Unity Standard Pipeline VS URP what performs better? How to setup ticks and tips

Unity Standard Pipeline VS URP what performs better? How to setup ticks and tips

Radiobush

2 года назад

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Miguel Alejandria
Miguel Alejandria - 27.09.2023 07:17

so, you are saying that URP gives headaches because you don't know how to use it?
any game engine will do that man, you need to know how to use it -.-"

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Dippps
Dippps - 15.07.2023 07:23

if you do mobile - never use anything exept standard.

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David Apelt
David Apelt - 30.04.2023 14:11

Thanks. That was invaluable! Appreciate it.

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JULEZGG
JULEZGG - 26.04.2023 01:03

thanks for ur opinion - realy helped me to stick to Standard Pipeline - I want relaxed coding and no headaches to get little more out of it :) thanks very much!

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Norchis
Norchis - 16.04.2023 11:54

Thanks for the video! You helped me a loads brotha! Love the ozzy accent btw :)

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Mad Marc
Mad Marc - 03.03.2023 03:41

Hi
Question:
RP , differed rendering , no shadows on terrain in build. Tree billboards render on top of the fog in build. Anyone know the fix?
Thanx
Marc :)

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vatlot
vatlot - 23.02.2023 03:33

Might not worth it that much for the sake of few FPS but it was worth it because nobody really explain anywhere that you actually have to do that kind of complicated setup with URP and how to fix what's broken. For that explanation you deserve a gold medal! I struggled for hours not knowing why my android application crash upon launch when testing. Now I know why, and how to fix that!

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Artem Rynkovoy
Artem Rynkovoy - 16.02.2023 11:34

good job) Techart development is always headache)

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publicmmi
publicmmi - 18.12.2022 23:17

You got headaches with URP because you did it the wrong way. Thats the case with all things with the wrong way => you get headaches. My advice, regeardless of small project or not, always use URP or HDRP (if you want high quality features). Don't go with the standard pipeline. Unity even might drop the standard pipeline in the future.

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Lajos Uti
Lajos Uti - 22.11.2022 14:54

If you would have started with a 3D (URP) project, then this asset would have worked out fine. Also: if you have an URP project and then you change to built-in, you would have encountered issues also.

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Dooshima Games
Dooshima Games - 16.11.2022 07:02

Thanks for the video it help me alot

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Raivo
Raivo - 05.11.2022 22:49

Want to know more about procedural map generators. :)

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Grant Morgan
Grant Morgan - 01.11.2022 05:52

Thanks, I have been trying to find a comparison. I have made an HDRP game ( I did not do the graphics) and a URP version for mobiles professionally and even though I have done URP it did not seem worth it unless there is something specific you need like decals.

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EVG
EVG - 06.10.2022 11:16

Thanks for the info, was starting to get confusing which was better to use and when.

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Bruno
Bruno - 27.09.2022 16:11

Standard is the same as built in ?

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Norb
Norb - 18.09.2022 13:30

In my experience, framerate remained the same. I couldn't see any difference. Strange thing is, the batch count actually shot up by a lot (but set pass calls remained the same).

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Zaakir Mungrue
Zaakir Mungrue - 11.08.2022 07:01

Universal Rendering Pipeline only sound complicated but its not ! It is tedious to add shaders and post processing effects but it is a bit easy to set rendering pipeline as you showed in this video. Thanks for showing everything including where you clicked in the inspector while setting up the Universal Rendering Pipeline .It is also nice of to mention that it is not worth using it without shaders and post processing effects.

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Marc Keeling
Marc Keeling - 11.07.2022 13:17

This isn't a fair test at all.

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Star Buck
Star Buck - 23.05.2022 17:54

I thought URP gave better fps...

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Nori ♡
Nori ♡ - 02.05.2022 12:11

I would love to know more about how to make a game using URP is seams it has a lot of work to put on when you work with URP for your game i've been looking into URP tutorials but i didn't find one that explain in details or step by step of how it is look like when you make a game using URP

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Mono Palle
Mono Palle - 28.04.2022 08:27

I just went through a switch to the universal render pipeline, for my learning project.... The built-in renderer looks WAY better for quick little projects and tutorials, but I think you must use URP for shaders, to make water and such...

Yikes...

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Gökdeniz Çetin
Gökdeniz Çetin - 07.04.2022 08:54

Thanks for the comparison!

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