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awesome!!!
ОтветитьNice and easy tutorial, thank you from the future!
What bout if im working on dealing damage to the player in Enemy Animblueprint? cause "get player character" send back plenty of errors
Is there any way to hide the collision capsules?
Ответитьthanks for help)
Ответитьi love you for making this tutorial bro tysm
ОтветитьI worked with unity for a brief bit. I am expecting to add a collision damage box to the sword. It's interesting to see other ways of doing things. I guess this is just using the Ray tracing function.
ОтветитьDude this was super helpful! Thank you!
Ответитьi tried doing a trace using sockets along the sword
i tried using collision boxes and overlapping events
but this here, is the most simple way to makes things work it seems. sure it might not be the most accurate, but thats the beauty in it, its "good enough" in a positive way.
Wanted to try this on one of the paragon characters but the Out Hits does not split to get "Out Hit Hit Actor" however i DO have a variable called "Out Hits" as a Hit Result type. Any advice?
ОтветитьHi.
How Can i change the dummy into a zombie character from inside the pawn and make work?
i am trying to use it from inside character BP and it is not working?
Hi.
Can you show how to make a boss fight?
You should refer somewhere to the previous video where you imported and setup the idle and walking animation. Furthermore, you renamed the skeleton to Character_Skeleton so that you have an inconsistency in this video.
Ответитьfiles dont work.
ОтветитьI spent hours working on this before I found this video. Within a few minutes it had fixed all my problems. I appreciate keep doing what you're doing bro!
Ответитьi am attempting to add multiple attack animations to the animation blueprint is this possible or do I need to go about that in a different way. for example I want to add a punch and elbow animation to the same animation blueprint.
ОтветитьHi!
I can't seem to get multiple booleans working in the Event Graph of the Animation Blueprint - How would I go about both having a slashing and a jump animation i.e.?
Looking forward for more similar videos. Thanks.
ОтветитьSo many changes between 5.0 and 5.1 it seems. They deprecated Engine>Input in favour of Enhanced Input Actions and Input Mapping Contexts. But yes, the Action Mappings do still work.
Ответитьfor some reason, my character doesn't loop when I have the attack variable active, they just play the attack once and then linger on the final frame until the attack variable is false
I'm using UE5, is there any idea on how to fix this?
This was a great tutorial, thank you so much.
ОтветитьHi, I have been having issues splitting the 'out hit' and it comes up as 'Missing blueprint exposed properties'. Can you please help me with this?
Ответитьwait the Resources gave me the animations but I don't see any download for the Mesh is there a place I can download the Mesh?
ОтветитьI did this with a drop kick instead of a sword! Great tutorial.
Ответить"Split struck pin" on "out hits" are not clickable for me, why ??? Any one have th answer ??
ОтветитьReally inspiring tutorial great work thanks for sharing it !
Ответитьthanks for give again the motivation in create videogames <3 have a good day :D
ОтветитьThe 1.2 sec delay that you added is not a good practice. A better way to do it would be to go to state machine selecting the transition (attacking->locomotion) and adding notify event. Add that event in the animation BP and then set the attacking flag of third person BP to false. This way, you will not depend on exact animation you are using. If you want to go one more level deeper, then create custom event in the third person character bp and then call that event from the notify event in anim BP.
ОтветитьI want to create a system that can attack, defend, and dodge in Unreal Engine 5.
Can you make a tutorial video?
can anyone help. ive set everything up and the test attack works in preview but no sword appears when i hit play? any ideas
ОтветитьI would love to see a melee system starting from the fps template, adding in the starter animations from UR marketplace (or any from Mixamo) for a third person model for players to see the attack animations. If you could make a video like that, that would be awesome. Or if anyone else knows of another channel that might cover this topic please let me know. :)
ОтветитьThanks helped a lot and got my head around what I can do in blueprints!
ОтветитьI love the video but i do have one question. I'm using different attacks but i want them to play in a certain order. How would i go about doing this?
Ответитьhow would you blend the walk and attack anims so that they can occur simultaneously (attack while running)
ОтветитьUgh I got so far but I can’t split strict pin my out hits. It’s greyed out and won’t let me select it. Please help me. Thx
ОтветитьI can hit the enemy but i get an error attempted to access character mesh via property but is pending kill when i add the simulate physics from the mesh
Ответитьhow can you turn the collision sphere sideways for a slash attack on the damage anim notify i have a combo system set up this works for the first strike but the second is a slash that goes sideways i need the capsule to be turned 90 degrees
ОтветитьHey man, really great tutorial. I love it!:) everything worked fine. I am pretty new to unreal engine... is there any way to change that sword to another one? For me it looks like the sword is not a seperate model, so i probably need a new character without a sword attached to it right? or is there any way i can remove this one or change the colours / size for example? I would love to get some help with that. Thank you!:)
ОтветитьThank you so much!
Ответитьabsolutely perfect
ОтветитьLove you Man, you have such a great talent to teach, thank you so much for ALL you have done.
Ответитьhey you forgot to put your locomotive tut in the description :P
Ответить@Virtus which plugins do you use with Unreal Engine 5? Logic Driver? Multiplayer Action Combat system? Just asking to create efficient games without having to use C++ for example.
Ответитьjust a step closer into making the game I want.
ОтветитьDoes this work in ue4?
Ответитьcannot find the character model in the resources
ОтветитьHow often do you plan to change your name again?
I´m having such a hard time finding you sometimes when I am looking for something specific.