Blender EEVEE Next - Next Level Real-Time Rendering!

Blender EEVEE Next - Next Level Real-Time Rendering!

Gamefromscratch

1 год назад

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@Mempler
@Mempler - 14.10.2023 19:37

eevee is great for things that shouldnt look too realistic but cycles is still the winner. unless eevee next actually finishes up the raytrace render cache which may or may not look close to cycles.

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@OriginRow
@OriginRow - 14.10.2023 19:46

Something like Lumen, Global Illumination and real time reflections. Great work Blender Team

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@4.0.4
@4.0.4 - 14.10.2023 20:05

Cycles was running in CPU mode there, no wonder it was slow 😂

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@PaulSpades
@PaulSpades - 14.10.2023 20:31

What are you on about?
1. EEVEE has nothing to do with Unreal. Most GPU renderers were upgraded or re-written with the spread gpus with compute and unified shaders, all about the same time. Unreal 4 sort of set the standard in gpu rendering with version 4, Unity upgraded their lighting, PBR materials were an important advancement implemented in multiple products, and EEVEE was written from scratch around that time to implement the new stuff (new rasterized lighting techniques, shadow casting and HDR).
2. Cycles is a parallel and fast; full path tracing rendering engine with HDR; PBR and emissive materials; and area and polygon lights. You can't get more ray tracing than that, it's state of the art. It's as advanced as any of the commercial offline engines.
3. The lighting in EEVEE Next is not even remotely close to Cycles. It only implements GPU raytracing for primary rays. What shadows? There is no shadow casting in the scenes you show. Also, I don't see any ambient lighting or AO, which also suggests no light bounces. Also, Cycles could already run on the GPU, that's how most people using Blender professionally run it since RTX became a thing.

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@sanketsbrush
@sanketsbrush - 14.10.2023 20:37

You are removing inside filling of old burger and comparing only buns with new burger, a filled burger. What about ssreflection refraction, ssao , ssshadow , which belongs to eevee ? This is misguiding comparison.

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@DileepNow
@DileepNow - 14.10.2023 20:53

This is nice. I wish the "export everything to unreal engine and render it there" workflow will just go away before it becomes the standard. Btw Cycles can be super fast and Eevee can look great if you know what you are doing.

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@ViperPacket
@ViperPacket - 14.10.2023 21:41

this is useless for games.

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@nicks4727
@nicks4727 - 14.10.2023 22:11

You gotta use cycles gpu dude it's not a good comparison if you are using the cpu

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@TACKO3D
@TACKO3D - 14.10.2023 22:15

looks cool as hell

I wonder if it still handles NPBR materials just as well as EEVEE.

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@kappilino
@kappilino - 14.10.2023 23:33

It‘s time to bring evee on the next level on par with the engines of unreal, unity, etc. That democrizes the creating of quality renders a lot. Because you don’t need high end hardware for cool renderings besides of an GPU with hardware ray-tracing.

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@bes12000
@bes12000 - 15.10.2023 00:14

Awesome, thanks for sharing.

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@danialsoozani
@danialsoozani - 15.10.2023 00:42

Thanks a lot for covering this topic! I've been waiting for it around 8 months and it's here now! I'm sure it'll get better with beta release of 4.1. but this is more than enough for lots of artists that were relying on EEVEE.

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@heckensteiner4713
@heckensteiner4713 - 15.10.2023 02:46

Eevee is what made me want to switch to Blender from Maya years ago. Working in Eevee was miles closer to a final result than working in Maya's Viewport 2.0. At least at the time. I'm not sure if Maya's Viewport has gotten any better since then. But Blender is about to get even better with Eevee Next!

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@wildrelicproductions4879
@wildrelicproductions4879 - 15.10.2023 04:27

Wow the desk is pink looks like a broken prefab in unity 😂

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@artmanstudios7037
@artmanstudios7037 - 15.10.2023 05:56

I can see that the light those look way more realistic than with cycles! This is so much nicer but could be more expensive if you want to get it to look like it did in cycles! So how many light sources would you need is the question? And we'll will it compute?

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@yoshid8987
@yoshid8987 - 15.10.2023 07:33

Autodesk to by Blender Foundation after eevee next

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@TheAmazingJimmy
@TheAmazingJimmy - 15.10.2023 08:15

Imagine UPBGE with EEVEE Next.

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@Diceyed
@Diceyed - 15.10.2023 08:33

As someone who made a lot of cheep animations with blender, eevee next is going to be a game changer for projects that don't need to spend countless hours rendering.

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@gurratell7326
@gurratell7326 - 15.10.2023 15:46

Try rendering Cycles on GPU with Optix denoiser turned on instead and the performance difference will be WAY smaller, especially if you're using a modern RTX card, then Cycles will also be realtime with also the BIG benefit of not having to wait for Eevees indefinitely slow shader compilation when you are working with heavier shaders.
So sure Eevee Next is interesting, but I'll probably continue using Cycles because it's generally faster to work with, it just eats polygons (instanced trillions of them ain't a problem) and it will always look more realistic because it is an (almost) unbiased raytracer.

