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Thank you very much!! That was amazing!!
Ответитьlifesaver omg thank you
Ответитьthanks man, i'll check out that behavior tree video you made also. thanks for sharing info!
Ответитьim trying this with floating pawn movement component BUT.. no matter what i try i cant change the speed that the floating pawn moves. it moves but its slow..
any help guys would be great. thanks
I'm in a dilemma, how do I get off the ground?
ОтветитьDude! Take your face off the video!!!
ОтветитьReally great stuff here, thanks for making such rich content. I managed to get this working with an issue: the AI only wants to go wherever my player pawn starts and just stays there, doesn't seem to want to update its location to my player vector. Any thoughts? Cheers
ОтветитьIve been looking for this for so long. Thank you good sir.
ОтветитьDoes it need to have simulate physics enabled? (UE5)
ОтветитьThat's my favorite type of tutorial, Quick and useful. More like this content 👍👍
ОтветитьHow about clicking faster, I almost got half of the video...?
ОтветитьGood video. Thanks!!
Ответитьonly problem is i cant get the ai to face the player character as it chases it
ОтветитьMy controlled character is a flying pawn. How would i get the AI to follow because right now he just falls to elevated height?
Ответитьit would be nice to have 3D nav-mesh volume thus we can use IA move to - _ -
ОтветитьSo this video made me realize that 1) a nav mesh is not strictly necessary for AI to work, and 2) it seems like you can call pretty much anything from these BT tasks. This is opening up a world of possibilities for me and I'm pretty sure I've got a working idea now of how I can get an AI based turret to follow the player along a predefined track (a spline to be precise). I've even got some functions already made for dealing with spline based movement that I made for a different gameplay mechanic that could be used for this, so I think that'll be my next assignment.
ОтветитьNice ! But how do you make it move up and down
ОтветитьI've got a null reference for the AI Controller?
ОтветитьAND.... how to make Flying IA 100% Blueprint Based? no Behavior Trees.
ОтветитьCan you do this with a pawn with the floating pawn movement component?
ОтветитьSo this is working without a nav mesh right?
ОтветитьLmao the intro is so funny.
Ответитьhow does this differ from your other flying ai tutorials?
ОтветитьJacson that's an awesome tutorial. Could you also make some flashy game over screen like in super Mario 3D World, where a screen pops up in diagonal way.
ОтветитьLet's Gooooo!
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