Комментарии:
Hi everyone! Let me know if you have any questions in the comments below! :)
Ответитьaa Thank you so much for this. :D
ОтветитьMaterial properties -> Settings -> Alpha hashed
ОтветитьThank you so much for this tutorial!!!
Ответитьthis guy looks like tony hawk and david portnoy combined
ОтветитьThank you so much!
ОтветитьThank you
ОтветитьYou're a life saver, thank you! So easy, but never would have guessed
ОтветитьThx bro, now I can make PEAK fire textures. But one more thing, the textures look dimmer on one side of the plane than the other, how do I fix that?
ОтветитьWell that's annoying (the steps, not the tutorial). Isn't there some simpler way, like in 2.79, to simply have the alpha in my image applied to the material?
ОтветитьThanks for your video, but I can’t export fbx format with this transparency, what setting do I need to change ?
ОтветитьShort and straight to the point, awesome video, thank you!
ОтветитьThanks bo, this is just what i needed to finish my project, great tutorial.
ОтветитьGreat tutorial, thanks. I had a TARGA image with an alpha channel, but it didn't show transparency. To those with the same problem as me, all I had to do was plug the image's alpha channel into Principled BSDF's alpha channel and change the blend mode from Opaque to Alpha Clip in the Material Properties' Settings.
ОтветитьThank you, the Blend Mode was exactly what I needed to make hair textures transparent.
ОтветитьPerfect thanks!
ОтветитьOnce again you save the day! I am rushing to get a project done, and keep getting stuck on things that should be simple.
I've followed half a dozen tutorials, and googled answers on this for about an hour. You are the first person who happened to mention Blend Mode: Alpha Clip! I knew it was something like that but had no idea where to look.
Thank you so much!!!
ОтветитьThanks
ОтветитьStraight forward solution, thank you
ОтветитьSay if I did this same process for making a window, how can I add thickness where it’s white in the opacity. Like if I do this on a square it doesn’t map it as an enclosed fill where it’s black, but makes the inside face transparent too.
ОтветитьThis helped me with a Minecraft skin that had transparent pixels that were rendering as black pixels
Ответитьdamn you're the best thanks for your tutorials it worked like charm
Ответитьive been through multiple tutorials and none of them ever mentioned an opacity map. this worked thanks
Ответить영어 발음이 진짜 좋네요👍
ОтветитьThank you for this tutorial. 🌞 Apha clip is just what I needed for making the sky above an image of a wall with a pointed roof transparent.
Ответитьshared with a friend! GREAT TUTORIAL!
ОтветитьWhat if it's the opposite where the mesh is a different shape then a shape in the texture? I have a hair mesh on a creature and its made up of squares. I need to be able to apply my hair texture but get rid of the blocky square look that the mesh has.
Ответитьso, what if the texture already is transparent, but changes the transparent stuff black when materials are shown?
ОтветитьHow would I do this if my image does not have transparency channel to it? Also, what do I do if the transparent part is not colored black? Like for instance, it's blue? Sorry for my english.
ОтветитьGreat video !!! I got one question, how do u get an opacity map for any picture u want ? can u create it somehow ?
ОтветитьAwesome tutorial
ОтветитьFastes way to make leaves with alpha --- make alpha picture from leaves in GIMP.
ОтветитьIt's not the first time: you've been a real life saver today for me! Thank you so much!!!
ОтветитьThank you. I was trying to follow an old tutorial and couldn't figure how to use the Alpha properly (I was using a mix shader). This made things much easier.
ОтветитьThank you! I´m so new to Blender. This´ll help me a lot.
ОтветитьHoly crap, I've been trying to get rid of the black for days!! Why is it set to Opaque? It seems to do nothing. Thanks for your help! What about Shadow Mode Opaue?
Ответитьlove the tutorial, but he looks like mark zuccerberg with a beard
Ответитьwhat why is there no wassap guys
Ответитьthank you so much for the tutorial !
Ответитьholy shit this was useful to me. thanks for making the video!
ОтветитьWould this work if I wanted to make 2d eyes on a 3d surface?
ОтветитьAwesome, thanks dude, respect
ОтветитьThanks for the amazing content! It's helped me solving the opacity map and the blend mode problems I've been having!
ОтветитьThis is so close to what I'm looking for so maybe you can help figure out the rest of this! What I'm trying to do is make parts of a shader transparent and other parts not. I'll try to explain it.... Basically take a voronoi texture, run it through a color ramp, change the mode to "constant" so there's only 2 colors. And one of the colors, I want to be transparent. Can this be done?
Ответитьa+
ОтветитьThanks man being cry over this for 2days😂
Ответитьwhat if i wanna bring it to unreal engine.? should i bake the leaf.?
Ответитьwhere is transperncy textuer !
Ответить