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Спасибо, помогло
ОтветитьThanks
ОтветитьI was playing around in GIMP trying to fix the hard edges issue and found that Filters -> Distorts -> Lens Distortion : Main -80, followed by Filters -> Distorts -> Lens Distortion : Main -75; Edge +25 made the hard edges go away and resulted in a nearly perfect skybox. At those settings, it's even smoother than Unity's default skybox (which I never realized actually does have some minor hard edges if you look close enough).
ОтветитьHiya! Thanks for the tutorial. I'm new to Unity. What did you save your PS file as? PNG?
ОтветитьThere's a 3D plugin in photoshop where you can directly paint onto a 3D skydome
Ответитьgood job Kyle :)
Ответить"Now you may notice this fairly major error that makes the sky look like the inside of a giant cube, but I'm just going to say it doesn't matter so I don't have to address it." Brilliant.
ОтветитьThanks you very much !!! I finally found out why my two images don't match. You just had to switch from right to left and left to right...
ОтветитьI love you!!! everything worked!
Ответитьyou just slapped a png to the sky...
Ответитьgreat tutorial, thank you so much!!
ОтветитьGreat explanation! I was able to make a nice skybox with some of the default brushes in PS. I also used the warp tool to make my clouds warp upwards
ОтветитьFantastic tutorial, super useful. Thanks ! :D
ОтветитьWould have subsribed if you didn't mention stealing software. Not cool.
ОтветитьClear and Easy to follow, and in Windows. Very helpful
ОтветитьQuick, easy and right to the point! Good tutorial thanks!
ОтветитьAmazing Tutorial Subscribed😂👍
Ответитьthe best tutorial ive ever seen. Thats how every tutorial should get ruled by
Ответитьwhy the hell is the left and right beeing inverted? i wondered all the fucking time what i was doing wrong...shouldnt this be a bug or something? i cant find any logical way to explain why they would do this...
ОтветитьGood Tuto. Thank's
ОтветитьThis helped a lot! - Thanks!
Ответитьthe music is so fucking loud jesus
ОтветитьYou can use Panoramic shader, instead of 6-sided now, to just import the 360 image
ОтветитьCan photoshop make a realstic sky and sun ???
Ответитьhehe "crap tool" :D
ОтветитьJust create an artboard as a square, duplicate it, then you can export all of them at the same time individually. No need for guidelines beacuse the srtboard will be that size.
ОтветитьHi, I'm new for unity. May I ask that currently I'm having a 3D house model in unity and I wanna paint the wall and all the stuff on photoshop, how could I make it, or is there any tutorial you would recommend. Thanks
ОтветитьWhat's that outro music tho
ОтветитьIf I recall correctly, in photoshop you can use the web slice tool to mark each image to be exported rather than crop several times. It should save you time if you wish to go back and repaint or re-export the skybox.
Ответитьfiler>distort>spherize on maybe 80% can make the cubemap spherical!
Ответитьgod bless my friend
ОтветитьGood tutorial, Thank You!
ОтветитьYou can automate output with slices. You would have to delete some blanks and rename, but it beats doing one by one.
ОтветитьAs an aspiring game maker I find it infuriating that you would even mention torrenting software.
ОтветитьIt's like finlands flag
ОтветитьGreat tutorial, thank you :)
ОтветитьTks u so much friend. Have a nice day.
ОтветитьThank God I just want to make what Castleminer Z should’ve been otherwise I’d have a whole lot of work to do!
ОтветитьGreat tutorial! But can someone please tell me how to apply this to a cube? I know I can't use skybox materials, but I don't know what to use. Please help
Ответитьez fix for the hard edges using blender (free):
1. open blender
2. create cube
3. map your skybox onto the cube
4. invert the cube so normals face inwards
5. make the material shadeless
6. add a subsurf mod to the cube, bump it up till it looks spherical
7. make the cube big, 10x should work. adjust camera clipping for this.
8. camera time: make your camera a 90° fov camera with a square shaped rendering output
9. alt+r on your camera then rotate it -90° on X. this is your front view. keyframe it.
10. go to next frame, rotate 90° on Z axis. this is right.
11. repeat 2 more times then go to next keyframe, rotate 90°Z so you're back at front, rotate 90°X for up, keyframe it, next frame, 180°x for down, keyframe it.
12. set your animation to end at your last keyframe
13. in render settings, change your output to go into a folder of choice, then set it to png
14. render animation
15. you now have correct images without hard lines. what can i say you're welcome
Thank you! :D It was very helpful.
ОтветитьI fucking love the speed of your tutorials. Finally someone who's not wasting my time.
ОтветитьSuper helpful tutorial! your sky box also reminds me of LOZ: WindWaker
ОтветитьSubbed just for that intro. Good quality.
ОтветитьGreat video!
ОтветитьExcatly what i needed thank you.
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