The Ultimate Guide to Hair in Blender 3.3

The Ultimate Guide to Hair in Blender 3.3

FlippedNormals

1 год назад

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Ralf Dietrich
Ralf Dietrich - 25.10.2023 15:26

In new Blender Versions "slide" Brush is much faster

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Serbo Greek
Serbo Greek - 13.10.2023 23:29

No matter how you follow tutorials, nothing works.

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MikeRusby3d
MikeRusby3d - 20.08.2023 20:56

so now you do have the workflow where you add parent hairs, then add an interpolate hairs modifier/geometry node
The development has moved on a pace since this was posted
you can also do region control type maps for the clumping modifier. i am still not 100 per cent happy with this system as I spent a long time
getting good at the particle hair stuff, but I am sure it will be getting more updates
my biggest beef is that you can ony sculpt the parent hairs, not the child hairs like you can in xgen

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Spence Ross
Spence Ross - 28.07.2023 03:27

This was extraordinarily easy to follow. Thank you!

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leggerslug
leggerslug - 10.07.2023 18:50

Does anyone know if this hair will be able to be used in unreal 5?

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Studio Gentil
Studio Gentil - 09.07.2023 13:24

thank you very much!

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ziq man
ziq man - 05.06.2023 08:02

how do you rig with the new hair system?

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Cracksoldier
Cracksoldier - 02.06.2023 00:14

Is there a way to reuse the curves that created to make stylized hair via a curve and a bevel, to convert it to this new hair system?

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Dante S
Dante S - 15.05.2023 10:35

dude you ... just imported another file and used those nodes.... not helpful.

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Gredran
Gredran - 18.04.2023 17:08

They’ve already advanced the tool SO much in 3.5 and still even more in 3.6.

As of this video, they didn’t have interpolation and guides, but now you have those and other things like braiding and curling and more in 3.5 and in 3.6 they’ll do dynamics for physics.

But yea, 3.3 is a good start for it, but 3.5 and 3.6 add more of what was missing in the first iteration

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Noir got blues
Noir got blues - 15.04.2023 09:17

Do you know what might be preventing my hair to not comb from the roots? It only comes about half the hair not the bottom we’re the roots are.

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Ratta Ratta
Ratta Ratta - 22.03.2023 13:30

Could one increase the depth of hair and use it as hair cards?

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جبریل gabriel
جبریل gabriel - 08.03.2023 22:00

tnx bro

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Bounsir Music
Bounsir Music - 21.02.2023 05:36

The hair isnt working for me.
it will not allow me to add hair on mesh and i have a uvmap

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chrolcs
chrolcs - 19.02.2023 18:30

it tells me that i need uv map i dont know what to do

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Claudio Malagrino
Claudio Malagrino - 10.02.2023 17:29

This is really promising. But as an artist, I would like to have access to more Geometry Nodes easily.

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Al
Al - 04.02.2023 04:44

is there any way to animate the hair??

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嗒茹 taru
嗒茹 taru - 20.01.2023 01:35

thanks for the tutorial! how do you prevent the hair from going through the head mesh?

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DSamurai
DSamurai - 19.01.2023 00:12

How can you copy hair curves for one model to the copy of that model?

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james_wuzhere
james_wuzhere - 04.01.2023 03:52

Very helpful!

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Steve Ly
Steve Ly - 29.12.2022 21:53

The first couple of parts were easy to follow but by the end, I think I’m more confused about Blender Hair than before 😂 💀

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SAKER BERG
SAKER BERG - 18.12.2022 19:47

:DD

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purple cat
purple cat - 13.12.2022 12:32

Combing in sculpt mode is so weird. Why not use guiding curves, just normal curves

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Prashanth Chandra
Prashanth Chandra - 12.12.2022 17:59

Can you Plzzz do an elaborate tutorial on Blender UDIM workflow? Your tutorials are Awesome and easy to understand, Always...Thank you.......

