Unity Volumetric Light Shader Graph LWRP

Unity Volumetric Light Shader Graph LWRP

MrTriPie

5 лет назад

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Diego Maisy
Diego Maisy - 04.08.2023 17:14

People who domain nodes are ET. Good tutorial!

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Epic Gamer
Epic Gamer - 27.04.2023 11:41

Simple and excellent :)

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Aiden Nymes
Aiden Nymes - 23.03.2023 07:37

exactly what i was looking for ! thanks a lot

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Dimension X
Dimension X - 26.06.2022 16:42

Thanks . I benefited a lot from you. Keep it up ❤️🤍💙

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Bugge
Bugge - 03.06.2022 12:43

I've got a problem where the Fresnel effect fades from the view height and up instead of the edges?
I've even downloaded your shader and I've still got the same problem.

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Tartorius
Tartorius - 09.03.2022 23:31

excellent ! thank you

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GameShorts
GameShorts - 04.02.2022 00:40

thank you so much

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SurezTV
SurezTV - 16.01.2022 08:25

Can you replicate this sin Amplify Shader Editor

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FlyingRoads™
FlyingRoads™ - 21.12.2021 11:58

Hello please do this titorial for new unity. It is diferent here. 2.8

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Talisman Skulls
Talisman Skulls - 27.11.2021 04:47

Or a simple way is turn the material shader setting to mobile/particles/additive. Then all you do is create the texture in something like Photoshop and create a variety of color tones as gradient and then set them as sprites. That way the mesh ceases to receive shadows.

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Keniseg
Keniseg - 09.11.2021 19:25

its URP or what?

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Lando
Lando - 11.10.2021 15:19

followed this tutorial a year ago, and today I found a completely different use for this shader! Thank you so much again for this.

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Michael Hutton
Michael Hutton - 05.10.2021 01:41

Wow. Great stuff. New to volumetric shaders but great to see you work though it. I'll check out your channel.

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Vincent Demers
Vincent Demers - 04.10.2021 14:21

Following this and for some reason when the material is over the sky depending on the angle its white only in the area that overlays the sky. If its over another mesh its fine.

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Captain Cling
Captain Cling - 24.09.2021 17:33

Great video. I cannot wait to try it out.

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Balasubramani Mudaliar
Balasubramani Mudaliar - 20.09.2021 15:39

Thanks for great explanation.

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pacusz
pacusz - 13.09.2021 15:08

Cool, this is a great resource to learn! Keep up the good work.

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Vieira Pereira
Vieira Pereira - 05.09.2021 22:22

awesome!!

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Praval Mishra
Praval Mishra - 10.08.2021 05:56

This was awesome

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Easy Game Studio
Easy Game Studio - 15.07.2021 13:05

Will game objects illuminated by this light generate shadows?

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Zig
Zig - 31.03.2021 18:25

You could also fix the low poly look, by choosing "Shade smooth" in blender, before exporting the mesh

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zhao xuefei
zhao xuefei - 24.02.2021 05:27

very creative man, I love it so much

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Heretic [Stanlyhalo]
Heretic [Stanlyhalo] - 15.02.2021 05:55

Wouldn't the effect break if a player walks through it because it's a mesh?

Edit*: Lol, just realized he made it disapear as you get closer, but still, wouldn't that break the illusion of being volumetric if it just fades away?

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Lando
Lando - 22.10.2020 06:20

excellent tutorial. very concise and well thought out!

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Sean
Sean - 18.10.2020 21:31

Great tut, worked like a charm thank you. My scene camera didnt have Depth Texture switched on so didnt show in game at first, thought I'd mention it in case anyone else has that issue.

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Lupain
Lupain - 15.10.2020 04:11

Holy shit I never really worked on shaders before, this seems so be so complicated and confusing for me>_>
Your tutorial is nonetheless very great and it helps me alot, thank you!

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Fari Anderson
Fari Anderson - 12.10.2020 19:17

is there any trick to make this cast volumetric shadows? :D for example when an object crosses under the light we shouldn't see any volumetric lights after it.

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Cinabutts
Cinabutts - 05.08.2020 10:37

100% worth the watch. very well put together n i'm glad somebodies making shader graph tutorials, there's too many possibilities with it for there not too be more videos out there. loved the tutorial.

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Máté Budai
Máté Budai - 29.07.2020 21:13

Damn, it is really not that simple.

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haxpor
haxpor - 05.07.2020 03:44

Wow! Discovered so many nodes in this single videos. As well good technique to make use from foundations, and no need to look for specific feature provided by Unity! Thanks!

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Nikhil Jolly
Nikhil Jolly - 30.06.2020 20:44

Amazing tutorial! Would have really loved an explanation on the nodes you used.
Btw, I am facing a problem where if I use an "Unlit - Transparent" type shader behind this lovely volumetric light, it doesn't render over it (the overlapping part clips entirely). Any idea why?

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Dan SV
Dan SV - 15.06.2020 11:38

It shows purple on my URP project

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Caio
Caio - 08.06.2020 23:42

Can you recreate this in the Amplify Shader? I've tried following a long about 5 times, but it never looks like yours.

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Boggled Eggnoggler
Boggled Eggnoggler - 08.06.2020 02:14

You are a badass. Thank you so much for this. I've been using HDRP in my VR project and recently decided I should switch to URP. But I didn't want to have ditch my beautiful volumetric light in my level. Now I don't have to!

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Aj EF
Aj EF - 13.05.2020 06:20

hey, I'm using your graph in a project, an while it works great in most cases, when there is objects with a material set to transparent that are being rendered inside or in the frame of the cone of light they look really weird. Is there a way to fix this ?

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Shaggy
Shaggy - 23.04.2020 23:54

Why doesn't it have "fake" in the title?

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Dan Lee
Dan Lee - 19.04.2020 11:40

My unity doesn't have unlit graph, where can I find it? I have 2018.4.19 LTS

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NexusCool1
NexusCool1 - 11.04.2020 23:22

would this work with hdrp

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Chalo Gonzalez
Chalo Gonzalez - 09.04.2020 06:09

Will this work on a sphere? I need this shader for torches.

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jack wolf
jack wolf - 10.02.2020 19:33

very helpful THANK YOU!!

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Cristian Gabriel Vigo
Cristian Gabriel Vigo - 03.02.2020 19:18

10/10 tutorial, thanks

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KSAM
KSAM - 28.12.2019 11:44

nice execution

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Danial
Danial - 17.12.2019 11:05

That was great! I kinda had this problem making fog in lwrp with the camera set on forward, this really helped.

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Emma4Dev
Emma4Dev - 16.11.2019 19:20

How come I See nothing when I run Unity...Do I need more Light in the Scene ??

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Jackson Lukas
Jackson Lukas - 29.10.2019 20:58

Based on your accent, I think you're from Ohio

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dot com
dot com - 29.10.2019 02:36

LWRP is missing so much stuff.
NO AO (Ambient Occlusion)
NO SRR (Screen Space Reflections)
NO Tessellation.

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A U
A U - 24.10.2019 16:34

Have you tried using this approach using universal render pipeline? I followed your instructions, but unfortunately, it's not rendering the shader at all. I'm developing a VR scene using 2019.3.0b6.

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