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@ali32bit42
@ali32bit42 - 16.10.2023 12:29

ok but the whole scene looked mega drab with evee next. the lighting was not passing trough the window properly either. they need to work more on it before it becomes on par with the cycles preview.

TAA reprojection is HUGE for me tough. it makes animations far faster to render especially on cycles

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@makanansari144
@makanansari144 - 17.10.2023 00:38

It's amazing news but I think it's still not finished and till the final release it will be much better since it's going to be like Lumen in Unreal Engine!

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@PurpleKnightmare
@PurpleKnightmare - 18.10.2023 00:30

I'm not going to play with it until it goes into Beta. Alpha is like Alpha males...

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@peterjoslyn1
@peterjoslyn1 - 18.10.2023 08:50

So Eevee Next is basically Lumen?

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@HealyHQ
@HealyHQ - 18.10.2023 10:51

Why is everyone talking about a Pokemon? 😉

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@blender_wiki
@blender_wiki - 19.10.2023 09:49

Why your cycle preview is so damn slow? 🤔🤔🤔🤔

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@tony2707
@tony2707 - 19.10.2023 22:07

eh!? Why compare gpu eevee to cpu cycles speed?

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@tomoprime217
@tomoprime217 - 20.10.2023 01:12

I've been waiting forever for EEVEE to incorporate Baking AO & Displacement maps,. It was promised during the Blender 3 days. So are we there yet ?

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@TriVoxel
@TriVoxel - 20.10.2023 02:35

Eevee-next will be awesome once fully ready. I gotta say though, you did a terrible job of comparing it to Eevee, because Eevee can do reflections and can have shadows increased and stuff. It just isn't enabled by default. Eevee-next's main advantage is an improved rendering pipeline, screen space light bouncing/global illumination, and some performance improvements. That said, still an interesting vid!

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@lucyfaire1980
@lucyfaire1980 - 20.10.2023 14:26

This will be a game changer for rendering(as the first eevee was). Can't wait

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@SausageTaste
@SausageTaste - 24.10.2023 02:34

So you are showcasing reflections capability of Eevee Next and don’t even enable screen space reflections for traditional Eevee? This is not a fair comparison.

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@3djramiclone
@3djramiclone - 27.10.2023 19:02

Why nobody speak about the render time??

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@haruruben
@haruruben - 05.11.2023 06:59

UPBGE!!

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@MetalGearMk3
@MetalGearMk3 - 05.11.2023 07:54

Wait until Vulkan, we'll have non screen space ray tracing.

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@GiJoe94
@GiJoe94 - 07.11.2023 02:06

You are using CPU render on the Cycles demo.. Use gpu experimental to see the comparison properly

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@antoninmorlet2529
@antoninmorlet2529 - 09.11.2023 12:52

lmao, you are using cycle in CPU mode, no wonder why it seems unusable in the viewport

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@alexmehler6765
@alexmehler6765 - 17.12.2023 14:29

eevee next sucks ass , its not ready yet

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@cgdtb
@cgdtb - 24.12.2023 20:07

Thanks, brother, I didn't know this before.

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@descendinguniverse
@descendinguniverse - 31.12.2023 16:59

if anyone wants to use a stable Blender release (with no Eevee next as of now), you can still get those reflections with old Eevee by adding and baking Irradiance volume

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@SaurabhGayali
@SaurabhGayali - 31.12.2023 17:53

You seem to be running cycles in CPU instead of GPU

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@SaurabhGayali
@SaurabhGayali - 31.12.2023 18:01

For me EVEE Next is an oversell because you cannot shift seamlessly yet from cycles to EVEE route. It is just an inclusion of Irradiance dome enabling use of emission material and light path. Apart for that all others are not a huge difference.

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@goldenmikytlgp3484
@goldenmikytlgp3484 - 15.01.2024 12:53

Sorry but, eevee next real time global illumination sucks. Jagged shadows, broken ambient occlusion, and its not a very strong effect. There A LOT of problems with the shadows, and a lot of problems with the bounce lighting.

If you REALLY want something better, please use the SSGI blender build. It is objectively better at what it does than whatever eevee next is trying to accomplish.
I even made test renders and the results are night and day.

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@popplopdop
@popplopdop - 17.01.2024 13:48

Hi - you should try changing Cycles to use your GPU instead of your CPU. It won't be as fast as Eevee but depending on your hardware, will but a lot faster than what you're experiencing in your video!

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@Fleischkopf
@Fleischkopf - 11.02.2024 05:22

working with cycles is more ok with the viewport denoiser

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@brofv4239
@brofv4239 - 12.03.2024 12:00

Can someone tell me how to install it?

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@samu7015
@samu7015 - 13.03.2024 22:18

How do VDBs look?

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@ukmonk
@ukmonk - 11.04.2024 12:07

Nice video thank you! So you think Eevee next will be real time like UE5 etc I love Blender but sometimes doing animations it slows down to a crawl and even Ton was saying it’s because the architecture of Blender is ancient.

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