Cat - 20.07.2021 03:31

I did it through state machines by hand, avoided IEnumerators and using events....
You should probably use events, though.

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Isam Al Hassan
Isam Al Hassan - 05.07.2021 19:22

I'm doing AR solar system i want to make students press on the Sun so it will pop up a panel to show sun description, is it possible with LeanTween please?

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Allan MacDonald
Allan MacDonald - 10.06.2021 03:23

oooerr, did you say custom curve??

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i
i - 23.05.2021 03:10

Words can't even begin to describe how thankful I am for Unity and these wonderful libraries...

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Spxctre
Spxctre - 13.05.2021 16:41

Literally the "Mumbo Jumbo" of Unity. Great tutorial!

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Shaolin_TCG 47
Shaolin_TCG 47 - 06.05.2021 15:09

So glad I found this thanks homie

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Mosopia GameDev
Mosopia GameDev - 30.04.2021 18:21

DoTween is much better tho...

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