Rimworld Ultimate Base Defense Guide ( Tips And Tricks )

Rimworld Ultimate Base Defense Guide ( Tips And Tricks )

Noobert

3 года назад

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Noobert
Noobert - 20.11.2020 21:33

500 LIKES FOR PART 2!!!

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Robbie Brannon
Robbie Brannon - 29.08.2023 18:51

have used IED + pillar super confirmed go for the softest thing you can make it from then attack it by hand a few times so the durability is still there but 1 well placed bullet will bring down the house save the components for emp IEDs and firefoam IEDs this way if you gotta watch something burn you can try lobbing a grenade / bullet down range in an attempt to stop the fire from coming closer to your compound also maybe helpful maybe not invest in 2 guns a masterwork - legendary charge lance and sniper rifle put em on your pawns with trigger-happy and train em at a wall with a trash smg to bring up shooting this way you are being a little more preventive than the person saying "i wont be raided today" that extra point in shooting maybe just maybe will save your colony from getting a man in black plus it trains your construction i still remember .19 where i was running around smoothing montains and laying bricks to construct a multi-analyzer cause i was solo

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wasn't was
wasn't was - 24.06.2023 01:40

My first time dealling with sappers, they drilled into my animal pin and set it on fire.
My second time with sappers THEY DRILLED INTO MY ANIMAL PIN AGAIN jt had a bigger wall too! And then shot at all my animals!

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Lizzo Läzki
Lizzo Läzki - 14.04.2023 00:47

time immemorial not immortal

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Peter Toth
Peter Toth - 03.04.2023 19:15

haha funny! XD i will do all! thanks!

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Mammy'aon Diciple
Mammy'aon Diciple - 06.02.2023 21:27

I was surprised by you having rocks in the kill box shown as rock chunks provide cover to pawns behind them

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JASS
JASS - 21.12.2022 19:34

I gotta ask those 3d models you used at the start of the video where did it come from? They are familiar to me but I cant seem to find the name of it anymore but i did know that it was an early alpha game that was incomplete.

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Seth R.C
Seth R.C - 20.11.2022 21:13

Seems like drop pods are the only way my enemies know how to attack. No point in trying to defend externally.

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Nixahma
Nixahma - 05.11.2022 02:31

I'm a year late, but in terms of killboxes, how do you prevent the enemy from just attacking your walls? If I make my walls out of wood, they just brute force through, and I don't have steel to spare to make killboxes at every side of my base (I don't have a mountain to live in, so I have all four sides exposed)

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Bear
Bear - 30.10.2022 12:34

*Sees stonehearth representation*
Me: :O

edit: spelling

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Dumble King
Dumble King - 24.09.2022 17:01

Now, this is only a budding plan but I really wonder how this works. This is a wild plan delusion from an amateur (tutorial game died and this is my first real game) who has a fantasy for incredibly over engineered defenses, it's a long way down.



The killing floor is wide, really wide. Wide enough for an amateur level shooting pawn to not hit a structure with a mortar.
Mid part:
The killing floor
I plan to have roof traps all over the area, slug uranium turrets on the left side and autocannons on the right (entry via north), all turrets measured to be placed in its effective range, mortars raining down into the area (not wide enough an antigrain to be used safely though). Exit points on the upper left and right side (across the field from the "Inner/below"). No floors so nobody gets a nice walking speed buff.
I'm wondering if I should put doors infront of the turrets and open them when the raid comes. I think I should do half-&-half, half of the turrets are open and the other half not.

Inner/below:
Where my pawns will take position.
Walls and barricades alternate (2 walls and a barricade on either side) shaped into a hemisphere, this in a way allows me to have 2 pawns peaking from the same side of wall with no risk of friendly fire. Doors behind all the cover and a hospital no further than 40 units from it's furthest manned position.
I'm still wondering if I should put small sentries infront of the cover at the cost of my pawns being unable to provide overlapping fire when enemies come too close (walls on the side of it would prevent them from firing from one end of the hemisphere to the other). I also have a tortoise as bait for the raiders.
In the middle and it's lowest point of the hemisphere, the door can be left open and create a melee "killbox". So my pawns can retreat and reposition to the melee killbox.

