Cleaner Topology with Poly Group It - Zbrush 2021

Cleaner Topology with Poly Group It - Zbrush 2021

IR Sculpts

3 года назад

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Arin-Berd
Arin-Berd - 28.08.2023 08:47

Great job!hank you as this will help me from now on!

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DestinyBreaker
DestinyBreaker - 21.07.2023 15:41

does this better than using ZremesherGuide ? which one is much cleaner and why ?

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Alyvia Plummer
Alyvia Plummer - 25.06.2023 19:12

Great job! I'm doing tons of high poly models for nanite and this process really helped me get some workable geometry to UV

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terrifying void
terrifying void - 03.06.2023 20:38

but why ? dont remplacing for a retopo

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Bahaa Jamal
Bahaa Jamal - 14.05.2023 00:48

i feel the result is very good so why not using it for animation

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CharlyTutors
CharlyTutors - 02.05.2023 12:48

Thank you! Awesome and helpful tutorial!

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vishnu vivin
vishnu vivin - 01.05.2023 21:46

It was really helpful..💯

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GokuPrime
GokuPrime - 29.04.2023 22:28

thanks my guy, that was so helpful! I also love the vegeta face in the corner XD

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traumwelt
traumwelt - 17.04.2023 10:02

thanks a lot

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Kristan Benson
Kristan Benson - 21.03.2023 13:11

I have many questions lol

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Sculpterio
Sculpterio - 19.03.2023 01:01

Thanks

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Bảo Bảo
Bảo Bảo - 12.02.2023 08:06

Thank you, teacher! Such a helpfull video! How can you change the navigation head on the right top into Songoku head?? I wonder..

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MMASPY
MMASPY - 07.02.2023 10:21

HI! been struggling for months,i need to make solid my hollow sculpts. on the inside its a mess so when printing it.

can you make a "make your models solid (full) " video? PLEASE

CHEERS

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Reysyev Darise
Reysyev Darise - 01.02.2023 15:28

Im subscrabe,, thanks,, im from indonesia. I share to my frienda

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N.D L
N.D L - 27.01.2023 13:41

Hello thanks for a great tutorial, i have som issues with my polyit, not all areas ive painted get a separate color, ive checked the lines but they are good, what could be wrong?

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Bruce Chu
Bruce Chu - 22.01.2023 19:40

fun

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DK
DK - 05.01.2023 00:40

Thank you

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Варвара Саліхова
Варвара Саліхова - 26.12.2022 03:14

Best

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Nadeera Nuwan (NZ)
Nadeera Nuwan (NZ) - 01.12.2022 15:39

Thank you💯❤

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Sandy Lam
Sandy Lam - 20.11.2022 20:23

Really nice tutorial to tackle the hassle of re-topology. Thank you for sharing!

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In Games We Trust
In Games We Trust - 15.11.2022 10:58

verry cool thanx

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Hypercat00
Hypercat00 - 12.11.2022 06:44

Hello. I'm trying to divide the polygroups according to your tutorial, but there's a problem

It is not divided into polypainted zones and other zones.
A polygroup as thick as the polypaint is created, resulting in a total of 3.
What's the problem?

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userdexter
userdexter - 25.09.2022 00:41

Thanks so much!! 😀

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Fox Mulder
Fox Mulder - 03.09.2022 12:34

Awesom!

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karazzu1
karazzu1 - 25.08.2022 13:19

GOD!!!My broo

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Raj Madhavi
Raj Madhavi - 09.08.2022 15:51

That was great. Thank you.

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Glitch Gremlin
Glitch Gremlin - 31.07.2022 23:47

Can you explain why polygroupit is useful if not using it for retopology? Also is retopo still something i should worry about if im just looking to 3D print my models, and use them for pictures/illustations?

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takeo otori
takeo otori - 31.07.2022 22:41

great video!!!

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Excellent man
Excellent man - 31.07.2022 15:32

Thanks for a amazing content, you ar fantastic dude!!))))

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nikelo mbambo
nikelo mbambo - 19.07.2022 14:59

HOOOOOOOLLLLLDDDDD UUUUUPPP!!! Are we just gonna pretend like we can't see Prince Vegeta's head as a reference point in the top right corner of the viewport??? DUDE amazing!! How can I get that on my Zbrush???

Thanks for the tut..😂

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Malcom Armstrong
Malcom Armstrong - 01.07.2022 17:19

A great explantion and workflow. I usually use Maya retopo tools, but this will be very useful for some projects.

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Alexinho
Alexinho - 10.06.2022 23:38

that was dope. subcribed and liked

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Delano Athias
Delano Athias - 10.05.2022 11:01

Thank you! Great tutorial :)

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Ο Γιατρός της Πανούκλας
Ο Γιατρός της Πανούκλας - 23.04.2022 19:24

Is Polygrouping supposed to happen after the sculpting is finished? Because all layers and subdivisions will be gone after Re-mesh. So is this a method for finalizing a model? I get many artifacts on my Dynamesh's topology after I have finished sculpting. What is the correct workflow? Thanks!

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Belvane
Belvane - 31.03.2022 13:01

IAN! The beautiful nose prevails! And it's a wonderfully informative vid even for Blender users, thank you!

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chaima harchi
chaima harchi - 15.03.2022 22:11

Very helpful, thank you <3

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Saulo NT
Saulo NT - 15.02.2022 22:12

So technically after this process, the character is READY to be animated? I've seen so many videos saying we have to use Maya to accomplish it but... Looks like it works from what you just showed us! Great video!

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Hired GunSG
Hired GunSG - 27.01.2022 10:29

Really nice video! Explained in very good detail and all the steps are clear. I'm a sub now. Thank you as this will help me from now on!

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Haruyuki ARTBOX  (アートボックス)
Haruyuki ARTBOX (アートボックス) - 24.12.2021 11:55

amazing thank you

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karthick karthi
karthick karthi - 16.12.2021 20:31

Please give the tips for facial blend shapes

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karthick karthi
karthick karthi - 16.12.2021 20:29

Superb and clean tutorial, really fantastic

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_CharlotteDrawings_
_CharlotteDrawings_ - 12.12.2021 21:14

hi, nice video thanks! the last thing of the nice topology in the dynamesh model too is not working for me, i don't know why it doesn't change the topology than before, do you know why? I went through all the steps you did

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Ptah1130
Ptah1130 - 11.12.2021 20:55

Boomp!!

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Luciano Vitório
Luciano Vitório - 29.11.2021 03:45

greatttttttt!!

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Andrew Stockton
Andrew Stockton - 10.11.2021 23:22

Wow this is a really really good walkthrough. Thanks, subbed for more.

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Maha ali
Maha ali - 02.11.2021 07:45

You are amazing😍

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hiếu Lê
hiếu Lê - 19.10.2021 18:18

Nice tutorial, keep going, thanks a lot.

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Soldier Boy
Soldier Boy - 15.10.2021 00:29

+IR Sculpts Great indepth tutorial. Could you also do the same concept for hard surfaces? LIke a a dynameshed hard surface with rounded edges being zremeshed to a lower counterpart so that the final normal maps could be baked for games?

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