Комментарии:
Very nice tips !
ОтветитьAwesome! this is a really nice effect.
I do have some questions.
with this fog effect, I have a SkyLight and DirectionalLight active in my world. what I've come to notice is when I look Directly towards the sun, the sun isn't visible because of the fog. Is there some technique where I can have the sun shine through the fog so I can see the sun?
I'm sorry if this doesn't make sense
WHERE U GOT MOONSTADT FROM :D?
ОтветитьFor the lerp short cut:
L + Left click
Ayo, pretty cool tutorial and easy to follow. I did everything like yourself in the video but the fade isn't working and I just get a blueish atmosphere. Is there a fix for this?
Ответитьhow do you even get the lerp ? no explanation
Ответитьhow do i get the lerp, used key commands and i have no idea.
ОтветитьSo good and easy to follow thank you!
Ответитьue5 не работает
ОтветитьIt looks nothing like the thumbnail..
ОтветитьThis was really helpful since I was setting it up to take some pictures for my models for a class! He made it sound really simple and was easy to follow along with!
ОтветитьHi, I couldn't make it work in UE5, no other post processing array elements. When I add the fog material it simply does nothing.
ОтветитьIf you see flickering around edges of meshes:
This is likely caused because temporal antialiasing is happening before your fog
To make fog (and post processing) happen before antialiasing,
1) In the post process material, find "blendable location".
2) Set blendable location to "Before Tonemapping".
3) done, the fog will be antialiased now.
Tone mapping and antialiasing are not the same thing... but that is the only way I have found to ensure fog occurs before antialiasing.
(you may also want to disable motion blur)
tryed it in unreal 5 i get some strange bug i get a Square in the viewport :(
ОтветитьPost process isn't cheap.. so the tutorial is pretty much invalid from the start
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