Upper/Entryway:
A snaking maze laced with traps and obstacles to slow them down.
I don't plan to lace every single available space with traps due to costs and safety reasons.
The entry point of the maze is a hallway from the right side, completely filled with things to slow them down (I noticed that if these "obstacles" are adjacent to each other, they only slow them down on the entry but then walk at normal speed for any adjacent ones). The entry of the hallway is immediately infront of the upper right exit of the killing floor giving ease of taking retreating enemies.

This extensive and all but man, I lack the ability to deal with drop pod raids effectively at all. I usually force them to NOT equip Armour 24/7 and armour takes awhile to equip.
I plan to having flak armour (quickest armour to equip) in the middle/most active area so I can immediately get my pawns some armour and if possible, send some other ones to get the heavy armour incase it's serious.
My 2 block wide hallway isn't spacious but I have some protruding walls and sandbags occasionally.

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Sylvester Uchia
Sylvester Uchia - 18.09.2022 09:56

This is all assuming I have a mountain base.

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Sylvester Uchia
Sylvester Uchia - 18.09.2022 09:52

"Walls make rimworld great again " 😂 😂 😂

Lol.

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Silender
Silender - 17.09.2022 19:19

My fav tactic is to have 2 colonies with +-same power and with drop pods. If one of your colonies is close to fall you can 1. evac or 2. use your second colony as support.

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Marfit Renner
Marfit Renner - 10.09.2022 08:05

Mortars are cool and all when dealing with a siege but have you ever gotten a marine from the empire, had a pawn with a summoning ability (from a mod) to cause chaos and destruction in the siege camp
I summoned a monster in the middle of their camp
shot down a few of them and forced them to do a normal raid
it was glorious we even got a pretty useful unit

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Nathan Burgett
Nathan Burgett - 31.08.2022 06:07

Darkness doesn't affect accuracy anymore.

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bounded scythe
bounded scythe - 24.08.2022 09:32

That's a FUNNY looking smile face

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SHMIKE
SHMIKE - 17.08.2022 03:42

Try to watch a simple guide. Get spammed with pointless images.

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tiberius staicu
tiberius staicu - 17.07.2022 19:30

corridor with sandbags and opens doors to allow raiders in , then heaters/coolers to give hypothermia or heatstroke , and an autobong to slow them down further , increasing the chances of downing them. you can toggle the doors on/off to let them in and then close them for your temperature related trap to be enclosed. also gives the advantage of imprisoning them since this weed and heat combo basically drains their consciousness percentage.

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Flazz
Flazz - 03.06.2022 08:08

What a useless video. You make a video about "Rimworld" base defense then throw a billion mods into it.

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taf
taf - 01.06.2022 11:11

New player here. Love your vids!

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Synth Sol
Synth Sol - 30.05.2022 23:14

The best defense is building in the corner between a mountain range and ocean so u only have to fight battles on two fronts,

Early Mid game it helps massively against raids if u build a defensive perimeter wall with one open door 13 tiles away from your defensive position to funnel enemies one by one into your chain shotgun pawns

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Sierra
Sierra - 13.05.2022 22:50

I'm pretty shoot shooting accuracy is no longer affected by light/darkness

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MrNight_
MrNight_ - 02.04.2022 06:20

A thing i recommend to do is a megastructure whit all you need in it and later a wall whit 3 blocks of separation from the megastructure so if you add mods you can make more rooms in the exterior of the megastructure without being whit no defense

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Taytertot
Taytertot - 26.03.2022 00:54

One of my current strategies since I don’t really want to build a killbox has been to always have tree sowing so that I can line my many layered walls with tons of spike traps. Yes they don’t work that well against centipedes but I have so many lining my walls that centipedes will eventually die. This has fended off every raid that isn’t a siege or sapper raid quite well. And with a large enough walled area I can poke my colonists out of one of the doors to get kills here and there when I think that the raid is thin on one side of my walls.

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Keaton Campbell
Keaton Campbell - 03.02.2022 11:27

My best strategy so far has been having my psycasters skip the groups around to break them up as they come through the door. Bc some of them just don't want to line up! I really need to build a kill box soon..m

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Wes Wyleven
Wes Wyleven - 01.02.2022 15:37

Embrasures mod, son.
Embrasures mod.

