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my sine doesn't affect bones :( it affects controllers, which affect bones if I use 'em directly via clasters in my "ik spline handle", but via Sine deformer the bones do stay in place :(
how to resolve?
спасибо большое бро!)
Ответитьthis is so slay! using it for reference as I rig a giant alien worm, thank you!!!
ОтветитьThanks for a great tutorial, is there a simple way to attach a global control to the rig so i can position it in my scene. Sorry I'm new to rigging, anything I try splits all the elements apart when i move it.
ОтветитьThis tutorial saved me!! You're amazing, thank you so much <3
ОтветитьThank you so much
ОтветитьAmazing tutorial ! Thanks so much
ОтветитьThank you so much for this tutorial!! This was a big help. I tried a lot of others from YT and this one made the most sense to me. When exporting as FBX for Unity, do you have any recommendations for easier import of the animations? I'm not sure what to bake or leave as is. Thank you!
ОтветитьI can't tell you how much this tutorial has helped me. Thank you so much for making it!
Ответитьawesome...only if could give a 1000 more likes.... respect man..
ОтветитьThank you so much.. This video has been a great help!.. Bless you..!!
ОтветитьTHAAAANKS!!! This is super helpful!
ОтветитьThank you! Can I constraine this parametres in head control?
ОтветитьSuch a cool animation dude! I'm using this tutorial to animate a worm for a uni assignment. Thank you for the help!
ОтветитьI did everything step by step, but i can't get the curves to affect the clusters within, what am I doing wrong?
ОтветитьVery nice, thanks!
ОтветитьIk this video is old but oh well, im having troubles at the end when we start animating. Everything is fine until i change the offset value on the 24th frame, my object completely breaks and idk why or what I'm doing wrong. I already remade the object thinking maybe I broke it at the beginning or smth and redid it all again, but nope it still breaks when trying to animate it. Can someone please help me?
Ответитьnice tutorial..👍👍
Ответитьis there a way I could change it so that the dropoff is different for each side?
ОтветитьGreat thank you!
Ответитьhow to move forward
?
Non commercial but on a commercial channel...
ОтветитьNice
ОтветитьVery good , realistic
ОтветитьModel is deleted please give me link 😇😇
ОтветитьDamn! this is so helpful, thank you so much for uploading :D
ОтветитьI tried the rig. But my mesh is not moving with curve ctrl. Can you tell me the salution?
ОтветитьCan we use this on a spring?
Ответитьbro can u give me a link of joint script . coz i want it & i couldn,t find it anymore .
ОтветитьThank you, simple and easy to understand. I'm new in rigging in maya :)
Ответитьi never knew about sine deformer.
thanks!
Very cool!
ОтветитьHow to set up facial rig of snake with tongue..............
ОтветитьThanks...You are a good teacher
ОтветитьSir if you know to use blender pls make tutorial on blender to rig the snake pls
Ответитьthank you sir , just a question how to get to control vertex at min 4.15
Ответитьthank you for that video it really helped me but an ask about a problem that happened with me, for some reasons that I do not know my snake does not follow control circles , any help pls
ОтветитьThis is brilliant! Thank you for making snake animation so easy
Ответитьvery good rig sir
ОтветитьGreat video!!! Just have two questions:
How do I make a loop out of the Sine? The snake is flickering at the end of the animation because it doesn't end on the same position.
And how do I export the Sine? When I export to a FBX file the Sine doesnt come with the animation and the mesh will be without any animation
Hi Carlos,
If my initial snake rig has jaw bones and joints (which means my root is in the neck) how do I create an IK spline handle in that case? Your method works well for the body but ignores the head as the IK spline wouldnt go all the way into the head. So the snake collapses onto itself when i try to move it forward. Would appreciate any help!
i stuck at 4.17, can anyone please help me, i cantt found thesquare in the pink line
Ответитьamazing job on the tutorial Carlos. I was able to keep up all the way until the deformers. My snake moves when i control each individual nurbs curve however, when I apply the deformer, the curves conform to the deformer curve but the snake does not follow. Would you know why? Sorry this might be a stupid question.
ОтветитьThe only solution i found so far to get rid of this situation is, set driven key, use a controller and add clusters as drivers.
Ответитьfor me everything is going great till last except when i changed the inputs of sine, mesh is not all reacting according input value of sine, while the nurbs circle did. i would like to know how to fix this problem. Please reply
ОтветитьAwesome, thanks for this!
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