Комментарии:
Absolutely the best explication I see on shader and Flutter!!
ОтветитьGreat show!
I would love to see:
- A walkthrough on how to custom paint inside flutter effects like TextOverflow.fade in my custom text widgets like if I wanted to create an expandable comment that fades at the end of the second line and shows a button for me to expand it
- A walkthrough on how to use MultiChildRenderObjectWidget to create an UI like VSCode editor (meaning an user changeable UI)
- A walkthrough on how to create your own slivers (or inner scrollable widgets like TextField inner scroll)
Thanks this is amazing! How we can use Vertex Shaders with that?
ОтветитьCan those be used in backdrop filters?
Ответитьvery good explanation of an advanced topic!
ОтветитьThanks a lot!
ОтветитьYes! This series is fantastic!
ОтветитьLoved the structure of this video! Super well-made and progressed very logically in a way that was easy to follow. It might have gone beyond the intended scope, but I would have been interested to see an example of using the ShaderBuilder widget from flutter_shaders you mentioned. Eager to dive in to shaders!
ОтветитьCan I use structures in shader code to aggregate some data? Does flutter support it?
ОтветитьWe live in a time where you can watch an incredibly well made video for an incredibly specific topic.
ОтветитьIt would be amazing to deep dive in the scrollables' scroll physics!!!
ОтветитьCreate an entire playlist for shaders
ОтветитьWhile these are interesting topics, please consider making more content on creating Line of Business (LOB) or CRUD apps, from start to finish, using relevant best practices and architectures. After all, most of devs work on such apps. Thanks!
ОтветитьMa shaa Allah I'm not going to lie but this is so far the best GLSL tutorial I've ever seen. I love shaders!
ОтветитьThis is well done and a great augmentation of the usual (also great) bite-sized shorter videos. Keep them coming! I also appreciate that there is much less than usual comedic distractions.
ОтветитьI'm come from twitter, thanks your work
ОтветитьThis exposes the fundamental workings of Shaders, which helps me comprehend it better!
Ответить💯
ОтветитьPlease keep this series going! It's so insightful!
ОтветитьI thought the shader compiler removes unused input variables then how the first 2 setFloat(...) calls worked ? normally, opengl(es) offers an api that returns the uniform parameter index, but i did not see any here.
ОтветитьThank God, I wished this was up today..
ОтветитьOh sorry, I thought that this was about shady customers? I'll see myself out ...
ОтветитьSo I've always overrode shouldRepaint with false as a return parameter. This tutorial opened me up
ОтветитьOh man. GLSL is so far outside my wheelhouse, but I feel like it's important to my next steps as a Flutter developer. What about demoing some more advanced shaders, like a water drop effect? Or animating a shader?
Ответитьreally good tutorial, thanks a lot!
ОтветитьVery good video. Have a good weekend. Good luck.🌺🌺🌺🍀🍀🍀
ОтветитьWhen you don’t use variable in your shader, then compiler delete it from code. So, app will crash when you try to launch it when uSize not in use. Just try to send color values start from 0 index.
ОтветитьProduction & content quality is just op!!!
ОтветитьAlways Top 🎩
ОтветитьThis was so concise and easy to understand. Thank you
ОтветитьI wonder why Google powered product always uses Microsoft based product "vscode"
Ответить👍🔥
ОтветитьThanks it was a great video!
ОтветитьFlutterBuildShow = gold. Great stuff!
ОтветитьWGSL > GLSL
ОтветитьI'm amazed by the script and the talent behind its presentation! Salute to Craig and team! 🔥
Ответить😍
ОтветитьAwesome❤ keep going please
ОтветитьPerformant != high performance. Should just use high perf.
ОтветитьTime to experiment
Ответить🎉
ОтветитьGg
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