Architect Of Games

How YOU Wrote Rimworld's Best Story Adam Millard - The Architect of Games 65,907 4 недели назад
Videogames Will Never Escape The Elements (and neither will you) Adam Millard - The Architect of Games 113,169 2 месяца назад
The Forbidden Fun of Breaking Games Adam Millard - The Architect of Games 109,512 3 месяца назад
You Can Never Play The Same Game Twice Adam Millard - The Architect of Games 113,039 5 месяцев назад
20(23) Games You Should Have Played Adam Millard - The Architect of Games 312,762 6 месяцев назад
Clones Aren't Killing Gaming - They're Saving It Adam Millard - The Architect of Games 242,563 6 месяцев назад
Lethal Company Isn't a Horror Game - It's a Comedy Adam Millard - The Architect of Games 233,163 7 месяцев назад
H.P. Lovecraft Lives Inside Your Computer Adam Millard - The Architect of Games 98,947 8 месяцев назад
Can A Game Be Too Realistic? Adam Millard - The Architect of Games 131,890 9 месяцев назад
Why Do We STILL Hate Tutorials? Adam Millard - The Architect of Games 179,612 10 месяцев назад
The Forbidden Fun of Breaking Games Adam Millard - The Architect of Games 109,512 3 месяца назад
You Can Never Play The Same Game Twice Adam Millard - The Architect of Games 113,039 5 месяцев назад
When Great Games Have Terrible Beginnings Adam Millard - The Architect of Games 1,092,519 3 года назад
Clones Aren't Killing Gaming - They're Saving It Adam Millard - The Architect of Games 242,563 6 месяцев назад
Why Do So Many Games Have Tanks, Healers and DPS? Adam Millard - The Architect of Games 1,035,368 3 года назад
I Built a Theme Park With a 99.9% Death Rate - Parkitect Let's Game It Out 30,769,311 3 года назад
Why Are Explosive Barrels Always Red? Adam Millard - The Architect of Games 231,928 3 года назад
Why Wildermyth's Best Story Wasn't Written By Anyone Adam Millard - The Architect of Games 226,539 3 года назад
What Among Us Has In Common With Soviet Psychology Adam Millard - The Architect of Games 225,244 3 года назад
How Videogames Keep You Playing Forever Adam Millard - The Architect of Games 210,076 2 года назад
How To Make NPCs That Aren't Completely Annoying Adam Millard - The Architect of Games 109,861 1 год назад
Videogames Have A Creativity Problem (and it's not the one you think) Adam Millard - The Architect of Games 142,748 1 год назад
Why Can Master Chief Only Carry Two Guns? Adam Millard - The Architect of Games 162,051 2 года назад
Alkahest - Official Reveal Trailer IGN 573,378 2 недели назад
How Videogames Make The Ultimate Sacrifice Adam Millard - The Architect of Games 279,910 2 года назад
Why Videogames Want You To Fail Adam Millard - The Architect of Games 278,575 1 год назад
In Defence Of Randomness Adam Millard - The Architect of Games 303,746 4 года назад
What Makes a Great Secret? Adam Millard - The Architect of Games 337,888 4 года назад
Why The Best Open World Is A (slightly) Closed World Adam Millard - The Architect of Games 1,318,052 2 года назад
Vampire Survivors Only Works Because We're Stupid Adam Millard - The Architect of Games 904,406 1 год назад
Why The Longing Takes Four Hundred Days to Play Adam Millard - The Architect of Games 6,849,118 3 года назад
Building Better Crafting Systems Adam Millard - The Architect of Games 794,607 2 года назад
Why Do We Love Hostile Worlds? Adam Millard - The Architect of Games 324,998 1 год назад
What Was Undertale Actually About? Adam Millard - The Architect of Games 1,119,134 5 лет назад
Why Is It So Easy To Break Videogame Economies? Adam Millard - The Architect of Games 525,128 1 год назад
Is It Possible To Make Feeling Weak Fun? Adam Millard - The Architect of Games 441,410 2 года назад
How Nostalgia Is Holding Games Back Adam Millard - The Architect of Games 258,636 2 года назад
Finding True Freedom In Videogames Adam Millard - The Architect of Games 289,817 2 года назад