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PX Primary
PX Primary - 30.01.2022 01:45

A little confused.. in my experience if you have as much of a maze you've shown here... they will dig through walls and go AROUND instead of spending days walking through it. And this was done with I believe minimum 5 thick solid walls constructed on any possible path other than my maze.

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Vanished
Vanished - 23.12.2021 07:28

Dev mode moment

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alpacaofthemountain
alpacaofthemountain - 07.12.2021 03:19

Or just forget about base defence and die like me

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Crusty Plunger
Crusty Plunger - 29.11.2021 19:42

Ogres have layers... like an onion. i once heard lol

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RoartyKarma
RoartyKarma - 28.10.2021 11:48

@noobert do you have any advice for how to deal with post 1.3 breach raids that make you want to carve your eyes out due to the massive statistical likelihood (90 % odd apparently) that they occur after a certain wealth point? Especially considering sappers and breachers are different.

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matrixinterface
matrixinterface - 27.10.2021 01:43

I'm sorry but I was looking for a video that was helpful and useful, not silly and humorous.

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James Masters
James Masters - 11.10.2021 10:32

Killboxes can take care of the big part of raiders, but a lot will find ways to go past it. The best so far has been the bunker in a choke point for me, and building choke points in my base. Someone might wonder why there is a wall outcrop every 5 tiles in my hallways, but once the insects show up... they will understand.

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Joshua Sweetvale
Joshua Sweetvale - 16.09.2021 15:07

Boomrats in the walls.

Mining the whole wall would be a bit much. Maybe between the last wall and your base.

But letting Boomrats await a breach in the first wall(s) sounds like !!fun.!!

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Kaku
Kaku - 12.09.2021 16:04

I like the tips but the way you explain them is too chaotic. I understand you want to put some humour into the mix but, atleast for me, it came at a cost of getting a headache. I couldn't finish the video.

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eraj raza
eraj raza - 07.09.2021 17:52

Nice video

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Fothan Swift
Fothan Swift - 04.09.2021 20:40

Does noobert play stonehearth?

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No-one
No-one - 22.08.2021 03:10

THIS video IS RUBBISH

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ToasterToastMan
ToasterToastMan - 20.08.2021 06:29

The first sitch is how I lost my first colony. The Minutemen were overrun by being worn down by the insects…and the survivors didn’t stand a chance…royalty had me summon reinforcements and miraculously I survived. Then another faction raided me….my first colony, and first failed run….as the death of the minuteman took hold, the survivors escaped into the wilderness. Only to starve and be stabbed to death by drugged tribals….

Long Live The Minutemen!!!

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david bass
david bass - 12.08.2021 08:08

Wooden floors in killbox. 0% flammable walls in killbox.

Light the wooden floor on fire and close the entrance and exit doors. Watch them burn.

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Unorubbertoe
Unorubbertoe - 09.08.2021 16:34

I have used a method of scattering turrets all over the map overlaying fire. Killbox is my last line of defense.

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Just@Meowth
Just@Meowth - 07.08.2021 14:16

Seige.
Deliver your boomalope via pod launcher.

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Albert Wesker
Albert Wesker - 07.08.2021 10:54

Enjoying the content so far 👌🏿

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Dat Boi
Dat Boi - 06.08.2021 02:00

Unless you got CE in wich case a single pkm will shred anybody and incendiary mortars are nukes

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Plane
Plane - 05.08.2021 10:24

If I have 4 pawns, who have 1 lmg, 1 auto pistol, one bolt and one revolver and I have no killbox, if say.. a forest fire burned down an ancient danger wall and let out 4 mechanoids, what should i do?
help this really happened to me

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sotiris filippou
sotiris filippou - 04.08.2021 09:55

half your videos are worthless animation/photos . get to the point

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Stalwart Spaghetti
Stalwart Spaghetti - 02.08.2021 21:42

Video would be more useful if it showed more game play instead of the constant clip art editing.

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Stu
Stu - 02.08.2021 03:52

ADHD editing to the max!

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DarthSquid2
DarthSquid2 - 28.07.2021 18:02

I got a mod that lets me build vanilla natural stone walls. High health limestone walls now.

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