Flying AI in 10 minutes - UE4 Tutorial

Flying AI in 10 minutes - UE4 Tutorial

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@julianaskuratovsky8701
@julianaskuratovsky8701 - 13.01.2024 18:46

Thank you very much!! That was amazing!!

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@pterafier
@pterafier - 16.11.2023 13:44

lifesaver omg thank you

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@jytreus
@jytreus - 01.11.2023 00:15

thanks man, i'll check out that behavior tree video you made also. thanks for sharing info!

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@cursedbishstudio
@cursedbishstudio - 15.08.2023 18:40

im trying this with floating pawn movement component BUT.. no matter what i try i cant change the speed that the floating pawn moves. it moves but its slow..
any help guys would be great. thanks

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@Mr.Keygar
@Mr.Keygar - 13.08.2023 06:36

I'm in a dilemma, how do I get off the ground?

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@SandyM1993
@SandyM1993 - 09.07.2023 07:04

Dude! Take your face off the video!!!

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@ErrRationale
@ErrRationale - 27.02.2023 00:35

Really great stuff here, thanks for making such rich content. I managed to get this working with an issue: the AI only wants to go wherever my player pawn starts and just stays there, doesn't seem to want to update its location to my player vector. Any thoughts? Cheers

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@caelumspartas9
@caelumspartas9 - 15.02.2023 14:25

Ive been looking for this for so long. Thank you good sir.

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@Ferrywolf
@Ferrywolf - 09.12.2022 00:31

Does it need to have simulate physics enabled? (UE5)

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@mostafazaghal7247
@mostafazaghal7247 - 21.09.2022 11:24

That's my favorite type of tutorial, Quick and useful. More like this content 👍👍

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@aurelius4252
@aurelius4252 - 29.08.2022 04:08

How about clicking faster, I almost got half of the video...?

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@BlackPara11
@BlackPara11 - 10.08.2022 23:59

Good video. Thanks!!

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@aimnone
@aimnone - 30.05.2022 00:37

only problem is i cant get the ai to face the player character as it chases it

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@ItsVonWick
@ItsVonWick - 28.02.2022 18:50

My controlled character is a flying pawn. How would i get the AI to follow because right now he just falls to elevated height?

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@abdelhaksaouli8802
@abdelhaksaouli8802 - 22.01.2022 11:07

it would be nice to have 3D nav-mesh volume thus we can use IA move to - _ -

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@madmodder
@madmodder - 06.01.2022 17:05

So this video made me realize that 1) a nav mesh is not strictly necessary for AI to work, and 2) it seems like you can call pretty much anything from these BT tasks. This is opening up a world of possibilities for me and I'm pretty sure I've got a working idea now of how I can get an AI based turret to follow the player along a predefined track (a spline to be precise). I've even got some functions already made for dealing with spline based movement that I made for a different gameplay mechanic that could be used for this, so I think that'll be my next assignment.

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@leegomwang7708
@leegomwang7708 - 08.10.2021 06:15

Nice ! But how do you make it move up and down

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@brianstrigel2241
@brianstrigel2241 - 04.10.2021 02:00

I've got a null reference for the AI Controller?

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@blakegt.7326
@blakegt.7326 - 28.09.2021 06:48

AND.... how to make Flying IA 100% Blueprint Based? no Behavior Trees.

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@sockMonster241
@sockMonster241 - 17.09.2021 08:26

Can you do this with a pawn with the floating pawn movement component?

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@pencilgun4934
@pencilgun4934 - 09.09.2021 11:18

So this is working without a nav mesh right?

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@pachesan
@pachesan - 04.09.2021 02:09

Lmao the intro is so funny.

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@svenrawandreloaded
@svenrawandreloaded - 26.05.2021 23:54

how does this differ from your other flying ai tutorials?

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@prasannakumar5813
@prasannakumar5813 - 21.05.2021 07:23

Jacson that's an awesome tutorial. Could you also make some flashy game over screen like in super Mario 3D World, where a screen pops up in diagonal way.

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@shapeshifterstudios884
@shapeshifterstudios884 - 20.05.2021 00:32

Let's Gooooo!

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