The ULTIMATE Naval Guide For HOI4!

The ULTIMATE Naval Guide For HOI4!

Hammurabae

1 год назад

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Mr. Two
Mr. Two - 20.09.2023 01:50

Navy is so fun, but I’m horrible at it, so I really appreciate this guide. Thank you ( :

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Joseph Shreeves
Joseph Shreeves - 18.09.2023 01:33

Probably won't work in MP, but I found decking out my destroyers and light cruisers with duel purpose batteries really slows down all the aircraft damage that Japan and UK likes to dish out.
Kind of sad the meta is just death stack with always engage. I had suspected it, but still disappointed.

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Norad2
Norad2 - 15.09.2023 01:20

Question: You said a large number of carriers is very powerful (if inefficient to build). Is that true even if they are mostly tech 1 carriers?

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Kian
Kian - 05.09.2023 10:15

How many of what type of planes should I put on my carriers?

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Wyrm
Wyrm - 05.09.2023 05:45

this guy sounds like farengar from skyrim

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Jasraj Singh Bhinder
Jasraj Singh Bhinder - 03.09.2023 04:24

Naval guides come. Naval guides go. And yet I have no clue on how it works.

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Jacob
Jacob - 02.09.2023 20:20

Okay but like the amount of detail just in the navy part of this war game is crazy good

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Expelleddux
Expelleddux - 30.08.2023 13:14

Researching torpedos doesnt make sub torpedos better

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Jamie Holtsclaw
Jamie Holtsclaw - 14.08.2023 17:48

Does the snorkel allow a sub to see enemy ships or does it allow the sub to run and exhaust it's diesel engines while submerged?

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TrueLightningStriker
TrueLightningStriker - 02.08.2023 22:58

Will you do an air force guide?

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joavig
joavig - 02.08.2023 15:36

Alright let's see if this time I don't get destroyed in mp

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Nkops
Nkops - 31.07.2023 13:58

Bro u tripping heavy cruisers are ass

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Pablo Alonso
Pablo Alonso - 28.07.2023 01:30

Just spam submarines and naval bombers bro 😹😹😹

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Einfach ich
Einfach ich - 19.07.2023 22:59

Perfect video. No bullshitting.

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Mester B
Mester B - 07.07.2023 21:27

Finally a great video on navy
Just 2 questions
1- I need to know how much of each fleet should i have ? Like 1-2 battleships 3-4 crusiers 7-14 destroyers?
2- Should i go with all massive fleet (+100 ships) or i have to divide them ?

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Amanosama
Amanosama - 30.06.2023 19:10

Something nobody really talks about, when should I start building dockyards and building my navy ? Is it better to first, refit older ships or to create full modern ones ?

I love the navy in this game my I either do it too early so my industry sucks or I do it too late and I get destroyed :/

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TheLaughingReaper
TheLaughingReaper - 30.06.2023 00:22

appreciate this quite a bit, told me a lot more about stuff I never even knew about.

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Čičimba
Čičimba - 20.06.2023 01:11

Does surface or sub detection increases gun hit chance? You can hit submarines or other ships only if you have detected them in naval combat? Also can torpedos hit screen ships and is it worth it to put anti-sub destroyers to task force?

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ASMR AXEL
ASMR AXEL - 16.06.2023 19:10

Thanks

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K
K - 08.06.2023 18:59

Thanks for this video, man.
First time I've had free time in a while to do games and I wanted to pick this one up but it's a lot of info.
Gonna go make a huge submarine fleet now. Cheers

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Lol Brahim
Lol Brahim - 08.06.2023 13:54

Why does the character in thumbnail looks like gustavo from breaking bad

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Tyto Alba
Tyto Alba - 07.06.2023 16:37

I am here after my division convoy got wreck 😂

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Jeremy
Jeremy - 06.06.2023 23:13

Putting Never Repair on means that if a ship is damaged to the point of going 1.3 knots, then the entire fleet will go at that speed to keep pace. I don't think this applies in battles, where I'm confident each ship goes as fast as it can, but that would require micro-managing your fleets without to ensure that you don't end up having your fleets as sitting ducks for the far superior and more efficient naval bombers (In multiplayer, it is more efficient to not build a navy and to instead spam CAS capable of naval bombing, or just naval bombers). This would also mean that if you forget to split off a damaged ship, the whole fleet could get caught out if you are genuinely being chased by a superior force, or if you're in a battle, that ship could be so slow it can't retreat and will get caught up to and sink anyway.

I'd recommend setting high repair priority and automatic split-off, meaning if a ship is damaged above 5%-10%, it will create a mini fleet, return to the nearest port, repair, then return to the parent fleet. The downside here is that a single ship is a sitting duck, so that's why you concentrate aerial and escort forces in the areas where ships would split off to, to ensure a safe return.

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Dorime Ameno
Dorime Ameno - 03.06.2023 18:52

Paradox on their way to build a full naval battles system for people to just spam destroyers and naval bombers

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epicus
epicus - 28.05.2023 18:38

Hey, i still dont understand how do i make more ships? Like how you recruit infantry and train, can you do the same with ships??