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chris harvey
chris harvey - 12.12.2022 12:51

sorry dont understand how does it know what object to paint on, i got nothing on my model

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TIGXR
TIGXR - 07.12.2022 01:19

coment

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eobetdisajn
eobetdisajn - 06.12.2022 22:00

Great video, but honestly, all I heard was what an incomplete and work in progress system this is, with (as usual for Blender) no UX thought behind it at all. Will check back again in a few years…

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Shawn Darling
Shawn Darling - 28.11.2022 22:20

what do we have to take out of the Einar project to clean it up like you did?

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Sol Mental - Bruno T
Sol Mental - Bruno T - 25.11.2022 17:36

Honestly, I found that the new hair system have little to no weight on my potato that I call a PC, while the old hair system was like HEAVY, REALLY HEAVY barely usable. It's also absurdly easier to control and to actually get the hair done.
I'm moving on to the new system and mostly not looking back at all, except to some little tricks only possible over the particle stuff, like curly hairs with custom curve shapes.

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ch4dix
ch4dix - 25.11.2022 14:32

Okay as of 3.3.1 on Windows, when you add empty hair object it goes to the last selected or the active object.

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Budz
Budz - 19.11.2022 06:03

hello, what is mean 'invalid uv map : uv island must not overlap' i can not put hair on my sculpt btw :(

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kruth 666
kruth 666 - 18.11.2022 13:13

I can't find a very detailed tutorial about the making of realtime hair cards, mainly for game engines. It seems every tutorial I find is a little different, not just the process, but more importantly the format of the product. I want to learn to make the industry standard hair cards, with anisotropic reflection (highlight), that is compatible to most game engines, but I can't seem to find a proper tutorial, either free or paid. I've wathed many tutorials about hair cards so far, but still can't find out what texture maps are need to be baked besides the basic ones. Can you guys please make one?

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Nekoni
Nekoni - 18.11.2022 03:23

As usual, amazing tut!!! Very happy ur teaching this, cause this new hair system alrdy giving me so much trouble :(
for example... how to export it with the UV coordinates so the map you created in Substance matches the colors once that alembic is in UE5?
If you know of ANY WAY to get the maps into UE5... or in blender for that matter, pls give some advice. I'm stuck over here :(

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Romain45
Romain45 - 12.11.2022 15:11

Hello, how did you manage to separate these geonodes? Thanks

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Konstantin Rybakov
Konstantin Rybakov - 05.11.2022 12:43

How to change points per curve on already existing hair?

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Libor Batěk
Libor Batěk - 17.10.2022 14:57

Nice overview of new hair system (which is far from finnished feature)...few thoughts which might help, first turn off "outline" in shading menu of the viewport for better readibility, second temporarily turn off "surface deform" modifier on the groom mesh...will help with performance problems! you can turn it on afterwards

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Murrowboy
Murrowboy - 15.10.2022 08:35

I'm a little confused between the count number and the density brush. Are they about the same thing? Both of them are adding hair in an area although density tells you where it will plot the hair while the count seems a bit random. If you have a count of 3 and a large cursor - what's the logic for placement of 3 hairs within that cursor?

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Jean Claude the dark lord
Jean Claude the dark lord - 27.09.2022 17:43

how did you export all of the geo nodes?
Edit: nvm, I found it, for anyone not familiar with the append feature (which is me), all you have to do is click append and choose the einar .blend file

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Allen Lee
Allen Lee - 25.09.2022 21:12

I've noticed the slide brush's performance is really great with the mouse, but not with the tablet. Even with a lot of hair.

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Kelvin Art Studio
Kelvin Art Studio - 23.09.2022 06:11

Dude, a suggestion: I (and many other people) NEVER found a good tutorial or course that teaches how to make good feathers in Blender. I'm not referring to individual feathers, but using Blender's hair system to create a bird's feather, for example. It would be a great addition to your channel, especially with this new hair system. Congratulations on the work!

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apathypeace
apathypeace - 22.09.2022 09:07

This system feels half baked

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Sculpted Stache
Sculpted Stache - 15.09.2022 22:01

Would you guys say that Xgen is still the superior hair generator? I’m seriously considering learning maya just for Xgen

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Jeff G
Jeff G - 15.09.2022 21:59

Does blender have a way to bake hair to hair cards? If not, that would be a great add-on.

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