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FrankArgenti
FrankArgenti - 28.05.2023 01:29

these people ... all teaching how to play ... never show the time they played their strategy and won a game

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Finlzz 1000
Finlzz 1000 - 04.05.2023 21:15

Lots of mistakes in this video... screen don't "tank" damage, they stop torpedoes getting to your back line. Light cruisers should not be used at all - same as heavy cruisers. Light Attack battle cruisers simply do both their jobs better.

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Tekinet
Tekinet - 02.05.2023 13:37

Is this still up to date or there are only minor differences that can be overlooked?

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Troglodytarum
Troglodytarum - 29.04.2023 19:42

The final naval invasion cap is 150, not 100.

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Dolores Abernathy
Dolores Abernathy - 28.04.2023 11:48

My naval tech tree only has ships not specific tech. was there a change since this was recorded?

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callum
callum - 15.04.2023 19:21

i tried britian as a new player, u start with a 5 million ships it was very confusing. so im here for the second time watching the video

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Germancat429
Germancat429 - 09.04.2023 01:43

My research tab douesnt have the stuff under the boats

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TacticalMonkeyTV
TacticalMonkeyTV - 02.04.2023 19:46

You dont talk about how to actually use your naval units tho...

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Kane White
Kane White - 31.03.2023 02:41

Truth about navy in hoi4, is that there just isn’t any time for it. In a game I’d rather put my research into things that actually matter, rather then research every little gun and ship type. It would be great if paradox separated normal research from naval and gave us a base research slot or 2 for navy.

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Frizzleman
Frizzleman - 25.03.2023 05:56

Very helpful video thanks so much. Can’t wait to get started on this game and build the fleets of my dreams Lmao

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Koçber
Koçber - 24.03.2023 18:21

So all ships (besides the submarines) should be controlled by just one admiral?

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titanderp
titanderp - 21.03.2023 14:50

I also avoided the Navy when I started playing but now I’m starting to get more serious about campaigns so this will help.

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Jack_k8
Jack_k8 - 20.03.2023 21:22

Thanks I've always felt offput by naval stuff but this actually makes it look fun and more simple.

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Marth Vader
Marth Vader - 15.03.2023 15:49

Would you design Japan's Torpedo Cruisers as Heavy or Light Cruiser?

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Marth Vader
Marth Vader - 15.03.2023 14:00

Why would Basestrike be the best doctrine for subs? Trade Interdiction gives them much more stats

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Marth Vader
Marth Vader - 15.03.2023 13:49

Do screens sacrifice themselves to stop Torpedos hitting the capitals?

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Quantum Shock
Quantum Shock - 02.03.2023 23:04

Amazing video with great points! 1500 hours on my Steam and I didn't even realise ships had org stats like land troops do. One thing that does bug me about the navy though is knowing how big a fleet can be before getting debuffs for overstacking. In my latest playthough i'm sticking with a 2 - 3 - 3 rule; 2 CV's, 3 BB's, 3 CA's and an even number of screens of 2 CL's and 2 DD's for each heavy ship. This puts each fleet size at around 40 ships but I am not sure if I can make it bigger without issues like positioning debuffs. Another aspect I struggle with is convoy escort and how many ships are needed per convoy to actually be efficient enough. I've assigned 20 ships to escort missions before and only sat on something like 5% efficiency.

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Aslan Hicks
Aslan Hicks - 28.02.2023 08:30

Your voice sounds like Kahn academy

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Rewasder
Rewasder - 26.02.2023 17:46

I have a couple of questions.

First, could you share the web with the doctrine bonuses?

Second, a while ago I read that light cruisers with armour were really strong as they can take a lot of damage, and they could be a quality over cuantity approach to naval warfare.

And last but not least, you said that port strike is the best doctrine as it buffs planes and subs? I didn't thought it would improve normal planes, only carrier ones, and I thought that rade interdiction was the better one for subs.

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ComanderSev
ComanderSev - 23.02.2023 15:58

I hate how the game forces roles in naval battles. If I want to make a CL gun slinger, let me and dont put it into the DD line. But nope because of how Paradox dumbed down naval combat they also need to restrict how we can actually design ships, instead of fixing the mechanic they just take our tools away.

I really want to like navy in this game but the more I learn about it the more I hate it.

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Alex Wurden
Alex Wurden - 21.02.2023 02:07

Hey Hammurabae! Good guide on all the basics. I still have a couple very specific questions though.

1) I have a doom-stack strike force that I want to engage the enemy's main fleet (which I have adequately spotted and even tied up trying and failing to engage my own DD and subs) but it keeps zipping around mopping up penny-packets of DD and CL and chasing down raiding subs instead, not to mention burning up a lot of oil. Is there a way to force the strike force to prioritize a specific ongoing naval combat? Do I just park it in the relevant area and turn strike force off? I'm looking for some kind of manual override of the default behavior. I want to start the Pacific wars with something decisive so I can follow up with a chain of naval invasions.

2) If you had 100 dd's (with good ASW, torps, smoke screens, and 38+kn) in the Pacific Theater, how would you split them up into task forces? I usually put 10 sets of 5 on patrol (engage at favorable odds) and 10 sets of 5 on convoy escort, but that was kind of arbitrary. What are your thoughts there? Single player Japan vs. Allies, for context.

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